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(Jul. 17, 2019  3:32 PM)Ardmore Bladers Wrote: [ -> ]
(Jul. 17, 2019  2:02 PM)eigerblade Wrote: [ -> ]I don't see how Dread can replace Hell Salamander in any way.

As has proven, Dread Diabolos Sting Atomic can definitely outspin Hell Salamander Sting Atomic In testing.

I’m not saying that Dread can’t replace hS, but I think we need more testing than that.
(Jul. 17, 2019  3:32 PM)Ardmore Bladers Wrote: [ -> ]As has proven, Dread Diabolos Sting Atomic can definitely outspin Hell Salamander Sting Atomic In testing.

That is interesting to hear. If Dread Diaboros does have the potential to finally overthrow Hell Salamander, then it would be great since it adds more variation to the winning combos.

I don't expect it to happen soon since Diaboros is still a relatively new part though, and until then I am sadly still skeptical on Dread's performance.
(Jul. 17, 2019  3:36 PM)CheetoBlader Wrote: [ -> ]
(Jul. 17, 2019  3:32 PM)Ardmore Bladers Wrote: [ -> ]As has proven, Dread Diabolos Sting Atomic can definitely outspin Hell Salamander Sting Atomic In testing.

I’m not saying that Dread can’t replace hS, but I think we need more testing than that.

Here’s a full thread of testing to prove my point- https://worldbeyblade.org/Thread-Takara-...Discussion
(Jul. 17, 2019  6:39 PM)Ardmore Bladers Wrote: [ -> ]
(Jul. 17, 2019  3:36 PM)CheetoBlader Wrote: [ -> ]I’m not saying that Dread can’t replace hS, but I think we need more testing than that.

Here’s a full thread of testing to prove my point- https://worldbeyblade.org/Thread-Takara-...Discussion

Okay. I know.
Are Diabolos' teeth good enough to replace hS? I'd think that its two average-looking teeth paired up with Dread exposing the teeth less would be much worse than Hell Salamander's 4 slightly less than average teeth .
(Jul. 16, 2019  8:34 PM)AirKingNeo Wrote: [ -> ]αmaterios is viable in classic? That's very surprising. Does anyone know how that bey did?

He only used it I think for one or two rounds against BladerBeast's attack type in the third place match.
(Jul. 17, 2019  6:52 PM)CitrusNinja3 Wrote: [ -> ]Are Diabolos' teeth good enough to replace hS? I'd think that its two average-looking teeth paired up with Dread exposing the teeth less would be much worse than Hell Salamander's 4 slightly less than average teeth .

It can outspin hS, sure. But against a non-stamina layer, I wouldn't trust Dread.Anything.

The testing thread might make it seem viable, but Im seeing a lot of opposite spin or non-aggressive opponents. Kudos for trying to make Dread viable, but it's an uphill battle because of the teeth seating.

Unless the initial gap in Diabolos is better than a physical tooth.
(Jul. 17, 2019  11:13 PM)DeceasedCrab Wrote: [ -> ]
(Jul. 17, 2019  6:52 PM)CitrusNinja3 Wrote: [ -> ]Are Diabolos' teeth good enough to replace hS? I'd think that its two average-looking teeth paired up with Dread exposing the teeth less would be much worse than Hell Salamander's 4 slightly less than average teeth .

It can outspin hS, sure. But against a non-stamina layer, I wouldn't trust Dread.Anything.

The testing thread might make it seem viable, but Im seeing a lot of opposite spin or non-aggressive opponents. Kudos for trying to make Dread viable, but it's an uphill battle because of the teeth seating.

Unless the initial gap in Diabolos is better than a physical tooth.

