Nov. 07, 2011 2:35 PM
Main summary at the bottom, there's some discussion about why I did this in Errors on the wiki, but yeah, basically the article needed a lot of work, and I've done that work
Updated 10th February 2012
Any suggestions will be appreciated, though I'd rather things were run by me first, in case I did something for a reason (and so we all know what's actually been changed).
Updated 10th February 2012
Any suggestions will be appreciated, though I'd rather things were run by me first, in case I did something for a reason (and so we all know what's actually been changed).
I done gone and re- Wrote:{{Beybox
| image = Wolborg2.jpg
| full item name = Wolborg 2
| item number = A-39
| beyblade system = [[5-Layer]]
| beyblade type = [[Defense]]/[[Survival]]
| starter or booster =
}}
__TOC__
== Attack Ring (AR): Upper Wolf ==
* '''Weight:''' 6 grams
The AR of Wolborg 2 consists of three wolf heads, with sloped projections which are spaced similarly to those of Triple Wing ([[Trygle]]). Despite the name, the slopes of these projections are too short to exhibit effective [[Upper Attack]]. In terms of [[Smash Attack]], whilst the overall shape is similar to [[Trygle#Attack Ring (AR): Triple Wing|Triple Wing]], the contact points are slightly more outward-facing, which prevents them from landing solid hits, reducing the [[Smash Attack]] and creating a large amount of [[Recoil]]. As a result, it is outclassed by even Second-Tier [[Smash Attack]] AR's, such as [[Burning Kerberous|Burning Kerberous']] Triple Attacker, and the [[Dark Series|Dark Series']] Dark Wing. That said, it can still be used with some success in any standard [[Smash Attack]] Customization.
===Mold Difference===
[[Hasbro|Hasbro's]] release of Upper Wolf is reinforced, with additional plastic connect the wolf heads to the spikes, and the underside of the spikes to the centre of the AR. There is very little difference in terms of performance between the two molds, and as such this is negligible from a competitive standpoint.
== Weight Disk (WD): Eight Balance ==
See [[Balance Weight Disks|Eight Balance]].
== Spin Gear (SG): Right SG (Bearing Version 2) ==
* '''Weight:''' 5.5 grams
This SG is the successor to [[Wolborg|Wolborg's]] SG (Bearing Version). Both contain a bearing and a free spinning shaft; the main difference is the tip of the shaft. The shaft of Wolborg 2 has a rubber tip instead of the plastic tip used on [[Wolborg]]. This gives it greatly increased Defense compared to that of a plastic tip. Rubber tips are not commonly used for Defense in the plastic generation due to the dramatic decrease in Survival from the friction between the tip and the stadium surface, but this part is an exception due to the support of the bearing. Normally, the Blade Base would spin only as long as the rubber tip does, but in this case, the rubber tip keeps the shaft still while the bearing inside the Spin Gear allows the rest of the Beyblade to spin as it would normally.
A major downside to this tip is the increased overall height of the Beyblade. This makes the Beyblade more vulnerable to [[Upper Attack]] customizations compared to the shorter shaft of [[Wolborg]]. The use of this SG with Customize Grip Base ([[Dragoon V2]]) with an SP such as Defense Ring ([[Voltaic Ape]]), Cross Survivor ([[Dranzer V2]]), or Survivor Ring ([[Dark Series]]) goes a long way to help prevent KOs.
===Cross Compatibility===
====Shaft====
The shaft of SG (Bearing Version 2) is able to fit into all Bearing-Supported casings, however, due to the relatively tall height of the tip, and friction issues in most casings, only two are competitively notable:
*'''Compatibility with Neo SG (Double Bearing Core) casings'''
Firstly, the shaft can be used with the casings of [[Burning Kerberous|Burning Kerberous']] Neo SG (Double Bearing Core). These Casings are slightly shorter than those of Wolborg 2, giving a slight increase in [[Defense]] against [[Upper Attack]], while the use of two sets of bearings increases the balance and Spin-Stealing ability of the resulting combination. One should check, however, that the tip does spin completely freely, as some slightly wider parts might not, resulting in a significant degradation of [[Survival]] ability.
