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Full Version: Question for the general bey community (about the technical aspect of Bey)
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I'm trying to make an observation here.

Could a few people answer with their opinions on the answers to these questions (or at least a few of them)

1) What relation does tip size, diameter and shape have to the bey's movement and why is this (what is it about a bey's movement which makes it dependent on this)
2) What happens to the spinning energy of a bey when it hits another bey. Does it increase, decrease or stay the same. Why?
3) What effect does a sharp tip have on stability?
4) What increases the speed of bey and why?
5) What causes a three pronged blade to wobble and not tip over?
6) What are the limiting factors on potential spin energy and how much spin energy your bey is actually exhibiting (how fast your bey is spinning)?

PS: This is NOT to be answered by those who are regarded as experts on this forum (eg. Brad, Kei, Anubis, CoR etc.) I want to see if those who are less vocal can grasp some concepts.
answer to 2) As i see it, when the two beyblades make hared physical contact, the energy decreases. The energy before the collision is greater than after, as there is energy transferral into some minor heat and sound energy. A large proportion of energy is lost in terms of kinetic energy (movement energy) during the collision. This is true for blades spinning in the same direction, but i'm not sure about interactions between left and right spinning blades.

answer to 4) One of the factors affecting bey speed is the overall shape. Air resistance/drag is one of the key factors. An overall more rounded shape or smoother shape will reduce it, whilst many wide or protruding parts will increase resistance, and decrease speed.

another factor would be the area of contact between blade tip and surface. (although now that i think about it...it might affect spin time more than spin speed)

meh if this is all wrong.
(Oct. 08, 2008  10:56 PM)Gravity Fox Wrote: [ -> ]answer to 2) As i see it, when the two beyblades make hared physical contact, the energy decreases. The energy before the collision is greater than after, as there is energy transferral into some minor heat and sound energy. A large proportion of energy is lost in terms of kinetic energy (movement energy) during the collision. This is true for blades spinning in the same direction, but i'm not sure about interactions between left and right spinning blades.

answer to 4) One of the factors affecting bey speed is the overall shape. Air resistance/drag is one of the key factors. An overall more rounded shape or smoother shape will reduce it, whilst many wide or protruding parts will increase resistance, and decrease speed.

another factor would be the area of contact between blade tip and surface. (although now that i think about it...it might affect spin time more than spin speed)

meh if this is all wrong.

Weight would also effect speed since a heavier blade get slown down by it's weight. Lighter blades can be much faster.
Keep the answers coming!
(Oct. 08, 2008  11:01 PM)Pichuscute Wrote: [ -> ]Weight would also effect speed since a heavier blade get slown down by it's weight. Lighter blades can be much faster.

omps...i forgot that. XD yeah...weight's also a big factor. thankee pichuscute
So far the answers have been encouraging, but not comprehensive
i tried u_u

i can't really think of anything else...

i'd guess that the shape of the tip making contact would have to affect the motion of the blade since wider ones cause greater and more rapid movement around the stadium. i'd also guess that this might be due to...

erm

the greater the area in contact, the more different potential directional changes can occur since...the outer edges would want to go in a straight line as it's infulenced more by centrifugal force.

that was a load of balls wasn't it? lol
The people who know more will obviously have better answers, I don't see why you're looking for answers from other people...

Raikun Wrote:1) What relation does tip size, diameter and shape have to the bey's movement and why is this (what is it about a bey's movement which makes it dependent on this)
There's four(?) types of tips:
- Flat - Gives an attack type movement. Think about it, the tip spins on the edge (of the circular flat tip) causing the Beyblade to move around.
- Semiflat - less aggressive movement than Flat due to a more rounded-out tip. The rounder a tip is, the less friction it causes the the less movement it makes
- Sharp - causes the least friction and causes the Beyblade to stay in one place, with basically no movement.
- Ball - round tip that functions similarly to a sharp tip, but provides more defense. Wobbles more often due to its rounded shape.
The shape and movement caused by the shapes is just common sense...
Also, the wider the tip (Flat tip only) results in quicker movement because of the arc length/circumference being greater.