Yeah, I figured it would be something like that. Hell Salamander is primarily used in opposite spin anyway, but it can stand up to the only same spin threats other than itself (Balkesh B3 and Cho-Z Spriggan) pretty well, so the extra Stamina that Dread Diabolos offers isn't going to be enough to make up for the Burst Resistance problem. Also, I was thinking that the gap that Diabolos makes could do something, but I think the white locking piece (or red if it's a Dash Driver) pushes against the teeth anyway, which wouldn't allow the tabs to hook on to said gap, rendering the gap more useless than a slope. But I might be wrong, since I haven't even seen a Diabolos Chip in real life.
Erase Against Time - Burst Standard
Brooklyn, New York  07/14/2019

1st

Cho Z Achilles.00Bump.Accel (Deck & Group)
Perfect Phoeniz.0Cross.Eternal (Deck & Group)
Hell Salamander.0Reach.Bearing (Deck & Group)


2nd

Cho Z Spriggan.00Wall.Bearing (Deck & Group)
Zwei Longinus.0Dagger.Zephyr'.RETSU (Deck Format only)
Judgment Dragon.Blitz.Eternal.METSU (Deck Format only)

3rd @[Suoh Goshuin]

Judgment Dragon.7Cross.Xtend+.ZAN (Deck & Group)
Zwei Bahamut.00Bump.Zephyr'.METSU (Deck Format Only)

Faster Than A Speeding Bullet Driver - Burst Classic
Brooklyn, New York  07/14/2019

1st

Xeno Xcalibur.Nine.Accel (Deck & Group)
Driger Fang.Polish.Massive (Deck Format only)
Obelisk Odin.Gravity.Destroy (Deck Format only)


2nd

Deathscythe.Vertical.Bullet (Deck Format only)
Victory Valkyrie.Heavy.Merge' (Deck  & Group)
Odin.Knuckle.Defense (Deck & Group)


3rd

Jail Jormungand.Down.Nothing (Deck Format Only)
Storm Spriggan.Knuckle.Zeta' (Deck & Group)
Wolborg.Spread.Yard (Deck Format Only)
, can you write out the combos in full? Probably best to avoid any confusion. Some of the combos are not 100% clear whether they are Hasbro or TT as acronyms.
(Jul. 18, 2019  2:48 AM)Kei Wrote: [ -> ], can you write out the combos in full? Probably best to avoid any confusion. Some of the combos are not 100% clear whether they are Hasbro or TT as acronyms.

Thanks. They have been corrected.
this combo looks legit, how does it do in testing?
(Jul. 18, 2019  3:36 AM)sherbear Wrote: [ -> ]this combo looks legit, how does it do in testing?
Which combo? There are thousands in this thread.
(Jul. 17, 2019  8:52 PM)Kei Wrote: [ -> ]
(Jul. 16, 2019  8:34 PM)AirKingNeo Wrote: [ -> ]αmaterios is viable in classic? That's very surprising. Does anyone know how that bey did?

He only used it I think for one or two rounds against BladerBeast's attack type in the third place match.

So you don't think it's widely viable in Classic? If not, do you think that there's potential that it could?

(Jul. 18, 2019  2:31 AM)LazerBeamz Wrote: [ -> ]Erase Against Time - Burst Standard
Brooklyn, New York  07/14/2019

1st

Cho Z Achilles.00Bump.Accel (Deck & Group)
Perfect Phoeniz.0Cross.Eternal (Deck & Group)
Hell Salamander.0Reach.Bearing (Deck & Group)


2nd

Cho Z Spriggan.00Wall.Bearing (Deck & Group)
Zwei Longinus.0Dagger.Zephyr'.RETSU (Deck Format only)
Judgment Dragon.Blitz.Eternal.METSU (Deck Format only)

3rd @[Suoh Goshuin]

Judgment Dragon.7Cross.Xtend+.ZAN (Deck & Group)
Zwei Bahamut.00Bump.Zephyr'.METSU (Deck Format Only)

Faster Than A Speeding Bullet Driver - Burst Classic
Brooklyn, New York  07/14/2019

1st

Xeno Xcalibur.Nine.Accel (Deck & Group)
Driger Fang.Polish.Merge (Deck Format only)
Obelisk Odin.Gravity.Destroy (Deck Format only)


2nd

Deathscythe.Vertical.Bullet (Deck Format only)
Victory Valkyrie.Heavy.Merge' (Deck  & Group)
Odin.Knuckle.Defense (Deck & Group)


3rd

Jail Jormungand.Down.Nothing (Deck Format Only)
Storm Spriggan.Knuckle.Zeta' (Deck & Group)
Wolborg.Spread.Yard (Deck Format Only)

What the heck are these tournaments? I want to use more exaggerated and irrational words to describe how I feel looking at these tops, but that wouldn't really be appropriate for discussing the meta.