*'''Compatibility with SG (Free Shaft Version) casings'''
Secondly, although it is usually used as a [[Defense]] part, the somewhat aggressive tendencies of the tip which result from its relatively shallow angles can be enhanced by customising to prevent the tip spinning freely, so the combination’s momentum keeps it moving around the stadium. The main casings used for this are those of [[Dranzer S|Dranzer S']] SG (Free Shaft Version), the low height of which, and some friction between the casings and base, are optimal for this use. Furthermore, their height means that when used in [[Burning Kerberous|Customize Bearing Base]], the tip is held firmly in place, allowing for consistent aggression with an appropriate launch.
====Casings====
The casings of SG (Bearing Version 2) can only fit one other shaft, that of [[Dranzer S]]'s SG (Free Shaft Version), which has no competitive use.
*'''Compatibility with the tip of Uriel 2'''
The casings do still have one very notable use, however: the tip of [[Uriel 2]], arguably the fastest [[Attack]] tip in the entire Plastic Generation, fits perfectly into the bottom of these casings. This allows the use of the tip without its usual base (SG Grip Change Base), which is extremely fragile, due to the phenomenon known as [http://tfwiki.net/wiki/Gold_Plastic_Syndrome Gold Plastic Syndrome], which, combined with its rarity, had seen it fade from use.
By using these casings, the extremely fast tip may be used in far more reliable setups, allowing the creation of a number of extremely powerful [[Smash Attack]] customizations.
The tip can also be used in Defense mode, however this mode is basically a taller, more awkward version of the already unpopular Defense Grip Base ([[Seaborg]]), with the same stamina problems and greater susceptibility to [[Upper Attack]], and as such is largely negligible.
===Tip Wear===
Like any rubber tip, the tip of SG (Bearing Version 2) wears down with use, flattening the tip. A mint tip is harder and sharper, resulting in better survival and much less movement (which can be a problem for even mint tips). The increased movement from a worn tip largely negates any possible defensive gains from the slight increase in grip that also results. It does, however, open up the possibilities for attack usage.
Due to this, it is a good idea, if possible, to keep one tip in good condition for competitive use, and use another tip for general play.
=== Ruling Clarification ===
Although the rubber tip may come off, the shaft cannot be used without it.
=== Use in [[Defense|Defensive]] [[Zombie|Zombies]] ===
An example combo would be:
* '''AR:''' Twin Horn ([[Takara]]) ([[Gabriel]])
* '''WD:''' [[Wide Defense]]
* '''SG:''' [[Spin_Gear#V_and_V2_Series_Spin_Gears|Neo Left SG]] (Double Bearing Core) ([[Burning Kerberous]])
* '''SG Shaft:''' SG (Bearing Version 2) Shaft ([[Wolborg 2]]
* '''SP:''' Defense Ring ([[Voltaic Ape]])
* '''BB:''' Customize Grip Base ([[Dragoon V2]])
This combination is an excellent Grip-Based [[Defense]] customization, the rubber tip making it difficult to knock out, alongside having decent [[Survival]] due to its ability to steal spin. It can also be launched more aggressively to net KOs against [[Survival]] customizations which it would otherwise be outspun by.
The use of [[Burning Kerberous|Burning Kerberous']] Double Bearing Core casings, as mentioned above, allows for not only the use of two bearings, which increases [[Survival]] and Spin-Stealing ability, but also provides a lower overall height, increasing resistance to [[Upper Attack]]
While the tip can touch the sides of the base when wobbling or after a hard hit, this is easily regained by the superior Spin-Stealing ability provided by the Double Bearing Core. Furthermore, this also increases the [[Defense]] of the combination, as the whole combination is anchored in place by the Rubber Tip, instead of being propelled further by its own momentum.
Overall, this combination is highly versatile, especially in the hands of a skilled blader, and is a deadly opponent in almost any competitive situation.
