World Beyblade Organization by Fighting Spirits Inc.

Full Version: Understand What Type of Beyblade You Are Using and Its Parts
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[/u][/b]It has come to my attention that there has been and still is controversy about certain parts of beyblades and what they can do and even their type. My main concern is the parts being used and the types of beyblades they are being used on, creating a new label for them. The best example would be Brad's combo, Libra CH120[b]RF[u]. I highlighted RF because just as Cye once mentioned, this combo is really an attack type. It is labeled as balance because as Brad said, he could not think of a better way to describe it. With the recent use of CS as a defense bottom, I would say it doesn't change the fact that the beyblade is now an attack type. Just like in the plastic era, the combo I introduced which is the absolute best spin stealer/ zombie killer in existence,

AR: War Lion
SR: War Lion
WD: Wide Survivor
SG: Neo Left Casing w/ Dranzer S Bearing shaft
BB: Spiral Change Base (Attack Mode)

even this combo was actually an attacker although if you change the mode of the base, it would become an endurance type. It was given a sub-type in a way which I believe may confuse or mislead players into thinking parts that may have a certain capability are to be labeled as the ability they possess. I feel that MF-H Libra GB145CS is in fact an attacker that is amazing at defending itself or being used for attack purposes. If that same combo were to somehow be hit hard enough to go into attack mode, what is it now or better yet, what should it have been labeled as from the beginning? Just because something can attack or defend does not mean it should be generally considered as that type. I believe that they should indeed have sub-types only if they are destabilizers which really should be balance types or spin stealers which really should just be stamina types. Think about it like this, just because a fork can scoop food up like a spoon can, it does not make it a spoon by any means. They both specialize in their respective crafts although they can be used for alternate purposes.
So was this for all the confused people on the forum..?
sounds good Grin but I don't know what to think of it Confused

EDIT: whoot first to answer the poll Grin
That combo sucks at spin stealing bro, and it can be improved via use of a Spark Disk, and either a Twin Horn or Bearing Gyro AR. It works well in right spin also, and can be improved with the usage of a normal spin gear as opposed to SG Free Shaft Ver.


And I don't think too many people are confused about what type their bey is. Type doesn't matter anyways, what matter is what it beats.

EDIT: And as far as I remember, you introduced it with a 10-Wide and Zeus's SAR :V
(Dec. 30, 2010  4:39 AM)Mc Frown Wrote: [ -> ]That combo sucks at spin stealing bro, and it can be improved via use of a Spark Disk, and either a Twin Horn or Bearing Gyro AR. It works well in right spin also, and can be improved with the usage of a normal spin gear as opposed to SG Free Shaft Ver.


And I don't think too many people are confused about what type their bey is. Type doesn't matter anyways, what matter is what it beats.

EDIT: And as far as I remember, you introduced it with a 10-Wide and Zeus's SAR :V

My apologies, I was confused with when Brad tested it and did not use the Zeus and I was wondering why. The 10-Wide also produced practically the same effect and there are vids all over youtube based on its effectiveness. Try researching that again. Also, that combo does not suck at spin stealing at all. Did you not see the thread he posted on it? Results dont lie. The types do matter because if you are going to have a Competitive Beyblade scene, it is important that you know what type of beyblad you will be using and its intended purpose. Whats the point in havin the Competitive Thread if the labels for the combos did not matter?
This is where subsections come in I guess. A perfect example would be something like Flame Bull 100CS. Would it be a stamina type, defense, or attack? I know it isn't a top tier but when we look at categorizing blades, 3 is not enough. There needs to be subsections under the general umbrellas of attack defense and stamina in order for beys to be classified correctly. McFrown stated that it does not matter what type it is, just what type it beats. Wouldn't that mean then that if the combo I stated above was labeled as an attack type and it lost to a stamina type, that the metagame is broken? Or if it was labeled as defense and it beat a stamina, same situation. Classifying the type of blade may not be important when it comes to individual battles, yet it is essential in making Beyblade a true Rock Paper Scissors game as it was intended to be. That being said, I'm not saying that exceptions are bad, in fact they are healthy but were looking at the whole picture right now.
I've personally used the combo and it's certainly great at beating Zombie, but only because it gives them no spin to steal. I won't contest that it serves its purpose great, but it's not a Spin-Stealer. And Nojo, I don't really think anyone wants a Rock-Paper-Scissors game, just the ability to predict the outcome with some certainty.

I apologize if I'm coming on you strong, I had a meh day :V
if a beyblade doesnt fit into the 3 main types, wouldnt that make it a balance type?

just a suggestion <:)
Not necessarily.
(Dec. 30, 2010  5:08 AM)Mc Frown Wrote: [ -> ]I've personally used the combo and it's certainly great at beating Zombie, but only because it gives them no spin to steal. I won't contest that it serves its purpose great, but it's not a Spin-Stealer. And Nojo, I don't really think anyone wants a Rock-Paper-Scissors game, just the ability to predict the outcome with some certainty.