Starting with Burst Standard tournament:
Accel? ACCEL? Not even Accel Dash? What is this? Reach on Bearing is odd, but how did Accel work? Can Cho-Z Achilles just tornado stall everyone and beat Judgement because burst stoppers? I'm too dumbfounded by this. Please, someone, explain.

Next to the surprises in the Burst Classic tournament:
ACCEL? Why is Accel being used? On a layer that is full offense. This was even used in Deck Format.
I actually understand that new Merge can be used like Xtreme, but once it settles down a new Merge will have too much rubber contact even when sitting in the center. Plus Merge' and Xtreme'/Quick' exist.
I was waiting for Destroy to work on a traditional attack layer, but O2 seems out of the blue.
Bullet sees use. I don't know if it's actually good though.
Someone realized Merge' is a pseudo X'/Qc' too, but it depends how worn down it is. My Merge' is worn, so it isn't as fast as the normal Merge that I've barely used.
I don't get Odin.Knuckle.Defense when Orbit is a driver and other drivers that are better than Defense.
How did J2 win anything, especially in deck format? What could possibly so be so passive that it can't burst J2?
(Jul. 18, 2019  3:56 AM)AirKingNeo Wrote: [ -> ]
(Jul. 17, 2019  8:52 PM)Kei Wrote: [ -> ]He only used it I think for one or two rounds against BladerBeast's attack type in the third place match.

So you don't think it's widely viable in Classic? If not, do you think that there's potential that it could?

(Jul. 18, 2019  2:31 AM)LazerBeamz Wrote: [ -> ]Erase Against Time - Burst Standard
Brooklyn, New York  07/14/2019

1st

Cho Z Achilles.00Bump.Accel (Deck & Group)
Perfect Phoeniz.0Cross.Eternal (Deck & Group)
Hell Salamander.0Reach.Bearing (Deck & Group)


2nd

Cho Z Spriggan.00Wall.Bearing (Deck & Group)
Zwei Longinus.0Dagger.Zephyr'.RETSU (Deck Format only)
Judgment Dragon.Blitz.Eternal.METSU (Deck Format only)

3rd @[Suoh Goshuin]

Judgment Dragon.7Cross.Xtend+.ZAN (Deck & Group)
Zwei Bahamut.00Bump.Zephyr'.METSU (Deck Format Only)

Faster Than A Speeding Bullet Driver - Burst Classic
Brooklyn, New York  07/14/2019

1st

Xeno Xcalibur.Nine.Accel (Deck & Group)
Driger Fang.Polish.Merge (Deck Format only)
Obelisk Odin.Gravity.Destroy (Deck Format only)


2nd

Deathscythe.Vertical.Bullet (Deck Format only)
Victory Valkyrie.Heavy.Merge' (Deck  & Group)
Odin.Knuckle.Defense (Deck & Group)


3rd

Jail Jormungand.Down.Nothing (Deck Format Only)
Storm Spriggan.Knuckle.Zeta' (Deck & Group)
Wolborg.Spread.Yard (Deck Format Only)

What the heck are these tournaments? I want to use more exaggerated and irrational words to describe how I feel looking at these tops, but that wouldn't really be appropriate for discussing the meta.

Starting with Burst Standard tournament:
Accel? ACCEL? Not even Accel Dash? What is this? Reach on Bearing is odd, but how did Accel work? Can Cho-Z Achilles just tornado stall everyone and beat Judgement because burst stoppers? I'm too dumbfounded by this. Please, someone, explain.

