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Metal Fight Beyblade Conclusive Data Summary #001
Evan Hansen (Anubis)
Monday, September 01, 2008
11:23 PM EST
-------------------------
Experiment Summary:
Two Beyblades are engaged in battle in the same Beystadium a total of 30 times for each test. One Beyblade is always shot first. When the battles are complete, wins and losses are calculated into percentages. Also calculated into percentages are the means by which they won and lost. Through these results and some observations, we can make deductions towards the performance of the Beyblades.

Tests Conducted:
Pegasis105F VS Bull125SF
Pegasis105F VS Sagittario145S
Pegasis105F VS Leone145D
Bull125SF VS Sagittario145S
Bull125SF VS Leone145D
Sagittario145S VS Leone145D


-------------------------
INDIVIDUAL TEST RESULTS
Below are the results and notes of each individual test. There is a final statistics evaluation and summary after the test results. I have organized them the way I did in the list of tests conducted, not the order in which they were conducted.

Beyblade Battle Test #002
Saturday, August 30th, 2008
10:16 PM

B1- Bull Starter
VS
B2- Pegasis Starter Clear
Bull Shot First

MFB Attack Stadium
Standard Right Shooter
--------------------------------------------
01: B2WKO
02: B2WOS
03: B1WKO
04: B2WOS
05: B1WKO
06: B2WKO
07: TKO
08: B2WKO
09: B2WKO
10: TKO
11: B2WKO
12: B2WKO
13: B2WOS
14: B1WKO
15: B1WKO
16: B2WKO
17: TKO
18: B2WKO
19: B2WKO
20: B2WKO
21: B2WKO
22: TKO
23: B2WKO
24: B1WKO
25: B2WKO
26: B2WKO
27: TKO
28: TKO
29: B1WKO
30: B1WOS

----------------------------
Result:
B1 Bull Starter-
Win Ratio: 7/30 23.33%
Knockout Win Ratio: 6/7 85.71%
Outspin Win Ratio: 1/7 14.29%
----------------------------
B2 Pegasis Starter-
Win Ratio: 17/30 56.66%
Knockout Win Ratio: 14/17 82.35%
Outspin Win Ratio: 3/17 17.65%
-----------------------------
Tie Ratio: 6/30 20.00%
Tie Knockout Ratio: 6/6 100.00%
Tie Outspin Ratio: 0/6 00.00%
-----------------------------
B1 Bull Starter True Win Ratio: 7/24 29.17%
B2 Pegasis Starter True Win Ratio: 17/24 70.83%
Total KO Frequency: 26/30 86.67%
Total Outspin Frequency: 4/30 13.33%
Notes: Bull was completely destroyed by Pegasis. I believe this is because of the height of the Tracks. I think Bull could not use its upper against Pegasis because of the 105 Track Pegasis has. Also, I think Pegasis' wheel has more endurance.


----------------------------------------------------------------------------------------------------------------------------

Beyblade Battle Test #006
Date- Monday, September 1st, 2008
Time- 9:55 AM EST

B1- Sagittario Starter (Shot First)
VS
B2- Pegasis Starter Clear


Stadium- MFB Attack Stadium
Shooter- Standard Right Shooter
--------------------------------------------
01: B2WOS
02: B2WOS
03: B1WKO
04: B2WOS
05: B2WOS
06: B2WKO
07: B2WOS
08: B2WOS
09: B1WKO
10: B2WKO
11: B2WOS
12: TKO
13: B1WKO
14: B2WOS
15: B2WOS
16: B2WOS
17: B2WOS
18: B2WOS
19: B2WOS
20: B2WKO
21: B2WOS
22: B2WOS
23: B2WOS
24: B2WOS
25: B1WKO
26: B2WKO
27: TKO
28: B2WOS
29: B2WOS
30: B2WOS

