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Hey Kei, I didn't mention Kerbeus Heavy Accel in my tournament report since I was under the impression you didn't use it very much. Did you?

(Aug. 07, 2015  3:47 PM)Blasterjoker1 Wrote: [ -> ]the only flaw for the combo that I found out was of course the burst gimmick that all the bey's have now that the game has changed, it is all luck when you play with the new bey and the latest format.

I dunno, does Burst really involve that much more luck than any other Beyblade format? Tons of battles in MFB are won based on "luck" due to the bouncy, recoil-heavy nature of that format. I've been watching tons of MFB battle videos recently and it's crazy how many battles are won just through sudden recoil during a tapping match, or both Beyblades flying backwards and one being lucky enough to hit a wall. And don't get me started on Zero-G's insufferable self-KO problem, which is like a horrible reminder of playing in Hasbro stadiums. That isn't to say there's no skill required in these formats; I just think luck is a factor in those just like it is in Burst.

I think the bigger problem is that the win% gulf between any of the top combos isn't overwhelmingly huge. There's no Bey that can beat another with like 90% consistency. I think that's due more to the small selection of parts than the Burst gimmick.

My only complaint about the Burst gimmick is when a Beyblade is completely undone in one hit early on in the match. I feel like the first click should be much harder to get since the Beyblades are likely spinning at much higher speeds at that time.
(Aug. 07, 2015  3:29 AM)Zoroaste Wrote: [ -> ]Kerbeus accel? You crafty devil you...

Eee

Let's just say my opponent was surprised when they realized what I was using.

(Aug. 07, 2015  4:26 PM)Bey Brad Wrote: [ -> ]Hey Kei, I didn't mention Kerbeus Heavy Accel in my tournament report since I was under the impression you didn't use it very much. Did you?

I can't remember for sure, but I believe I used it twice and won with it twice! I saw @[Mitsu] using it later on too, but I can't remember how it worked out for him. And I'm pretty sure @[Manicben] used it later after he saw me use it too.

(Aug. 07, 2015  4:26 PM)Bey Brad Wrote: [ -> ]I dunno, does Burst really involve that much more luck than any other Beyblade format? Tons of battles in MFB are won based on "luck" due to the bouncy, recoil-heavy nature of that format. I've been watching tons of MFB battle videos recently and it's crazy how many battles are won just through sudden recoil during a tapping match, or both Beyblades flying backwards and one being lucky enough to hit a wall. And don't get me started on Zero-G's insufferable self-KO problem, which is like a horrible reminder of playing in Hasbro stadiums. That isn't to say there's no skill required in these formats; I just think luck is a factor in those just like it is in Burst.

I think the bigger problem is that the win% gulf between any of the top combos isn't overwhelmingly huge. There's no Bey that can beat another with like 90% consistency. I think that's due more to the small selection of parts than the Burst gimmick.

My only complaint about the Burst gimmick is when a Beyblade is completely undone in one hit early on in the match. I feel like the first click should be much harder to get since the Beyblades are likely spinning at much higher speeds at that time.

QFT

Although I'm not (quite) as pessimistic about Zero-G haha.
Zero-G is a great idea, it just needed refinement but sadly ran out of runway before it could really take off. Glad to see Burst in a position to test a brave new idea right from the start of the series. Maybe we'll shift to Zero-G-style stadiums again later ...!?
it could be great! I control pretty well the Zero-G stadium. combined Zero-G and Burst it will be epic battle IMO. Last Zero-G tournament I made some epic battle hah!
I think we need MFB burst first though. All metal bursts beys. Stand back when you launch those things. Haha. But yeah burst zero g is probably something they have in mind I bet
I'm actually pretty happy they went back to plastic, even if the performance is objectively worse compared to MFB. I'm more interested in Beyblade from a gameplay and design perspective than I am from a raw performance top one.
Yeah I was half kidding. I think all metal would be too dangerous for them to want to release. It would be cool though, in the distant future. But yeah, zero g burst is something I could definitely see them actually doing
yeah and the driver Defense could have a big advantage with its sub-ring
(Aug. 08, 2015  3:40 AM)Kei Wrote: [ -> ]I can't remember for sure, but I believe I used it twice and won with it twice! I saw Mitsu using it later on too, but I can't remember how it worked out for him. And I'm pretty sure Manicben used it later after he saw me use it too.

I had used it against 1234beyblade's valkyrie Heavy Accel in our tie-breaker match (I didn't win against him, however because of me getting bad launches, or vice versa, him just getting extremely good ones), but that's pretty much it, haha. At that point, I didn't care whether I win or lost that match. I was kind of just experimenting with random things, also confident I'd win against BAWB18 my second tie-breaker match (which I didn't, FYI).

It wasn't really for an anti-attack setup but it was for as a mobile defensive combo. Did you find that it KO'ed other things frequently, though, Scott? Straight up Defense, at all? Very interesting combo.