Next to the surprises in the Burst Classic tournament:
ACCEL? Why is Accel being used? On a layer that is full offense. This was even used in Deck Format.
I actually understand that new Merge can be used like Xtreme, but once it settles down a new Merge will have too much rubber contact even when sitting in the center. Plus Merge' and Xtreme'/Quick' exist.
I was waiting for Destroy to work on a traditional attack layer, but O2 seems out of the blue.
Bullet sees use. I don't know if it's actually good though.
Someone realized Merge' is a pseudo X'/Qc' too, but it depends how worn down it is. My Merge' is worn, so it isn't as fast as the normal Merge that I've barely used.
I don't get Odin.Knuckle.Defense when Orbit is a driver and other drivers that are better than Defense.
How did J2 win anything, especially in deck format? What could possibly so be so passive that it can't burst J2?

Is it really that farfetched to think that, maybe, just maybe, not all bladers will be able to buy or own the absolute best parts for every potential scenario they will face. Especially in this new format (Burst Classic) where many bladers may not own the most competetive parts as they are harder to find or more expensive now. The bladers did the best with what they had. Ingenuity comes when there are limitations placed.  Maybe try sending them a message or asking them directly about why they made the decisions they made if you are truly curious.
(Jul. 18, 2019  3:56 AM)AirKingNeo Wrote: [ -> ]
(Jul. 17, 2019  8:52 PM)Kei Wrote: [ -> ]He only used it I think for one or two rounds against BladerBeast's attack type in the third place match.

So you don't think it's widely viable in Classic? If not, do you think that there's potential that it could?

(Jul. 18, 2019  2:31 AM)LazerBeamz Wrote: [ -> ]Erase Against Time - Burst Standard
Brooklyn, New York  07/14/2019

1st

Cho Z Achilles.00Bump.Accel (Deck & Group)
Perfect Phoeniz.0Cross.Eternal (Deck & Group)
Hell Salamander.0Reach.Bearing (Deck & Group)


2nd

Cho Z Spriggan.00Wall.Bearing (Deck & Group)
Zwei Longinus.0Dagger.Zephyr'.RETSU (Deck Format only)
Judgment Dragon.Blitz.Eternal.METSU (Deck Format only)

3rd @[Suoh Goshuin]

Judgment Dragon.7Cross.Xtend+.ZAN (Deck & Group)
Zwei Bahamut.00Bump.Zephyr'.METSU (Deck Format Only)

Faster Than A Speeding Bullet Driver - Burst Classic
Brooklyn, New York  07/14/2019

1st

Xeno Xcalibur.Nine.Accel (Deck & Group)
Driger Fang.Polish.Merge (Deck Format only)
Obelisk Odin.Gravity.Destroy (Deck Format only)


2nd

Deathscythe.Vertical.Bullet (Deck Format only)
Victory Valkyrie.Heavy.Merge' (Deck  & Group)
Odin.Knuckle.Defense (Deck & Group)


3rd

Jail Jormungand.Down.Nothing (Deck Format Only)
Storm Spriggan.Knuckle.Zeta' (Deck & Group)
Wolborg.Spread.Yard (Deck Format Only)

What the heck are these tournaments? I want to use more exaggerated and irrational words to describe how I feel looking at these tops, but that wouldn't really be appropriate for discussing the meta.

Starting with Burst Standard tournament:
Accel? ACCEL? Not even Accel Dash? What is this? Reach on Bearing is odd, but how did Accel work? Can Cho-Z Achilles just tornado stall everyone and beat Judgement because burst stoppers? I'm too dumbfounded by this. Please, someone, explain.