----------------------------
Result:
B1 Sagittario Starter
Win Ratio: 4/30 13.33%
Knockout Win Ratio: 4/4 100.00%
Outspin Win Ratio: 0/4 00.00%
----------------------------
B2 Pegasis Starter
Win Ratio: 24/30 80.00%
Knockout Win Ratio: 4/24 16.67%
Outspin Win Ratio: 20/24 83.33%
-----------------------------
Tie Ratio: 2/30 6.67%
Tie Knockout Ratio: 2/2 100.00%
Tie Outspin Ratio: 0/2 100.00%
-----------------------------
B1 Sagittario Starter True Win Ratio: 4/28 14.29%
B2 Pegasis Starter True Win Ratio: 24/28 85.71% *NEW RECORD!*
Total KO Frequency: 10/30 33.33%
Total Outspin Frequency: 20/30 66.67%

Notes: Wow. This battle turned out so differently from all of the others. First of all, it is the only one to have any win percentage at 75% (ideal lowest win percentage for a competetive combo) or over. It also has the highest outspin chance and the lowest KO chance of all battles by a longshot. I think this is because Pegasis wheel is not as aggressive as one might think, and the flat tip allows it to avoid Sagittario until the velocity is low enough that the two least aggressive wheels in the game (so far) do not attack each other very aggressively.


--------------------------------------------------------------------------------

Beyblade Battle Test #003
Date- Saturday, August 30th, 2008
Time- 11:24 PM

B1- Leone Starter (Shot First)
VS
B2- Pegasis Starter Clear


Stadium- MFB Attack Stadium
Shooter- Standard Right Shooter
--------------------------------------------
01: B1WOS
02: B1WOS
03: B1WKO
04: B2WKO
05: B1WOS
06: B2WOS
07: B2WOS
08: B1WOS
09: B1WKO
10: TKO
11: B1WOS
12: B1WKO
13: B1WOS
14: B1WOS
15: B2WOS
16: B1WKO
17: B2WKO
18: B2WOS
19: B2WKO
20: B1WOS
21: B1WOS
22: B2WKO
23: TOS
24: B1WKO
25: B2WKO
26: TKO
27: B2WKO
28: TOS
29: B1WOS
30: B1WKO

----------------------------
Result:
B1- Leone Starter
Win Ratio: 16/30 53.33%
Knockout Win Ratio: 6/16 37.5%
Outspin Win Ratio: 10/16 62.5%
----------------------------
B2- Pegasis Starter Clear
Win Ratio: 10/30 33.33%
Knockout Win Ratio: 5/10 50.00%
Outspin Win Ratio: 5/10 50.00%
-----------------------------
Tie Ratio: 4/30 13.33%
Tie Knockout Ratio: 2/4 50.00%
Tie Outspin Ratio: 2/4 50.00%
-----------------------------
B1 Leone Starter True Win Ratio: 16/26 61.54%
B2 Pegasis Starter Clear True Win Ratio: 10/26 38.46%
Total KO Frequency: 13/30 43.33%
Total Outspin Frequency: 17/30 56.67%

Notes: Pegasis has endurance almost equal to that of Leone. When they had to fight it out with endurance, the battles were always very close. As you can see, Leone sometimes lost the endurance battle. I think Pegasis145D will be stronger than Leone for defense and endurance due to my findings in this test.


------------------------------------------------------------------

aBeyblade Battle Test #005
Date- Sunday, August 31st, 2008
Time- 6:36 PM EST

B1- Sagittario Starter (Shot First)
VS
B2- Bull Starter


Stadium- MFB Attack Stadium
Shooter- Standard Right Shooter
--------------------------------------------
01: B2WOS
02: B2WKO
03: B2WKO
04: B1WKO
05: B2WKO
06: TKO
07: B2WKO
08: B2WKO
09: B1WKO
10: B1WKO
11: B2WKO
12: B2WKO
13: B2WKO
14: B2WKO
15: B1WKO
16: B2WOS
17: B1WKO
18: B1WKO
19: B2WKO
20: B1WKO
21: B2WKO
22: B1WKO
23: B2WKO
24: B2WKO
25: TKO
26: B2WKO
27: B1WKO
28: B1WKO
29: TKO
30: B1WKO

