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Suggestions: Quetz comes down, low-height stamina tracks get added. Perhaps D/T125 and like 100/90/85, RSF > RS.
I think Mc Frown can't wait until RS comes off this list hah.
Both are good though so and it's better having one than neither. Also considering your biased about Quetz and RS I don't think you're the greatest person to listen to... Also proper testing needs to be done on the heights for stamina combos before they're put on I think.
I Personally think Flame Bull DF145SD is the best stamina beyblade out there.
well burn has outclased flame so it isnt any more
but it is very close to the best
(Nov. 02, 2010  2:42 AM)Kei Wrote: [ -> ]
(Nov. 01, 2010  5:30 PM)桃太郎 Wrote: [ -> ]I'd like to suggest a 100WD Stamina combo to become a top-tier Beyblade. Specifically, Earth (Mold 1) Bull 100WD. The reason is because it reels in high win rates against all of the current competitive Stamina combos, from what I've tested anyway.

I know people have been vouching about MF Lightning L-Drago 100WD, or a variant of that sort, but I think a right-spin version of 100WD should be added.

Sorry if this was the wrong place to post.

Yeah, lots of low Track Stamina customs have been doing great lately. I'm just not sure exactly which height would be appropriate to add. I mean, I've seen D125/125/T125 be successful, but I have never personally tested them against 100 height variants.

The only absolute way of testing this is to have every single combination of Stamina parts versus every single combination of Stamina parts.

Earth / Burn / Pisces / Virgo
DF145/145/CH145/135/S130/130/D125/T125/125/CH120/W105/LW105/100/90/85
SD/D/WD

vs

Earth / Burn / Pisces / Virgo
DF145/145/CH145/135/S130/130/D125/T125/125/CH120/W105/LW105/100/90/85
SD/D/WD

Because of the situational based metagame we have now in Beyblade, it would simply be a matter of finding the one with the highest win rate against everything else.
A good defense combo that i use. Earth Bull 145RSF

Ohh and the results against Ray Gil 100R2F

Earth Bull 145RSF won 16/20 (80%) 14 of the times it won by outspin, 2 times it won by Knock out
Ray Gil 100R2F won 4/20 (20%) Won 4 times by knock out
(Nov. 02, 2010  7:57 PM)♥ Wrote: [ -> ]The only absolute way of testing this is to have every single combination of Stamina parts versus every single combination of Stamina parts.

Earth / Burn / Pisces / Virgo
DF145/145/CH145/135/S130/130/D125/T125/125/CH120/W105/LW105/100/90/85
SD/D/WD

vs

Earth / Burn / Pisces / Virgo
DF145/145/CH145/135/S130/130/D125/T125/125/CH120/W105/LW105/100/90/85
SD/D/WD

Because of the situational based metagame we have now in Beyblade, it would simply be a matter of finding the one with the highest win rate against everything else.

Yeah, you're right. I'm just saying that to start things, Stamina customs with Tracks like 100 and 125 should be tested against each other first because those heights have been proven to be successful at least to some degree.
With the talk of lower stamina track testing there are these tests that I performed a month or so ago regarding 85's effectiveness in stamina combinations, I tested it against quite a few track heights. At least it's a start.

http://worldbeyblade.org/Thread-85-Track...Discussion
Hey guys whats the difference between the flame metal wheel and burn metal wheel?
(Nov. 03, 2010  3:30 AM)Kei Wrote: [ -> ]
(Nov. 02, 2010  7:57 PM)♥ Wrote: [ -> ]The only absolute way of testing this is to have every single combination of Stamina parts versus every single combination of Stamina parts.

Earth / Burn / Pisces / Virgo
DF145/145/CH145/135/S130/130/D125/T125/125/CH120/W105/LW105/100/90/85
SD/D/WD

vs

Earth / Burn / Pisces / Virgo
DF145/145/CH145/135/S130/130/D125/T125/125/CH120/W105/LW105/100/90/85
SD/D/WD

Because of the situational based metagame we have now in Beyblade, it would simply be a matter of finding the one with the highest win rate against everything else.

Yeah, you're right. I'm just saying that to start things, Stamina customs with Tracks like 100 and 125 should be tested against each other first because those heights have been proven to be successful at least to some degree.

Yeah, of course; it was just a thought I'd had for a while and it seemed relevant just then.
We should have some Destabilizing Attacker combos here too, like FlameBull90SF. Pretty good against stamina type beys to slow them down. I'd route for those.

Of course, with the low track stamina combos, these would have a hard time...
(Nov. 04, 2010  8:47 PM)darkbladea Wrote: [ -> ]We should have some Destabilizing Attacker combos here too, like FlameBull90SF.

Has that combo been tested?
I've only tested the earth bull one worked pretty well
LLDrago 90WF has been tested.
Will MF Quetz CH120CS ever make it here? It seems good.
I Have a flame bull DF145SD its not doing to good vs other people i lose to attack cuz they just take me out and defense just spins me for some reason. i tried stormbullDF145SD do u guys think thats any better. i could get any pieces just tell me what piece to get to make a good beyblade
(Nov. 05, 2010  3:34 AM)AhMaR Wrote: [ -> ]I Have a flame bull DF145SD its not doing to good vs other people i lose to attack cuz they just take me out and defense just spins me for some reason. i tried stormbullDF145SD do u guys think thats any better. i could get any pieces just tell me what piece to get to make a good beyblade

Get a burn or a earth wheel and its top tier.
(Nov. 05, 2010  12:42 AM)Dan Wrote: [ -> ]Will MF Quetz CH120CS ever make it here? It seems good.

When my CS was new and could switch between attack and stamina more easily this combo wasn't too bad but now since it generally stays is stamina mode it's win rate isn't as high as it once was, though it still does well against stamina types it's just that it struggles against defence types.
Any way to fix CS?
Keep straight shooting your Bey that has CS. That way, it wears down the S part more, allowing it to be more aggressive, while still retaining stamina.
is ray better in mold 1 or mold 2 or is are they the same?
(Nov. 06, 2010  5:58 PM)PegesusRF Wrote: [ -> ]is ray better in mold 1 or mold 2 or is are they the same?

I think mold 2 is a tiny bit heavier or the same weight but it doesnt break as easily
(Nov. 06, 2010  12:49 AM)桃太郎 Wrote: [ -> ]Keep straight shooting your Bey that has CS. That way, it wears down the S part more, allowing it to be more aggressive, while still retaining stamina.
Hah, thanks Momo!
Also Fyuuor, you could argue that RF wears downs a lot too. (I suppose on a lesser scale though.)
I guess people should include the condition of CS while testing, if they don't already. Tongue_out
(Nov. 06, 2010  11:00 PM)Dan Wrote: [ -> ]
(Nov. 06, 2010  12:49 AM)桃太郎 Wrote: [ -> ]Keep straight shooting your Bey that has CS. That way, it wears down the S part more, allowing it to be more aggressive, while still retaining stamina.
Hah, thanks Momo!
Also Fyuuor, you could argue that RF wears downs a lot too. (I suppose on a lesser scale though.)
I guess people should include the condition of CS while testing, if they don't already. Tongue_out

RF wears down at a slower rate in comparison, though. And although it's not particularly relevant in terms of testing and top-tier ability, RF is notably much easier to obtain as well.
I was thinking the same thing, though I should have said so in my post Pinching_eyes_2
What terms does a bey have to meet to reach this list, anyway?