Next to the surprises in the Burst Classic tournament:
ACCEL? Why is Accel being used? On a layer that is full offense. This was even used in Deck Format.
I actually understand that new Merge can be used like Xtreme, but once it settles down a new Merge will have too much rubber contact even when sitting in the center. Plus Merge' and Xtreme'/Quick' exist.
I was waiting for Destroy to work on a traditional attack layer, but O2 seems out of the blue.
Bullet sees use. I don't know if it's actually good though.
Someone realized Merge' is a pseudo X'/Qc' too, but it depends how worn down it is. My Merge' is worn, so it isn't as fast as the normal Merge that I've barely used.
I don't get Odin.Knuckle.Defense when Orbit is a driver and other drivers that are better than Defense.
How did J2 win anything, especially in deck format? What could possibly so be so passive that it can't burst J2?
I think defense has been good against orbit. OHD and DHD were a thing in the past I think.

Reach is good on Left spin things.  And I think in a hS.Br mirror match I probably rather have Reach.  The Br would take care most other right spin things on the list no?

I don’t know why all the choices are made, but I think there are some good tactical reasons?
I do admit that J2 seems weird to see. I really wanna see what it faced off against, because my J2 layers burst if you breathe on them wrong and I don't quite see how it survived to win anything.

Defense was always pretty decent in its day. That's not the most surprising thing to see used. Same with Accel, since it's a functional budget version of Accel' if it's not available and Cho-Z Achilles already has burst stoppers to reduce bursting potential.

I think the goal of Bullet is to create a Disk Attack sorta bey, since it's so tall that you might actually get disk-to-layer contact. That's a strategy that might actually work out given Bullet's height, but probably in the smaller Classic format as opposed to Standard. Standard relies too much on LAD, and layers are so wide that disk-to-layer contact seems pretty unlikely.

The thing I'm questioning is why both Hector's pP and hS both have the 0 disk. Different decks???
(Jul. 18, 2019  4:44 AM)MagikHorse Wrote: [ -> ]The thing I'm questioning is why both Hector's pP and hS both have the 0 disk. Different decks???

Yes different decks. Bladers are allowed to switch up their combos between their matches.
(Jul. 18, 2019  4:26 AM)LazerBeamz Wrote: [ -> ]
(Jul. 18, 2019  3:56 AM)AirKingNeo Wrote: [ -> ]So you don't think it's widely viable in Classic? If not, do you think that there's potential that it could?


What the heck are these tournaments? I want to use more exaggerated and irrational words to describe how I feel looking at these tops, but that wouldn't really be appropriate for discussing the meta.

Starting with Burst Standard tournament:
Accel? ACCEL? Not even Accel Dash? What is this? Reach on Bearing is odd, but how did Accel work? Can Cho-Z Achilles just tornado stall everyone and beat Judgement because burst stoppers? I'm too dumbfounded by this. Please, someone, explain.

Next to the surprises in the Burst Classic tournament:
ACCEL? Why is Accel being used? On a layer that is full offense. This was even used in Deck Format.
I actually understand that new Merge can be used like Xtreme, but once it settles down a new Merge will have too much rubber contact even when sitting in the center. Plus Merge' and Xtreme'/Quick' exist.
I was waiting for Destroy to work on a traditional attack layer, but O2 seems out of the blue.
Bullet sees use. I don't know if it's actually good though.
Someone realized Merge' is a pseudo X'/Qc' too, but it depends how worn down it is. My Merge' is worn, so it isn't as fast as the normal Merge that I've barely used.
I don't get Odin.Knuckle.Defense when Orbit is a driver and other drivers that are better than Defense.
How did J2 win anything, especially in deck format? What could possibly so be so passive that it can't burst J2?

Is it really that farfetched to think that, maybe, just maybe, not all bladers will be able to buy or own the absolute best parts for every potential scenario they will face. Especially in this new format (Burst Classic) where many bladers may not own the most competetive parts as they are harder to find or more expensive now. The bladers did the best with what they had. Ingenuity comes when there are limitations placed.  Maybe try sending them a message or asking them directly about why they made the decisions they made if you are truly curious.