----------------------------
Result:
B1 Sagittario Starter
Win Ratio: 11/30 36.67%
Knockout Win Ratio: 11/11 100.00%
Outspin Win Ratio: 0/11 00.00%
----------------------------
B2 Bull Starter
Win Ratio: 16/30 53.33%
Knockout Win Ratio: 14/16 87.5%
Outspin Win Ratio: 2/16 12.5%
-----------------------------
Tie Ratio: 3/30 10.00%
Tie Knockout Ratio: 3/3 100.00%
Tie Outspin Ratio: 0/3 00.00%
-----------------------------
B1 Sagittario Starter True Win Ratio: 11/27 40.74%
B2 Bull Starter True Win Ratio: 14/27 51.86%
Total KO Frequency: 28/30 93.33%
Total Outspin Frequency: 2/30 6.67%

Notes: Sagittario did better than expected, but it is still weak. As an endurance type, I would really want for it to have the power to outspin Bull. Sadly, it does not. I think it may do better with a lower track.


-----------------------------------------------------------------------------------------

Beyblade Battle Test #004
Date- Sunday, August 31st, 2008
Time- 1:03 AM

B1- Leone Starter (Shot First)
VS
B2- Bull Starter


Stadium- MFB Attack Stadium
Shooter- Standard Right Shooter
--------------------------------------------
01: B2WKO
02: TKO
03: B2WKO
04: B1WKO
05: B1WOS
06: B2WKO
07: B2WKO
08: B2WKO
09: B1WKO
10: B1WKO
11: TKO
12: B2WKO
13: B2WOS
14: B2WKO
15: B2WKO
16: TKO
17: B2WKO
18: B1WKO
19: B1WKO
20: B1WKO
21: B2WKO
22: B1WKO
23: B2WKO
24: B2WKO
25: B2WKO
26: B1WOS
27: B1WKO
28: B1WKO
29: B1WKO
30: B2WKO

----------------------------
Result:
B1 Leone Starter
Win Ratio: 12/30 40.00%
Knockout Win Ratio: 10/12 83.33%
Outspin Win Ratio: 2/12 16.66%
----------------------------
B2 Bull Starter
Win Ratio: 15/30 50.00%
Knockout Win Ratio: 14/15 93.33%
Outspin Win Ratio: 1/15 06.66%
-----------------------------
Tie Ratio: 3/30 10.00%
Tie Knockout Ratio: 3/3 100.00%
Tie Outspin Ratio: 0/3 00.00%
-----------------------------
B1 Leone Starter True Win Ratio: 12/27 44.44%
B2 Bull Starter True Win Ratio: 15/27 55.56%
Total KO Frequency: 27/30 90.00%
Total Outspin Frequency: 3/30 10.00%

Notes: Bull is strong enough to defeat Leone, and I think it is because of the height. If Bull's wheel is below the wheel of the opponent, there is a good chance that it will upper that opponent effectively. I did not expect Bull to be so strong. It did so badly against Pegasis, but I think that is because it could not upper Pegasis due to its height.