=== Use in [[Attack]] Customization ===
By fixing the tip in place, it can be used for [[Attack]] Customizations. This is most effectively done with a worn tip, however with some practice, even relatively fresh tips can be consistently launched for highly aggressive movement (though this is generally not recommended).
An example of this setup would be:
* '''AR:''' Upper Claw ([[Driger V2]])
* '''WD:''' [[Heavy Weight Disks|Ten Heavy]]
* '''SG:''' [[Spin_Gear#A_to_F_Series_Spin_Gears|Right SG]] (Free Shaft Version) ([[Dranzer S]])
* '''SG Shaft:''' SG (Bearing Version 2 Shaft) ([[Wolborg 2]])
* '''SP:''' Upper Attack SP ([[Driger V2]])
* '''BB:''' Customize Bearing Base ([[Burning Kerberous]])
In this combination, [[Driger V2|Driger V2's]] AR and SP provide a long and low-reaching slope, which, combined with the relatively low height of the SG setup, allows this combination to reach under even the lowest opponents and execute powerful [[Upper Attack]]. [[Heavy Weight Disks|Ten Heavy]] is used to increase the combination's ability to maintain a high RPM. This setup is notable as it is less disadvantaged by the tip's less consistent aggression than [[Smash Attack]] combinations, as even whilst spinning in the centre of the arena, it is still able to execute Attacks efficiently.
===Use in [[Smash Attack]] Customization===
Using the Casings with [[Uriel 2]]’s tip, a number of excellent [[Smash Attack]] combinations can be made. One of the most powerful is as follows:
* '''AR:''' Triple Tiger ([[Driger G]])
* '''WD:''' [[Wide Survivor]]
* '''SG:''' [[Spin_Gear#A_to_F_Series_Spin_Gears|Right SG (Bearing Version 2)]] ([[Wolborg 2]])
* '''SG Tip:''' SG Grip Change Base Tip (Attack Mode) ([[Uriel 2]])
* '''SP:''' Survivor Ring ([[Dark Series]])
* '''BB:''' Customize Bearing Base ([[Burning Kerberous]])
In this combination, the SP and AR can be aligned to focus weight onto the contact points for more powerful hits. Triple Tiger offers good [[Upper Attack]] in addition to excellent [[Smash Attack]], and its lower-reaching design gives it a good range, which is helpful given that the combination is somewhat taller than other common [[Attack]] Bases. [[Wide Survivor]] is chosen as it allows this combination to move faster than [[Wide Defense]], further increasing its already phenomenal speed, though with more recoil-prone AR setups, Wide Defense may be necessary.
Whilst other bases (Defense Grip Base 2, Customize Grip Base, amongst others) may be used, Customize Bearing Base offers the use of SP and, unlike Customize Grip Base, does not have any scraping issues.
The result is an extremely fast, extremely powerful attack combination, which, given a good [[Sliding Shoot]], is capable of knocking out all but the most powerful defensive combinations with relatively little trouble.
== Blade Base (BB): Defense Grip Base 2 ==
* '''Weight:''' 5 grams
This Blade Base was primarily used for Second Generation [[Zombie|Zombies]], as it was almost perfectly round, and had a wider circumference than any BB capable of holding a free-spinning shaft at the time. It was later considered outclassed by Customize Grip Base and Customize Bearing Base, due to their ability to hold Support Parts.
However, Defense Grip Base 2 has one advantage when compared to the Customize Bases: The relatively shorter shaft section means that it can use a few tips in shorter casings with no risk of scraping issues. This allows for the use of [[Driger F|Driger F’s]] SG (Full Auto Clutch) shaft in [[Dranzer S|Dranzer S’s]] SG (Free Shaft Version) Casings, resulting in a very aggressive combination, at a decent height for [[Upper Attack]].
=== Use [[Upper Attack]]/[[Spin Stealing]] Customization ===
The good weight distribution and lack of scraping this base presents allows for its use in a rather unorthodox Upper Attack/Spin Stealing combo, which, despite being in the opposite spin direction to most opponents, still exhibits powerful [[Upper Attack]] against them (arguably more powerful than it does against same-spin opponents), focusing less on creating large amounts of lift and instead on using smaller amounts of lift more efficiently, to score easier Knock Outs.
