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I think you should add that Beat works only at the same height of the opponent combo!
At different heights,it doesen't work at the maximum power!
Beat needs to have the maximum contact with the opponent surface to work in excellent conditions!
This is its "problem"!
I agree yet disagree at the same time , Beat does work best when there is metal on metal contact but it also has a fair bit of upper smash when at low heights helping it against taller beys it even beats Basalt 230/TH170CS.
(Oct. 21, 2011  11:28 PM)RustyXD Wrote: [ -> ]I agree yet disagree at the same time , Beat does work best when there is metal on metal contact but it also has a fair bit of upper smash when at low heights helping it against taller beys it even beats Basalt 230/TH170CS.

Yes,it's correct!
But at the same time,i assume that articles for BeyWiki must have all the best knowledge we have about the Beys. For this reason,i think we have to specify this.
In this way,we will put in evidence to all that the maximum power of that MW is in specific conditions.
I think is useless to put in evidence in an article some qualities that are,yes,good, but not as the main property of the component!

What you're saying it's correct about Basalt 230\TH170 CS,i've tested it by myself,and you're extremely correct,but why i have to use Beat,when exist LDD that has Upper as main resource?
I assume that no one knows the opponent combo in an event,so if you really want to use Upper,why put all your hope in Beat,when exist better choice?
That's my opinion Joyful_3
You should update the WD section. It talks about WB and that was outclassed long ago. Flame Byxis's article (think I spelt that correctly) has the updated version I think.
If we are to add the height-effectiveness, could you please link to some tests that will prove this?

Considering it's quite notable, it may even be prudent to include a set of tests in the article.
(Oct. 22, 2011  6:12 PM)th!nk Wrote: [ -> ]If we are to add the height-effectiveness, could you please link to some tests that will prove this?

Considering it's quite notable, it may even be prudent to include a set of tests in the article.

For example?
I'm asking this,because the height concept, related to Beat, is very elementary. I mean: Beat works in excellent conditions only when is at the same height of the opponent. In this way,i can do tests starting from 85 and ending to 230,but results will be the same until the height will be the same or different!
The concept doesn't change!
http://worldbeyblade.org/Thread-Vulcan-2...-that-Lynx

I think it is more a case of Beat just doing better on higher heights, not so much dependent on other bey.
(Oct. 22, 2011  6:53 PM)Dan Wrote: [ -> ]http://worldbeyblade.org/Thread-Vulcan-2...-that-Lynx

I think it is more a case of Beat just doing better on higher heights, not so much dependent on other bey.


I've never said that Beat suck in a tragic way on different tracks,i've only said that on the same height of its opponent it does better. In fact, the better result is:

MF BeatLynx GB145RF vs Basalt KerbecsBD145MB
Spoiler (Click to Hide)
Lynx - 16 (16 KO)
Basalt - 4 (1 OS, 3 Lynx Self KO's )

Beat has the same height of its opponent!
Also,the test ikmv did is slightly deviant,because Beat does better than in other situation thanks to BD145 that can be touched easly than other tracks,also at different heights!
I do not have tests to prove it although beat does struggle to KO if it doesn't connect well with the opposing beys metal.
That goes for all metal wheels though.
I don't really find that to be completely true like Gravity gets KO's when not connecting to the metal of the opponent but for beat it is more significant as it has a really big impact on its performance more then any other wheel I have seen.
The plastic on it probably helps in those kinds of situations, considering the same is true for Lightning LDrago.
(Oct. 23, 2011  2:20 AM)RustyXD Wrote: [ -> ]I don't really find that to be completely true like Gravity gets KO's when not connecting to the metal of the opponent but for beat it is more significant as it has a really big impact on its performance more then any other wheel I have seen.

All combos geared at scoring KOs depend upon metal contact - either metal on metal, rubber on metal, or plastic on metal - to a heavy degree for best success. Some tracks, such as H145 and R145, can score KOs off of plastic contact(such as against BD145), but these are the primary exceptions.

Simply put, you stated a basic fact of all attack combos as if it were specific to Beat, and it is not.

Moreover, Beat can KO BD145 combos when deep banked on the proper tracks, which means it does not depend solely on metal on metal contact for success.
Yeah I know it can KO BD145. The main problem I find with beat it it cannot KO things that are lower then it , take for example Earth Bull 100WD Vs Beat Lynx GB145RF , Beat has a really rough time KO'ing but something like Fang , Lightning , L Drago Destroy ect. Have no problems at all.
Beat typically relies on being able to get under or alongside opposing Metal Wheels. GB145 is not an ideal track for deep enough banking to KO 100 combos, but it can be done.

Low track combos like that are best dealt with by the LTAC combo MF Beat Lynx 85R2F.
Yeah exactly and that is Metal on Metal contact Wink
(Oct. 23, 2011  2:45 AM)RustyXD Wrote: [ -> ]Yeah exactly and that is Metal on Metal contact Wink

You're winking as if you proved your point is exclusive to Beat, but your point is still quite thoroughly broad and applicable to every single MW in the attack metagame.

If you're trying to imply that Beat is the only MW that cannot KO every height at a single height, you're so mistaken there isn't a real word to describe it.
Relax it is just a wink face do you want me to change it to a Tongue_out or something?

It is not applicable to every attack wheel maybe to 60% or something fang can KO every single height on 145. Gravity can KO every single height on D125. Beat cannot KO every height when on a certain height anyway I am having trouble explaining what I need (Guess i should pay attention in school). I am not saying beat is the only wheel that does this I am saying it is more effective on Beat.
I agree with Rusty!
It doesn't happen for all MWs,maybe to be more correct,quoting me:


(Oct. 22, 2011  7:01 PM)Galaxy Wrote: [ -> ]Also,the test ikmv did is slightly deviant,because Beat does better than in other situation thanks to BD145 that can be touched easly than other tracks,also at different heights!

Beat does better when can have a free surface to hit. In this situation,BD145!
Would it be okay to say something along the lines of 'Beat is best used on similar or lower heights than its opponents, whereas higher heights are not as effective.' work?

I'll fix up the WD section and get the new pictures up (the 'bad' ones are coming up as 800x600, but better safe than sorry) soon.
Beat's best uses, though, are at Mid-Profile. 120 and 145. LTAC is just a niche specifically for lower heighted Defense combos.
(Oct. 23, 2011  8:36 PM)Hazel Wrote: [ -> ]Beat's best uses, though, are at Mid-Profile. 120 and 145. LTAC is just a niche specifically for lower heighted Defense combos.

Sorry Hazel, LTAC?
Thanks Tongue_out
Low Track Attack Customs.
Okey doke, how about this:

Beat's best uses are on mid-hieght Tracks, such as the 125 and 145 heights. Higher Tracks are negligible on Beat, whereas lower Tracks are useable, though not preferred over mid-height Tracks.

Expect pictures by about 5:00 PM EST.
(Oct. 23, 2011  9:21 PM)Kaiba Hiwatari Wrote: [ -> ]Okey doke, how about this:

Beat's best uses are on mid-hieght Tracks, such as the 125 and 145 heights, while lower and higher Tracks are not as effective.

Expect pictures by about 5:00 PM EST.

Higher tracks are useless, and LTAC is still viable in some cases, like I mentioned before - 85, specifically, works well for countering combos at the 100 height, and BD145 combos.
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