----------------------------------------------------------------------

Beyblade Battle Test #001
Saturday, August 30th, 2008
8:02 PM

B1- Leone Starter
VS
B2- Sagittario Starter
Leone Shot First

MFB Attack Stadium
Standard Right Shooter
--------------------------------------------
01: B1WOS
02: TKO
03: B1WKO
04: TKO
05: B1WKO
06: B1WKO
07: B1WKO
08: B1WKO
09: B2WKO
10: B2WKO
11: TKO
12: B1WKO
13: TKO
14: B1WKO
15: B2WKO
16: B1WKO
17: B1WKO
18: B2WKO
19: TKO
20: B1WKO
21: B1WKO
22: B1WKO
23: B1WKO
24: B2WKO
25: B1WKO
26: B2WKO
27: B2WKO
28: B2WKO
29: B2WKO
30: TKO
----------------------------
Result:
B1 Leone Starter-
Win Ratio: 15/30 50.00%
Knockout Win Ratio: 14/15 93.33%
Outspin Win Ratio: 1/15 06.66%
----------------------------
B2 Sagittario Starter-
Win Ratio: 9/30 30.00%
Knockout Win Ratio: 9/9 100.00%
Outspin Win Ratio: 0/9 00.00%
-----------------------------
Tie Ratio: 6/30 20.00%
Tie Knockout Ratio: 6/6 100.00%
Tie Outspin Ratio: 0/6 00.00%
-----------------------------
B1 Leone Starter True Win Ratio: 15/24 62.50%
B2 Sagittario Starter Win Ratio: 9/24 37.50%
Total KO Frequency: 29/30 96.67%
Total Outspin Frequency: 1/30 3.33%
Notes: I was surprised at how aggressive these blades were with one another. 29 out of 30 battles ended with a knockout. Endurance versus Defense would not normally yield a result like that. I wonder what will happen if the MFBs are allowed to spin faster with a new shooter? I think that maybe Sagittario may have usage if its Track is lower than the 145.

---------------------------------------------------------------
---------------------------------------------------------------
---------------------------------------------------------------
BEYBLADE STATISTIC AND ANALYSIS

BB-01 PEGASIS105F
---
Total Win Count: 51/90 56.57%
Total Knockout Win Count: 23/51 45.10%
Total Outspin Win Count: 28/51 54.90%
Total Loss Count: 27/90 30.00%
Total Knockout Loss Count: 16/27 59.26%
Total Outspin Loss Count: 11/27 40.74%
Total Tie Count: 12/90 13.33%
Total Tie Knockout Count: 10/12 83.33%
Total Tie Outspin Count: 2/12 16.67%
Total KO Frequency: 49/90 54.44%

Total True Win Count: 51/78 65.38%

Summary: Pegasis' performance is good, but most certainly unexpected. It has the highest win count of all MFB models. More notably, its loss count is much lower than that of the other MFB models. This means that Pegasis is the best all-around performer out of the lot. More notably, you may notice that Pegasis has the lowest KO frequency of all MFBs and also the highest Outspin count of all. This means that Pegasis wheel is not offensive at all. In fact, Pegasis wheel has the best endurance and defense of all of the wheels. Even with the flat tip, it was able to outspin all opponents with the exception of Leone, which was a very close match. One secret to its low KO frequency may be that it circles the outer edge of the stadium until the speed is low enough that it falls into the center. When the speed is decreased, there is less of a chance of knockout. If you use the flat tip with a high endurance wheel, there is a much lower chance that you will experience a KO. You can use this "avoidance" strategy to circumvent your opponent long enough to decrease both of your RPM and turn it into an endurance battle.
While I believe that the Pegasis Wheel has the highest defense and endurance of all current MFB wheels, it could be attributed to these features as well:

Lowest Track
Flat Tip for highest friction (friction = harder to move = more defense) (it can turn into defense after the RPM is low and it no longer has the power to move very quickly)

With a higher track, the opponent will not encounter the "upper attack" that Pegasis Wheel has to offer. This may further decrease its defense power. For this reason, I have a hypothesis that Pegasis145D could be the strongest uncustomized MFB, although I have not yet tested the boosters.