Hey LazerBeamz Fot my combo in the burst classic drigger didnt have merge it was massive and agian hope you make a new tournament bc its fun when its your tournaments
Mandala Beyclash #1
Sherman Oaks, CA 7/20/2019

1st Shindog

MSF-H Wyvang Dragooon BD145 RDF
MSF-L Genbu Genbu 90 EWD
Girago Girago E230 MB
(Deck Finals Only) MSF-H Wyvang Wyvang BD145 RDF

2nd Alta
Genbu Genbu 90 EWD
MSF-L Wyvang Dragooon BD145 RDF

3rd Applemclaughter

MSF-M Bahamdia Dragoon BD145 MF
MF-M Phantom Cancer 230 CS
MF-L Duo Cygnus SA165 TB
BATTLE FOR THE BEYCH! - 7/21/19
Barrie, ON, Canada - Burst Format

[Image: SagwQSo.png]

1st:
Hell Salamander 10 Cross Xtend+ (Qualifiers & Deck Format Finals)
Perfect Phoenix 10 Cross Xtend+ (Qualifiers & Deck Format Finals)
Balkesh B3 00 Wall Bearing (Deck Format Finals Only)

2nd:
Zwei Fafnir Sting Atomic Zan (Qualifiers & Deck Format Finals)
Cho-Z Spriggan Ratchet Bearing (Deck Format Finals Only)

3rd:
Archer Hercules 0 Eternal (Qualifiers & Deck Format Finals)
Hell Salamander 7 Bump Atomic (Deck Format Finals Only)

4th:


Who said Archer Hercules is outclassed?  piloted that all the way to finals with a 5-0 record!
(Jul. 23, 2019  5:31 AM)OldSchool™ Wrote: [ -> ]Who said Archer Hercules is outclassed?  piloted that all the way to finals with a 5-0 record!

It is though, just no one used mobile attack. I didn't have judgment myself and I wasn't too sure about using zL. But it was nice seeing someone using old combos used back last year place
(Jul. 23, 2019  5:31 AM)OldSchool™ Wrote: [ -> ]BATTLE FOR THE BEYCH! - 7/21/19
Barrie, ON, Canada - Burst Format

[Image: SagwQSo.png]

1st:
Hell Salamander 10 Cross Xtend+ (Qualifiers & Deck Format Finals)
Perfect Phoenix 10 Cross Xtend+ (Qualifiers & Deck Format Finals)
Balkesh B3 00 Wall Bearing (Deck Format Finals Only)

2nd:
Zwei Fafnir Sting Atomic Zan (Qualifiers & Deck Format Finals)
Cho-Z Spriggan Ratchet Bearing (Deck Format Finals Only)

3rd:
Archer Hercules 0 Eternal (Qualifiers & Deck Format Finals)
Hell Salamander 7 Bump Atomic (Deck Format Finals Only)

4th:


Who said Archer Hercules is outclassed?  piloted that all the way to finals with a 5-0 record!
Newtype got some lucky matchups for sure.
Don't Roll, SPIN! - 7/20/2019
[Image: wAtFS5G.jpg]

1st Place:
Judgement Joker Zan Blitz Xtreme Dash
LC Hell Salamander 0Bump Orbit
Cho-Z Spriggan 00Wall Bearing (Deck Format Finals Only)

2nd Place:
Cho-Z Valkyrie 0Bump Atomic
Cho-Z Achilles 0Bump Atomic
Cho-Z Spriggan 0Wall Bearing
Cho-Z Spriggan 00Wall Bearing (Deck Format Finals Only)

3rd Place:
Venom Diabolos Vanguard Bullet
Erase Diabolos Vanguard Bullet
Slash Valkyrie Retsu Blitz Power (Deck Format Finals Only)
This sounds very nice
(Jul. 25, 2019  12:50 AM)Emperor 1 Wrote: [ -> ]Hi my name is juvell (Emperor 1)

(Jul. 25, 2019  12:50 AM)Emperor 1 Wrote: [ -> ]Hi my name is juvell (Emperor 1)