World Beyblade Organization by Fighting Spirits Inc.

Full Version: A new (non-canon) Beyblade system idea
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I might make a prototype soon. I will probably obtain some malleable plastic and mold out a prototype in the future. MIGHT. Stuff can get expensive.
cant wait if these got produced that would be awesome! if you make a proto type post pictures and mabye a video of it spinning
The only prototyping that I've gotten done was with Lego's. Like I said, it might be until after my graduation that I can afford any special crafting equipment and resources.
I updated the OP; I decided to fit the contact rings into three different classes of their design.
Pretty neat idea. Must've taken a lot of work and planning. Exited to see your drawings.
I have a couple more drawings of the packages I am nearly done with.

Here's what I've done so far:

-Default (front)
-Random Boosters (front)
This seems like an awesome idea! Can't wait to see some pics or prototype!
Thanks.... Package pictures for now. The next six weeks of school is among me. So I will take the cooled-down time threshold on projects just to work on this more.
Heads up, supportive individuals.

I am going to draw out enlarged images of the locking cap design and it's holding bits of the Launcher. I will also give more exact detail on the winding launcher and the ability of the angular pivots. Some things will be taken out, like magnetic parts since it will add a hindrance to particular matches.

-CONCEPT OF PRODUCT PACKAGE HERE-

The numbers represent the parts respective locations. The curved detailing is the graphics threshold of range it covers on the front.
Looks good Sadistic_Libra
the pic is a bit to big i think Smile

Bye
From Stormpegy
Thanks. And that's what the Spoiler tag is for.
(Feb. 26, 2011  3:37 AM)Sadistic_Libra Wrote: [ -> ]Thanks. And that's what the Spoiler tag is for.

Are you talking bout the one in my sig???
If you are then i have some links to good beyblade sitesSmile

Bye
From StormPegy
Beyblade RPG, Awesome. Also the picture is in the OP, I am working on the Random Booster box design and will hopefully post it by tomorrow.
Sounds good
have you made any prototypes yet???

Bye
From StormPegy
As I mentioned a couple times, it's pretty much limited to drawings for a while. This concept requires more work than a particular other battle top game I seen on this Creations forum.
Good news. I am changing up the drawing concept for the locking cap emblem. Also, I will be using a dynamic approach to how the graphics will be engraved onto the cap. I am deciding to apply metal fleck particles to draw out the symbol. I have also made an unofficial spirit, Artificially Generated to be exact, names. Bi-Horvas, a twist on the pure-latin name for "Twin Hora Vas", or, "Twin Hourglasses".
UPDATE: Major changes to the weight system!

I think at this point the idea of having so many weight variations for the disk will cause problems on the attack front. These are supposed to play like the traditional Beigomas in some respect. I also decided that the type of offense is in the Locking Cap weight distribution and the contact rings shape. The tip and height play the secondary role in naming the type.
LIST OF BEYBLADES THAT "WILL BE RELEASED" IN WAVE ONE (What-if obviously)

Cog. Rhinoceros

Rex (Dodecaton, 12 sided contact ring)

Cetus (Nocturnal, 9 sided ring)

Ursa (Octus, 8 sided contact ring)

Leone (Decaton, 11 sided contact ring)

Aries (Septon, 7 sided contact ring)

PART IDENTIFICATION COMING SOON
Wow, nice drawings. But please add color! It will look better
While I appreciate the heads up, I am afraid to say that color will only be more of a pain to use my Cell Phone camera on. This is why I constantly bang my head thinking of a proper camera to obtain in the future.
Yes, you NEED a proper camera. Also what's this weight system thing you're talking about?
...Which is really expensive right now...

The weight system is unified, since this is a very small system, also evens out the launching angle study.
(Go-Arse Bump is actually contributing)

I've been trying to come up with a comparison chart. This chart will compare the scale and performance of the super-compact MDS System Beyblade to a traditional Beigoma. This is after all adopting the design of the simpler ancient Beigomas.
Another major bump, but I have redesigned the construction aspects to use stoppers instead of screwing it all together. I also added on how the top itself attaches to the launcher.
Another major update, I've officially adjusted everything to an understandable degree. I've also attempted some blind measurements for parts. A few legitimate articles have been made regarding Beyblade releases.
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