BB-02 BULL125SF
---
Total Win Count: 38/90 42.22%
Total Knockout Win Count: 34/38 89.47%
Total Outspin Win Count: 4/38 10.53%
Total Loss Count: 40/90 44.44%
Total Knockout Loss Count: 35/40 87.50%
Total Outspin Loss Count: 5/40 12.50%
Total Tie Count: 12/90 13.33%
Total Tie Knockout Count: 12/12 100.00%
Total Tie Outspin Count: 0/10 00.00%
Total KO Frequency: 81/90 90.00%

Total True Win Count: 38/78 48.72%

Summary: Bull is a mixed bag. I guess this is what you may expect, it being a Balance type. It has a very 50/50 win and loss count. Bull did not do very well against Pegasis, but it was able to defeat Leone and Sagittario more than half of the time. The single most notable and important piece of information here is Bull's total KO Frequency. It has the highest KO Frequency of all MFB models and also the highest Knockout Win Count. I think Bull Wheel is the most offensive wheel of them all. If we gave Bull a 105 Track and a Flat or Wide Flat Bottom, it could be the most powerful Attack type that we currently have. I think Bull Wheel has the best upper attack of all current MFB parts. It does not have the lowest Outspin Win Count, but it is the second worst (second only to Sagittario's shocking 0% Outspin Win Count). Because of Bull's high aggression, it is knocked out fairly often as well.

I think that Bull's Wheel should be selected as an Attack wheel. There is not much Endurance here. As for the booster version, Bull145S, I think it probably sucks as is.

BB-03 SAGITTARIO145S
---
Total Win Count: 24/90 26.67%
Total Knockout Win Count: 24/24 100.00%
Total Outspin Win Count: 0/24 00.00%
Total Loss Count: 55/90 61.11%
Total Knockout Loss Count: 32/55 58.18%
Total Outspin Loss Count: 23/55 41.82%
Total Tie Count: 11/90 12.22%
Total Tie Knockout Count: 11/11 100.00%
Total Tie Outspin Count: 0/11 00.00%
Total KO Frequency: 67/90 74.44%

Total True Win Count: 24/79 30.38%

Summary: Sagittario has the worst performance of all MFBs. It has the highest Loss Count and the lowest Win Count. It also was unable to defeat any opponent by Outspin for even ONE BATTLE. Even though Sagittario is the Endurance/Survival/Stamina type of the current MFBs, its Endurance is completely inferior to all other MFBs. It also has terrible Defense. With a lower track, Sagittario could have use (most probably as an Attack Wheel), but I do not expect it to be useful for anything. More testing needs to be done here. Sagittario is by far the weakest of the current Metal Fight Beyblade system.

Don't use Sagittario Wheel for anything competetive yet, but test it out to see if it can be used for anything. The booster version, Sagittario125SF, probably has slightly better performance than Sagittario145S because of its increased Defense and lower Track.


BB-04 LEONE145D
---
Total Win Count: 43/90 47.78%
Total Knockout Win Count: 30/43 69.77%
Total Outspin Win Count: 13/43 30.23%
Total Loss Count: 34/90 37.78%
Total Knockout Loss Count: 28/34 82.35%
Total Outspin Loss Count: 6/34 17.67%
Total Tie Count: 13/90 14.44%
Total Tie Knockout Count: 11/13 84.62%
Total Tie Outspin Count: 2/13 15.38%
Total KO Frequency: 69/90 76.67%

Total True Win Count: 43/77 55.84%

Summary: Leone performed rather well. I think it is the second strongest uncustomized MFB Model (Not including boosters), having very few Outspin Losses. Leone has the heaviest wheel. Leone Wheel has decent Endurance and it has relatively high Attack. It reaches down very low compared to other Wheels... Leone was able to defeat all other MFB around 60% of the time with the exception of Bull, which defeated it more than half of the time. While it is vulnerable to Bull's upper attack, Leone manages to stay in the stadium the majority of the time versus the other MFBs. It is aggressive, though. It has the second highest KO Frequency. Its Wheel does not absorb attacks very well but instead smashes the opponent like an Attacker (it seems to hold its ground decently well, though). This wheel has a lot of Attack, and I believe that it has usage as an Attack or Balance type wheel. It is second only to Pegasis Wheel in Endurance.

