World Beyblade Organization by Fighting Spirits Inc.

Full Version: launcher change (i'ts not good for WBO tournaments.
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one day I was toying around with my light launcher and had seen what was inside. I lost the screw that holds the insides together but i did have the three outside screws. I took out the rest of the parts and it made a big change so now the part that had held up the beyblade was free spinning and had continued spinning after launch and had improved speed a little bit.
Update: I will do some studying on how much better it will be later.
If you fully know that this is illegal, then obviously it does not belong here.
i was just saying for normal play.
Normal play is legal play. Illegal play is abnormal play and actually not even Beyblade play, because Beyblade has rules.
(Nov. 29, 2010  6:04 PM)Kai-V Wrote: [ -> ]If you fully know that this is illegal, then obviously it does not belong here.

Aww man ): -throws out red launcher- Kai-V has spoken.

What if the launcher breaks in mid-play?
(Nov. 30, 2010  12:37 AM)DreadXIII Wrote: [ -> ]What if the launcher breaks in mid-play?
Get another one.
Well..not a very suggestible thing. Ive done this with my launcher from BB-51 Extreme Bey Stadium and sometimes it doesn't launch.
It always did for me.
the problem is that whenever you mod something for un-official "underground beyblade" you might not be able to reverse the change in most cases. so think long and hard before you do anything to your beystuff because then it may be only good for un-official play.
i did it by mistake and i already lost one of the parts so i just did it.
i modded a launcher once so it shot BBs, but it didnt work with beyblades anymore.
well, once i bought a fake bey and the launcher dindn't have a stopper in it. so it just kept spinning after the rip cord exited.