It also boasts decent ability to steal spin due to a free-spinning shaft, relatively circular shape, and good weight distribution. This, along with the destabilising properties of its [[Upper Attack]], allows it to succeed where many other attack combinations would fail. As such, combined with a good launch, it is an incredibly dangerous and versatile combination.
The combination is as follows:
* '''AR:''' Triangle Wing ([[Dranzer GT]]) or Upper Dragoon ([[Master Dragoon]]/[[Kid Dragoon]])
* '''WD:''' [[Wide Defense]]
* '''SG:''' [[Spin_Gear#A_to_F_Series_Spin_Gears|Left SG (Free Shaft Version)]] ([[Dranzer S]])
* '''SG Shaft:''' Full Auto Clutch Shaft ([[Driger F]])
* '''BB:''' Defense Grip Base 2 ([[Wolborg 2]])
== Other Versions ==
* [[Wolborg 2]] - [[Hyperblades]] Version (Red/Purple)
* [[Wolborg 2]] - [[Random Booster 6]] Version (Gold)
* [[Wolborg 2]] - Ito Yokado Tournament Exclusive Recolour (Dark Blue)
== Gallery ==
<gallery>
Image:Wolborg2front.jpg|Wolborg 2 (front view)
Image:Wolborg2underside.jpg|Blade Base - Defense Grip Base 2
Image:Wolborg2parts.jpg|Wolborg 2 parts
Image:Wolborg2spingear.jpg|Right SG (Bearing Version 2)
Image:Wolborg2spingearopen.jpg|The inside of Right SG (Bearing Version 2)
</gallery>
== Overall ==
Wolborg 2 is an extremely useful beyblade, the SG, Shaft, and Base having use in a large number of very powerful combinations. Due to the great number of uses for its parts, combined with the fact its tip wears down with use, '''all serious Bladers should own multiples of this Beyblade.'''
[[Categorylastic Beyblade]]
[[Category:Beyblade]]
Comments/Major Edits (Click to View)
AR Section: There are better options for right spin ARs than this, other than triple wing. Edited to reflect this.
SG Section: Hugely edited:
Replaced Wide Survivor with Wide Defense in the third-gen zombie section, as this is definitely a more defensive combination and Wide Survivor compromises the basic point of using SG Bearing Ver. 2, its defense, for only a small increase in stamina. While I obviously know it's a viable combination, I think it is much more useful to include the combo which capitalises most on the attributes of SG Bearing Ver. 2 in an article about it.
SP of the proper defensive zombie combo is arguable, Cross Survivor might provide marginally better defense against upper attack, but for general performance, defense ring seems to have a clear LAD advantage and I don’t see any defense loss.
Removed the "defense combo", because without spin steal, the SG isn't half as useful, and 10 heavy does not improve its 'balance' in terms of how long it takes to topple (though it probably makes it harder to topple at first, it's not really that hard to do with a decent attacker anyway). It's very easily KO'd.
Right Spin removes the ability to steal spin against most opponents, and while this isn't the point of the combo, I'd consider maintaining RPM throughout the battle through spin steal to be more useful than an initial high RPM with terrible stamina.
The improved combo I would have replaced it with is basically the third-gen zombie anyway, so I cut it.
I do see now what it is getting at, but it is still a horrible invocation of this idea, and an extremely ineffective combination in general, no matter which spin direction it is in, and the defensive zombie combination listed is infinitely better in every single way.
If it is re-added, please improve the base, at least. Wolborg 1's base is noted throughout the wiki for only being used because it fits a bearing shaft and nothing else being available, and in this combo, due to the height of the SG, is hilariously susceptible to upper attack, Wolborg 2's base at least would be better, and I'd generally suggest using Customise Grip and Defense Ring (the most compact defensive/zombie SP).