I think Leone can be stronger with the 125 Track. When the Ball Bottom is released, it will be useful when used in unisen with Leone Wheel. Leone is essentially a rebound defenser. I believe that Leone105F is likely a very aggressive attacker, although I have not tested this hypothesis. The Track may be too low. I think this wheel would do just fine with the 125 Track.

----------------------------------------------------------------------------
GENERAL METAL FIGHT BEYBLADE STATISTICS
----------------------------------------------------------------------------
Grand Total KO Frequency: 133/180 73.89%
Grand Total Outspin Frequency: 47/180 26.11%
Grand Total Tie Frequency: 24/180 13.33%

Conclusive Summary on Metal Fight Beyblade:

Metal Fight Beyblade has many virtues. Its construction is very solid and simple, but it can be expanded upon. The connection between the Beyblade and the Shooter is also very solid. The metal wheel is durable and effective, and the battles are exciting and aggressive. It seems that certain shapes are now more effective. An Attack Ring with the shape of Leone's Wheel in the old plastic generation would have been useless, much like Fortress Defense or any other Draciel AR. It has found new usage in this version of the game.
The problems I have found with Metal Fight Beyblade really only span as far as the low speed Shooters and the extreme aggression. The aggressive fights seem to affect the game in a negative fashion, however. The Metal Fight Beyblade tops knock each other out so much that it actually evens out the win/loss count. If you care to observe, the battles with the least knockouts are the ones with the less even scores. The more knockouts there are, the closer to 50/50 the scores are. This is because there is a 40-50% chance that a Beyblade will be in a position to be knocked out when they collide. These tops are so aggressive that the hits are very hard, and often these "KO Positions" prove deadly for one or both tops. The MFB Attack Stadium has less than 50% of its outer perimiter covered by walls, and that is part of the problem.

We need a stadium with less open space and more wall. Either that, or we need a larger stadium. It is possible that the speed was tuned down because these Beyblades are so aggressive. We will have to wait and see.

When it comes to combinations, if MFB's KO Frequency remains the way it is, heavy Defense and Attack may be the way to go. If you only have a 26% chance of even remaining in the stadium to try and outspin the opponent, why even bother with Endurance? The flat tipped "avoidance" strategy may have usage against those heavy Defense combinations. If the goal is just to stay in the stadium, then grip sharp and grip flat tips will be a favorite among players. I am not expecting zombie combinations to work that well in MFB anyway (that's assuming they are introduced at all).

I think that the overall goal of the designers should be to lower this KO Frequency without comprimising Attack types, but still manage to raise the speed.

I don't know if I'm really communicating this all that well or not, so please point out any stupidity in my report as you see fit. I'm exhausted right now. =_=

-Anubis
That took time didnt it?
Very, very nice analysis, Anubis! This explains a lot about the Metal Fight Beyblades. I was actually surprised to find out how much Defense and Endurance Pegasis has, with it being such a strong Attack Type.

Very helpful, Anubis, thanks a ton!
get a life loser
Quote:get a life loser

Get a life yourself... lol...XD
Great write up. Very interesting to hear the results. Now I know which mfb to buy
(Sep. 02, 2008  11:19 PM)Rögnvaldur Wrote: [ -> ]
Quote:get a life loser

Get a life yourself... lol...XD

He was joking.

You can tell from the irony of this post and the lack of a period
(Sep. 03, 2008  12:57 AM)Grey Wrote: [ -> ]
(Sep. 02, 2008  11:19 PM)Rögnvaldur Wrote: [ -> ]
Quote:get a life loser

Get a life yourself... lol...XD

He was joking.

You can tell from the irony of this post and the lack of a period

Rognavaldur was joking too. hence the lol
lol come on guys lets all get along now XD but anyway good review Smile I cant wait to try them out myself when I get them Smile
Great report Evan ^^ Hours of work into this I bet lol

Shows a lot about MFB, and as I suspected...lots of recoil combined without a solid weight disk causes a lot of self kos
Awesome job Evan, I really enjoyed reading this.
(Sep. 02, 2008  10:40 PM)Bey Brad Wrote: [ -> ]get a life loser

D:

You're right, I should stop testing Beyblades and go hang out with my furry friends more often!