@[Kei]
yo pretty off-topic but mitsu has the nicest face arrangement on this site. whoa.
(Aug. 08, 2015  10:28 PM)Bey Brad Wrote: [ -> ]yo pretty off-topic but mitsu has the nicest face arrangement on this site. whoa.

@[Kei] skeet, give brad tiller a 10% warning for being off topic.


I'm surprised Valkryie Central Accel was used at the latest Burst tournament. Pretty impressed.
(Aug. 08, 2015  10:25 PM)Mitsu Wrote: [ -> ]It wasn't really for an anti-attack setup but it was for as a mobile defensive combo. Did you find that it KO'ed other things frequently, though, Scott? Straight up Defense, at all? Very interesting combo.

It can't KO Defense from my experience. It's designed completely to avoid and OS opposing Attack types.
Did you find that it was able to do so effectively, though?
Against, Attack? Yes. But obviously, it's possible for it to go the other way too (like it did for you against 1234beyblade). My rationale is that right now I feel more confident being able to defeat an Attack type (being used by a skilled player) using that than using something like Kerbeus Heavy Defense.

As you saw in my final battle against 1234beyblade, I was pretty much screwed because of how skilled he is with Valkyrie. There was practically nothing I could do to stop him from KOing or Bursting me. If I had been using Kerbeus Heavy Accel, I would have had a greater chance to KO him or OS him.
Interesting. So skilled use of anti-attack combos is sofar proving more effective than traditional defense in Burst?
(Aug. 09, 2015  9:14 PM)Dracomageat Wrote: [ -> ]Interesting. So skilled use of anti-attack combos is sofar proving more effective than traditional defense in Burst?

It's too early to really say; I'm just describing a personal preference that exists at this point in time. Traditional Defense is still pretty good, don't get me wrong. But if you're playing against someone who is very skilled with Attack (and not many are), you don't have a great chance of winning.
Kerbeus Heavy Fusion is my current favorite because it gets a lot of movement when you launch it super fast. Try that out. I haven't tried accel yet on it, sounds like a good idea though. Gonna have to test it. But it might be too aggressive for my my taste for defense
Plastic Tactic winning combinations - Plastic Format - Montréal, Québec, Canada [07/25/2015]

First place - Sun
AR: Kid Dragoon
WD: Ten Wide
BB: Defense Grip Base (Attack Mode) [MG Core]

AR: Tiger Defense
WD: Ten Balance
BB: Fortress Base [Normal Core]


Second place - MissingNo.
AR: Wing Cross
WD: Ten Balance
BB: Semi-Flat
(10bBistool)

AR+Sub-AR: War Monkey
WD: Ten Wide
BB: Defense Grip Base 2


Third place - Kai-V
AR+Sub-AR: War Lion
WD: Ten Wide
BB: SG Metal Ball Base (four balls)



I am not certain about my own Weight Disk yet, so I might edit this post after checking it ...
hah if I back up my mind a little I think its a 10 wide... but not sure too hah! but some nice combo.
That is the coolest name for a bey that I have seen, genocide circle. Awesome
It's Death Gargoyle's AR. A cool name but nothing that spectacular looking IMO.
And this just proves my poor plastic knowledge : that is not even the Attack Ring I used, hah. I really wonder how I even got into that top three ... To me, it just shows what some have been saying in the past, that Plastic and HMS is all about who is richer/owns the best parts, these days. There is really no other reason that I do this good in those older formats and that bad in Standard, Limited and Zero-G. I was actually discussing with Kei that we should reconsider ever processing tournaments from Plastic and HMS, even in a stand-alone section or whatever, even though I was quite interested in seeing them processed when I was just doing good in HMS.
What spin direction was everything in? Everything was Right Spin I assume (unless MissingNo. got his hands on that Left SG for his Wolborg 2 combo). TBH I've never understood why 10bBistool isn't used in Left Spin, because it would reduce recoil and increase Stamina (late game Spin Equalization against most things). Really surprised by the lack of Circle Survivor too, considering all the placers had less accessible parts. Didn't someone use Triple Tiger at some point, based on what I saw in the tournament thread?

Yeah, Plastics and HMS events are more or less all about who has the "element of supplies" on their side nowadays. In most cases you only really need to watch out for the host and maybe a few other people, though there are several exceptions. I think that once the Beypoint System is automated that Plastics and HMS tournaments should be processed (as just stand alone sections obviously). My reasoning behind this is that the people who care enough about these formats will have invested in them, and most likely will have performed well at tournaments. These are also the people who would be interested to see how they rank against other Plastics/HMS players. Conversely, those who do not invest/invest little into Plastics/HMS will not be ranked as highly, but also will not care as much about their low rank. Then again, I may just be saying this because I'm currently 12-2 in Plastics...
(Aug. 10, 2015  4:24 AM)Kai-V Wrote: [ -> ]And this just proves my poor plastic knowledge : that is not even the Attack Ring I used, hah.

Mind showing us what you did use then?
don't remind if someone has used his Triple Tiger. but these three bladers has the best parts to make good combo... but I does more well when I decided to only used my metal Dranzer. many bladers during the tournament was impress by its performance and power at attack Grin