2) What happens to the spinning energy of a bey when it hits another bey. Does it increase, decrease or stay the same. Why?
There are many factors that influence this. Spin direction, how fast the attacking Beyblade is moving (if it's moving at all), balance, and how long it's been spinning. There are probably more factors that I haven't identified. If the force (momentum towards the Beyblade and spin of the Beyblade) are going AGAINST the spin of the other Beyblade, the Beyblade's spin will probably decrease.
3) What effect does a sharp tip have on stability?
Sharp tips have less balance, since all of the weight is balancing on a single point, contact with another Beyblade can easily knock it around.
4) What increases the speed of bey and why?
Again, a lot of factors. Weight of the Beyblade, tip material, tip size, tip type, etcetcetc. And it's all about physics. You know, Nic would be able to answer all of these questions correctly and thoroughly
5) What causes a three pronged blade to wobble and not tip over?
Huh... All Beyblades can wobble/tip over. It also probably has nothing (or little) to do with it being a three-pronged blade...
6) What are the limiting factors on potential spin energy and how much spin energy your bey is actually exhibiting (how fast your bey is spinning)?
WEIGHT, size, friction against the surface of the stadium, [air] friction(?), I'm sure there's a few more
(Oct. 09, 2008  1:37 AM)Elmo Wrote: [ -> ]The people who know more will obviously have better answers, I don't see why you're looking for answers from other people...

i think he's just trying to quiz the less frequent posters to see if we know about the game at all.

elmo, are those your answers in the quote or raikun's?
then shouldn't an advanced member say if it's right or wrong?
Must... resist... urge... to go Bill Nye all over this thread....
XD lol do it.
(Oct. 09, 2008  3:18 AM)Spinster Wrote: [ -> ]Must... resist... urge... to go Bill Nye all over this thread....

I'm finding it hard to not answer this guy's questions, too...especially since a lot of these aspects aren't hard to grasp, anyway. A lot of it is common sense.
i'm pretty sure rai is asking to so he can know what level the average user knoweledge is

i'm not gonna answer, since everything i knew about beyblade a long time ago lol
1) The wider the tip in Diameter, the quicker it goes. I THINK its because the friction is spread throughout the tip.
2) Depenbds L VS R = Mostly gain or stay the same. L VS L or R VS R = decreases. It Increases if opposite because it "Pushes" the other blade in their spin direction. It slows down the others because it forces them a different way, which ultimately causes their wheel to slow down, slowing down the whole beyblade.
3) It decreases stability because the small tip can be pushed over on its side easily, which causes a lost of stability. When untouched it has a huge amount of stability though.
4) Low Weight, a low friction tip ( Flat is the best) and Weight centerd around the beyblade. The low weight makes it faster because it has less friction, flat tips reduce friction and make it move quicker because of that. and the weight centered outside the beyblade literrally drags it forward.
5) I THINK, a 3 pronged beyblade can easily regain itsbalance because the 3 prongs increase the range of gravity.
6) Limiting factors would include Colission, strength of the user and friction. if i remember right:

Plastic: Aprox. 3000 RPM
HMS: Aprox. 6000 RPM
MFB: Aprox 5500 RPM
lol
hahahaha amazing
Probly shouldn't be doin this...
(Oct. 11, 2008  2:32 AM)Gotruto Wrote: [ -> ]4) Low Weight, a low friction tip ( Flat is the best) and Weight centerd around the beyblade. The low weight makes it faster because it has less friction, flat tips reduce friction and make it move quicker because of that. and the weight centered outside the beyblade literrally drags it forward.

I'm pretty sure Flat is high friction. The sharper the tip, the smaller the point, and the smaller the point, the less friction the Beyblade has

Either a) high friction leads to high movement, or b ) high movement beyblades just happen to have high friction and friction has nothing to do with movement

or c) Nic should come in and correct me (Smile)


And I don't see how central weight would drag anything forward, where did you hear this from
"centerd around the beyblade." (YES i even quoted the typo)

It is like a 10-Wide. Its Weight and the fact that it is on the outer edge of the beyblade pulls it forward. Thats why you dont see people using 8-Balance. (Which is one of the lightest). I cant QUITE pinpoint who told me it, but it makes sense.

