(Mar. 11, 2010 5:08 AM)To Wrote: [ -> ]The ball changes colour to not only show different players, but so that it also doesn't track any background colours in the same hue (the camera scans the room, see's you have a red wall, illuminates the ball blue so that it doesn't track the wall)
... Although that is logical, I don't want my room glowing carping fuschia =_=
Back on the topic of Final Fantasy XIII, you have no idea how annoying the leveling up system has proved to be.
As gorgeous as this game has been so far, the nigh on perfect camera angling, the brilliant cut-scenes, the gorgeous surrounding world (albeit a fairly restrictive one), this sphere grid system is really ruining it for me.
It attempts to give the user a feel of 'freedom' by allowing them to 'choose' what order they spend their points in, but this really isn't the case.
Instead of having all of the basic classes for each character to start off with and assign points to, each new class seems to be just randomly given to each character after progressing to certain parts in the game.
This doesn't sound like too much of a problem, but after you've filled each level of classes, you can't just automatically go on to filling the next class until you've unlocked it.
This means that points earned during battles are just left sitting there, not improving your character at all.
Seriously Square-Enix, just go back to the Job System, and give me a carping level!
Weapon advancement is pretty pain in the carp terrible as well, since you find yourself just shoving random items together to upgrade your weapon, having no clue what items increase the weapon in what ways.
They need to stop adding gimmicky features for such vital parts of the game, keep them simple, and just focus on the actual game itself.
I don't want to have to play a mini-game just to get a half decent sword level.