And yeah this took me three days to do. X3
I'm surprised people aren't commenting more on this. Come on people! Discuss, damnit!
this analysis was great..great job anubis..this pretty much lets me eliminate all the blades that arent useful and go for the true ones i want..Pegasus and Leo, here i come!
(Sep. 03, 2008  2:54 PM)Anubis Wrote: [ -> ]I'm surprised people aren't commenting more on this. Come on people! Discuss, damnit!

Well, it's cool you tested all of this, but I don't think the results are surprising to anyone who has been visiting the MFB topic in the past few weeks. Until new ones come out and get tested, I don't think we'll have much to discuss with only these 4.
Still, you did a fine job with this analysis on the early MFB bey, about the best we have here right now =)
As you pointed out in your test results, the reason there is so many KOs is because the wall openings are quite large (as is to be expected in an attack focused stadium). It will be interesting to see how other types will be improved as different stadiums are released.

Also, right now, Defense or Attack are probably the way to go. Even though Sagittario is considered an Endurance type Beyblade, its concept is not very well thought out, at least compared to the rest of the series so far. I think this problem may be rectified somewhat once Wolf is released with its S125B track. Although, right now, it is tough for me to really see a future where Endurance is popular in MFB. We will have to wait and see.
When we get a Bearing Track, Stamina will become popular.
(Sep. 04, 2008  1:40 AM)Bey Brad Wrote: [ -> ]When we get a Bearing Track, Stamina will become popular.

As always has been the case with Beyblade Pinching_eyes I hope they don't make bearings ridiculously overpowered again, it'd be just another rehash
I think that the walls are only part of the problem. These Beyblades are incredibly aggressive. When they hit, they often hit hard enough to KO both blades. It becomes very 50/50 because much of the time a KO depends on the position of the Beyblades. One hits a wall, the other flies out. And then sometimes, they both fly out (which is consistent at about 11-13% of the time).

I think a Bearing Track/Bottom will be overpowering for Endurance, but I am not convinced that it will be as useful as Wolborg MS was in any stadium type other than something maybe with a wall structure like Tornado Balance. I think that the aggression of Metal Fight Beyblade is going to diminish a Bearing Track/Bottom's usefulness, although I cannot make a judgment as to how much. I don't know. I need to do more testing. I would like to repeat these tests in a Tornado Balance stadium to see what their KO Frequency is.
has anyone actually tested sagittarios wheel as an attack type yet, i know it might not be the best but it'd have to be better than it being an endurance type ecpecially against pegasis.
I think endurance not being that great in MFB's is that bad of an idea,
ive always really just considered to be 2 types (attack and defense) anyway, and endurance was just one of those qualities you choose over aggression.
I know most people miht not like or aggree with that opinion of mine but it's just the way i play.
(Sep. 04, 2008  8:16 AM)WiLdDeFeNdEr Wrote: [ -> ]ive always really just considered to be 2 types (attack and defense) anyway, and endurance was just one of those qualities you choose over aggression.

Explain this reasoning, because it doesn't make sense.
well this probably isn't the reason yor looking for coz i don't really know how to explain it properly, but i see it like defense and attack types are opposites, defense doesn't have advantages over attack types, they can both have an advantage over eachother, just depending if your attack is powerful enough to overpower the opponants defense or whether your defense is too solid for an attacher to do any real damag. I see endurance not as a seperate type but as something they both need but which they sacrifice in exchange for grip/contact on the stadium(which both attck and defense rely on) . e.g. so it's like I think of a wolborg blade as a different ype of defense, instead of standing it's ground and defending, it's defending it self by having it's spin minimally effected and not taking much damage.
In basic terms i kinda see defnese as eather using a shield and standing your ground(the defenders that you know) or absorbing attacks so that they have minimal efects on decreasing your spin(the endurance types which you know),