More on upper attack against this: due to the fact the combo cannot use an HMC, a good upper attacker will generally be conserving RPM better. Basically, despite all the trade-offs for the rpm conservation of this combo, it's still not going to be enough to save it, and it is also incredibly easily destabilised by upper attackers.
I don't really know if any of the "second generation" combo's throughout the wiki are even worth including outside of maybe a history article.
Added a tip wear section as this was previously only addressed in the overall section, and requires more space than that section provides anyway.
Furthermore, the SG section may need to mention that Uriel 2 tip thing I stumbled on yesterday, if it's legalised. That can wait though.
BB: Big question here, the base is basically the best thing to put Driger F's shaft in, alongside Dranzer S's casings. It scrapes in customise grip base unless you also use wolborg's casings, which results in an almost comically tall bey (driger v2's sp still ends up lower than the AR of a standard upper attacker, but not by much). Is this worth mentioning? I would add it but my love of the combo mc frown suggested in the plastics top tier list thread may be causing me some bias there.
Overall: Heavily reworded.
Extra note: Anything I've changed I've verified personally. My collection of plastics, while not complete, is certainly sizeable, and contains most of the more important parts (though a few are still in the mail). It's not just based on hearsay.
SG Section: Hugely edited:
Replaced Wide Survivor with Wide Defense in the third-gen zombie section, as this is definitely a more defensive combination and Wide Survivor compromises the basic point of using SG Bearing Ver. 2, its defense, for only a small increase in stamina. While I obviously know it's a viable combination, I think it is much more useful to include the combo which capitalises most on the attributes of SG Bearing Ver. 2 in an article about it.
SP of the proper defensive zombie combo is arguable, Cross Survivor might provide marginally better defense against upper attack, but for general performance, defense ring seems to have a clear LAD advantage and I don’t see any defense loss.
Removed the "defense combo", because without spin steal, the SG isn't half as useful, and 10 heavy does not improve its 'balance' in terms of how long it takes to topple (though it probably makes it harder to topple at first, it's not really that hard to do with a decent attacker anyway). It's very easily KO'd.
Right Spin removes the ability to steal spin against most opponents, and while this isn't the point of the combo, I'd consider maintaining RPM throughout the battle through spin steal to be more useful than an initial high RPM with terrible stamina.
The improved combo I would have replaced it with is basically the third-gen zombie anyway, so I cut it.
I do see now what it is getting at, but it is still a horrible invocation of this idea, and an extremely ineffective combination in general, no matter which spin direction it is in, and the defensive zombie combination listed is infinitely better in every single way.
If it is re-added, please improve the base, at least. Wolborg 1's base is noted throughout the wiki for only being used because it fits a bearing shaft and nothing else being available, and in this combo, due to the height of the SG, is hilariously susceptible to upper attack, Wolborg 2's base at least would be better, and I'd generally suggest using Customise Grip and Defense Ring (the most compact defensive/zombie SP).
More on upper attack against this: due to the fact the combo cannot use an HMC, a good upper attacker will generally be conserving RPM better. Basically, despite all the trade-offs for the rpm conservation of this combo, it's still not going to be enough to save it, and it is also incredibly easily destabilised by upper attackers.
I don't really know if any of the "second generation" combo's throughout the wiki are even worth including outside of maybe a history article.
Added a tip wear section as this was previously only addressed in the overall section, and requires more space than that section provides anyway.
Furthermore, the SG section may need to mention that Uriel 2 tip thing I stumbled on yesterday, if it's legalised. That can wait though.
BB: Big question here, the base is basically the best thing to put Driger F's shaft in, alongside Dranzer S's casings. It scrapes in customise grip base unless you also use wolborg's casings, which results in an almost comically tall bey (driger v2's sp still ends up lower than the AR of a standard upper attacker, but not by much). Is this worth mentioning? I would add it but my love of the combo mc frown suggested in the plastics top tier list thread may be causing me some bias there.
Overall: Heavily reworded.
Extra note: Anything I've changed I've verified personally. My collection of plastics, while not complete, is certainly sizeable, and contains most of the more important parts (though a few are still in the mail). It's not just based on hearsay.