I apologize if I'm coming on you strong, I had a meh day :V

If you are saying that this is not a spin stealer, then you tell me what it is. I am willing to bet anything that if you spin that combo with your hands against a right spin beyblade and it doesn't get knocked out, it will steal all its spin and win. It cant be a "pain-splitter" because as you just said, there is no spin for a zombie to steal but yet it can steal from a zombie. If you want me to make better sense of it, put it this way, a poor man can rob a rich man for things he possess but a rich man can not rob a poor man because he doesnt have anything to take. In the end, even if the rich man got all of his stuff back, he stole nothing from that poor man and if he didnt get it back, sucks for him because now he is poor. Understand now?
(Dec. 30, 2010  5:08 AM)Mc Frown Wrote: [ -> ]Nojo, I don't really think anyone wants a Rock-Paper-Scissors game, just the ability to predict the outcome with some certainty.

I apologize if I'm coming on you strong, I had a meh day :V

It's completely fine I've had days like that too. And yes it is true that the game should not be a strict Rock Paper Scissors, yet if a bey is not classified correctly, how will the outcome even remotely be predicted? Smile I make a proposal... we make a category of "It Sucks". Perfectly balanced almost guaranteed to lose 100% of the time.
(Dec. 30, 2010  5:20 AM)Nojo294 Wrote: [ -> ]
(Dec. 30, 2010  5:08 AM)Mc Frown Wrote: [ -> ]Nojo, I don't really think anyone wants a Rock-Paper-Scissors game, just the ability to predict the outcome with some certainty.

I apologize if I'm coming on you strong, I had a meh day :V

It's completely fine I've had days like that too. And yes it is true that the game should not be a strict Rock Paper Scissors, yet if a bey is not classified correctly, how will the outcome even remotely be predicted? Smile I make a proposal... we make a category of "It Sucks". Perfectly balanced almost guaranteed to lose 100% of the time.

I would agree with this but unfortunately, that wouldnt be a great idea considering the fact that almost any wheel on 230 could look good if its untouched. Now if you mean for combos, that could work to an extent but a lot of testing would have to be done before we can just say something "sucks".
(Dec. 30, 2010  5:26 AM)Bluezee Wrote: [ -> ]
(Dec. 30, 2010  5:20 AM)Nojo294 Wrote: [ -> ]
(Dec. 30, 2010  5:08 AM)Mc Frown Wrote: [ -> ]Nojo, I don't really think anyone wants a Rock-Paper-Scissors game, just the ability to predict the outcome with some certainty.

I apologize if I'm coming on you strong, I had a meh day :V

It's completely fine I've had days like that too. And yes it is true that the game should not be a strict Rock Paper Scissors, yet if a bey is not classified correctly, how will the outcome even remotely be predicted? Smile I make a proposal... we make a category of "It Sucks". Perfectly balanced almost guaranteed to lose 100% of the time.

I would agree with this but unfortunately, that wouldnt be a great idea considering the fact that almost any wheel on 230 could look good if its untouched. Now if you mean for combos, that could work to an extent but a lot of testing would have to be done before we can just say something "sucks".

Lol Bluzee I was just joking around rofl. Glad to see that you considered it as an option even lol. We need more people like you... not some kids who scream at their beys to performs special moves.
(Dec. 30, 2010  5:28 AM)Nojo294 Wrote: [ -> ]Lol Bluzee I was just joking around rofl. Glad to see that you considered it as an option even lol. We need more people like you... not some kids who scream at their beys to performs special moves.

HAHAHA (just so ya know i dont do that lol)

anyways, i think we need more balance combos... they are my favourites. the only balance types i can think of are destabilizers lol
(Dec. 30, 2010  5:28 AM)Nojo294 Wrote: [ -> ]
(Dec. 30, 2010  5:26 AM)Bluezee Wrote: [ -> ]
(Dec. 30, 2010  5:20 AM)Nojo294 Wrote: [ -> ]
(Dec. 30, 2010  5:08 AM)Mc Frown Wrote: [ -> ]Nojo, I don't really think anyone wants a Rock-Paper-Scissors game, just the ability to predict the outcome with some certainty.

I apologize if I'm coming on you strong, I had a meh day :V

It's completely fine I've had days like that too. And yes it is true that the game should not be a strict Rock Paper Scissors, yet if a bey is not classified correctly, how will the outcome even remotely be predicted? Smile I make a proposal... we make a category of "It Sucks". Perfectly balanced almost guaranteed to lose 100% of the time.