And about the tip: Well i just figured "What would effect a tips movement speed other than friction?" I really couldnt figure that out, so i just went "The quickest one (Flat) has the least friction"
(Oct. 11, 2008  2:46 AM)Gotruto Wrote: [ -> ]"centerd around the beyblade." (YES i even quoted the typo)

It is like a 10-Wide. Its Weight and the fact that it is on the outer edge of the beyblade pulls it forward. Thats why you dont see people using 8-Balance. (Which is one of the lightest). I cant QUITE pinpoint who told me it, but it makes sense.

And about the tip: Well i just figured "What would effect a tips movement speed other than friction?" I really couldnt figure that out, so i just went "The quickest one (Flat) has the least friction"

But that's just it, I thought a quick tip had high friction, it's why it's quick, isn't it?

Also, I just realized the contradiction in the statement "centerd around the beyblade"

"center" and "around the beyblade" are two completely different things, but weight that's spread out and around the beyblade like the Wide discs would technically allow for more movement

So you're half right, I guess :-/
i gotta agree, the greater the surface area in contact, the greater the friction.
also, friction must affect movement, the friction between the blade tip and the surface of the stadium is the only thing that can allow it to move over/across it.

i still have no idea about the 3 pronged blade thing.

got an answer raikun?
yah, im horrible at wording. And did i forget something, or isnt friction the force that slows things down?

And it CAn be worded as "Centered around the beyblade" It simply means all of the weight is focused (Centered) on the edge (Around it). Its like saying "Intelligently Stupid" i forgot what its called when a phrase contradicts itself, yet still says a meaning.
(Oct. 11, 2008  2:59 AM)Gotruto Wrote: [ -> ]yah, im horrible at wording. And did i forget something, or isnt friction the force that slows things down?

And it CAn be worded as "Centered around the beyblade" It simply means all of the weight is "centered" (On) the edge (Around it). Its like saying "Intelligently Stupid" i forgot what its called when a phrase contradicts itself, yet still says a meaning.

haha yeah i get it now. yeah friction slows down objects that are in motion, but without friction, the beyblade wouldn't be able to "stick" to the stadium surface.

maybe you mean oxymoron or paradox? ^^
Oh i see

And yes, i meant Oxymoron.
Ok here’s my crack at it lol. I plan on answering ALL of the questions but it would be too long to put in one post lol. And sorry if this post is too long lol.

1. Ok I did three different tests for this first question. The stadium I used was a Hasbro dranzer flame. I used one blade that I thought would be good for the job... dranzer F. this blade is perfect for this test due to its three different types of tips, flat, semi-flat, and sharp. This is the best also because the only variable is the tip everything else remains the same. So I used this blade and noticed that the sharp stayed in the exact center of the stadium. The semi flat made small circular movements, kind of like when you try to make a pen write. And the flat moved in big circles around the stadium, most of the time hitting the outer walls. This is because the sharper the tip the better it can balance and stay still. That is why the sharp tip stays in the center of the stadium. The flat cannot balance so well so it needs to move in order to stay up. Here’s an example, (note it’s not a good example lol) if someone told you to stand still without moving we could do it. But if you told a drunken person to do it they can’t. They have to move at least a little to maintain balance. Again I know it’s not a very good example but it’s what came to mind lol.

To test the size of the tip I used 2 attack types. Dragoon f and g. they both have flat tips but the g tip is a lot bigger (by bigger I mean taller) I noticed that the g moved in the regular big circles you expect from an attack type, just a tad less due to its rubber tip which hindered it a little. But with the g I noticed it didn’t move in the big circles but that it moved closer to the center. I figured that the higher the tip the less movement. I backed it up by using a kid dragoon which has a relatively low tip and also flat and that one spun around like crazy! Lol here’s another example (just pertaining to height) a man on stilts cannot walk around as fast as a man using just his legs. The same applies to the tips the bigger(taller) the tip the harder it is for it to move around, the smaller the tip the easier it is for it to move around.

As for the width of the tip I am not so sure but I noticed that the wider the tip the less stable it is. So it also makes it move more so flats have more width on the tips so they move around more than sharps, that the tips width is smaller.

hope i was at least kinda close lol :-/
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