I would agree with this but unfortunately, that wouldnt be a great idea considering the fact that almost any wheel on 230 could look good if its untouched. Now if you mean for combos, that could work to an extent but a lot of testing would have to be done before we can just say something "sucks".

Lol Bluzee I was just joking around rofl. Glad to see that you considered it as an option even lol. We need more people like you... not some kids who scream at their beys to performs special moves.

LOL I'm open-minded. Thanks for the compliment though. I really don't think all those kids are really like that. They just need someone to explain to them once what a beyblade will and will not do lol. Beside this though, I really do think we need to address the issue of names and types like I originally stated.
(Dec. 30, 2010  5:18 AM)Bluezee Wrote: [ -> ]If you want me to make better sense of it, put it this way, a poor man can rob a rich man for things he possess but a rich man can not rob a poor man because he doesnt have anything to take. In the end, even if the rich man got all of his stuff back, he stole nothing from that poor man and if he didnt get it back, sucks for him because now he is poor. Understand now?

Rich people step on the backs of the poor all of the time. How do you think they build their empire?
Bad analogy.
(Dec. 30, 2010  5:44 AM)Mc Frown Wrote: [ -> ]
(Dec. 30, 2010  5:18 AM)Bluezee Wrote: [ -> ]If you want me to make better sense of it, put it this way, a poor man can rob a rich man for things he possess but a rich man can not rob a poor man because he doesnt have anything to take. In the end, even if the rich man got all of his stuff back, he stole nothing from that poor man and if he didnt get it back, sucks for him because now he is poor. Understand now?

Rich people step on the backs of the poor all of the time. How do you think they build their empire?
Bad analogy.

Once again, you are closed minded and IMO, the rich arent stealing from the poor, they are holding them down and taking the little that the rich allow them to have. If you want to be so literal then I will put it this way, I steal your pencil now you have none. If you take it back, you gained nothing because it was yours to begin with. If I keep it, I gain something because I never had it and you now become the person without a pencil because I took it from you. I gain, you lose. You gain, were even. Get it now?
I understand perfectly without your. . . analogies.
That combo loses to like compacts bro, it's not the ultimate spin-stealer in any way.
(Dec. 30, 2010  6:00 AM)Mc Frown Wrote: [ -> ]I understand perfectly without your. . . analogies.
That combo loses to like compacts bro, it's not the ultimate spin-stealer in any way.

Like I said, spin it with you hands and see what I mean. I know what I'm talking about. I have tests, videos from not only me but other users as well, and that's my main combo so.....I think you might wanna try using that again or looking it up.
I do have the means to test it myself.
(Dec. 30, 2010  6:07 AM)Mc Frown Wrote: [ -> ]I do have the means to test it myself.

Then I advise you do so. Anyone that I have ever used this against or anyone that has tested this has gotten amazing results just like I do so maybe you should check your base and stadium conditions.
Back to the issue at hand though, I propose that we put beyblade customizations under their proper names but have sub-divisions to classify them in their specialties. Something along the lines of this:

Attack: Pure Attackers, Counter Attackers(combos such as MF-H Libra GB145RSF/CS, Destabilizers(only the ones with bases with aggression and are primarily used for attacking such as SF, WF, JB, and FS)

Defense: Only consisting of true defense tips such as WB, RS, MB, and possibly the sharp series like BS, ES, or S

Stamina: Pure Stamina, Equalizers, Spin- Stealers, and Destabilizers(only with bases such as WD,SD, or S)

On the other hand though, I think Balance types should be the destabilizers but I'm unsure. I just know this is how it should be formatted to provide a better sense of understanding.
I've told you already it works great at beating Zombies, and that's what it does.
Wouldn't there be a sub-section for recoil attackers? They don't exactly fit in with the others, as you can get KO's with Bottoms like S,WD,SD,SF, and the like. The wheel determines this, not the tip, wheel, and track. And plus, 230 can be used for almost anything. What would that be? Balance?
WB is not that good defensively speaking anymore making it not applicable to that list, and I do believe RSF is strictly defensive too. Recoil-Attackers? They use high recoil parts with RF and the like, not plastic tips at all..
(Dec. 30, 2010  7:44 AM)Mc Frown Wrote: [ -> ]I've told you already it works great at beating Zombies, and that's what it does.

And I have just told you for the 3rd time, it can and will beat anything if it does not get KO'e besides a gyro attack ring based combo but even then, I wouldnt know if that part is true because I do not have a gyro attack ring. At anytime, this can be tested and proven. Either way, this isnt what this thread is about so could you get back on topic?

Now as for recoil attackers, I dont know if those would be attackers at all. The point of me putting this list up was to give an idea of what the lists should look like. 230 could indeed be used for anything but I wasn't really trying to address the parts specifically so much as the actual labeling of the bey types and sub-groups.
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