it might not make sense to anyone but it's just how i see it, like in a war you basically defend or attack, attacking with endurance in mind will enable you to fight longer but not as strong if you don't use all your energy straight away, and while defending with endurance in mind means your defense won't be as solid but you'll be able to defend for longer. (dodgey example iknow , but it's hard to explain) ,

thats the best reasoning i can come up with at the moment it's not great but it'll do.
I kind of understand what you're saying, but not really.
(Sep. 04, 2008  12:21 PM)WiLdDeFeNdEr Wrote: [ -> ]well this probably isn't the reason yor looking for coz i don't really know how to explain it properly, but i see it like defense and attack types are opposites, defense doesn't have advantages over attack types, they can both have an advantage over eachother, just depending if your attack is powerful enough to overpower the opponants defense or whether your defense is too solid for an attacher to do any real damag. I see endurance not as a seperate type but as something they both need but which they sacrifice in exchange for grip/contact on the stadium(which both attck and defense rely on) . e.g. so it's like I think of a wolborg blade as a different ype of defense, instead of standing it's ground and defending, it's defending it self by having it's spin minimally effected and not taking much damage.
In basic terms i kinda see defnese as eather using a shield and standing your ground(the defenders that you know) or absorbing attacks so that they have minimal efects on decreasing your spin(the endurance types which you know),

it might not make sense to anyone but it's just how i see it, like in a war you basically defend or attack, attacking with endurance in mind will enable you to fight longer but not as strong if you don't use all your energy straight away, and while defending with endurance in mind means your defense won't be as solid but you'll be able to defend for longer. (dodgey example iknow , but it's hard to explain) ,

thats the best reasoning i can come up with at the moment it's not great but it'll do.

If you have a good enough defense though, good attack or not, your opponent is screwed, that's how it used to be anyway.
However, Most attack blades nowadays are built around smash attack anyway, so they don't have as much problems against defense as what they used to.
Endurance/Survival types generally outspin defensive beyblades, Wolborg is Endurance, not defensive.
Most attack type beyblades don't require endurance because you should be able to finish the battle in a couple of hits by throwing them out of the arena, or causing enough damage so that you outspin them because you've knocked all of their spin out of them.

If that makes any sense Uncertain
(Sep. 04, 2008  2:20 PM)Gekiryu Wrote: [ -> ]
(Sep. 04, 2008  12:21 PM)WiLdDeFeNdEr Wrote: [ -> ]well this probably isn't the reason yor looking for coz i don't really know how to explain it properly, but i see it like defense and attack types are opposites, defense doesn't have advantages over attack types, they can both have an advantage over eachother, just depending if your attack is powerful enough to overpower the opponants defense or whether your defense is too solid for an attacher to do any real damag. I see endurance not as a seperate type but as something they both need but which they sacrifice in exchange for grip/contact on the stadium(which both attck and defense rely on) . e.g. so it's like I think of a wolborg blade as a different ype of defense, instead of standing it's ground and defending, it's defending it self by having it's spin minimally effected and not taking much damage.
In basic terms i kinda see defnese as eather using a shield and standing your ground(the defenders that you know) or absorbing attacks so that they have minimal efects on decreasing your spin(the endurance types which you know),

it might not make sense to anyone but it's just how i see it, like in a war you basically defend or attack, attacking with endurance in mind will enable you to fight longer but not as strong if you don't use all your energy straight away, and while defending with endurance in mind means your defense won't be as solid but you'll be able to defend for longer. (dodgey example iknow , but it's hard to explain) ,

thats the best reasoning i can come up with at the moment it's not great but it'll do.

If you have a good enough defense though, good attack or not, your opponent is screwed, that's how it used to be anyway.
However, Most attack blades nowadays are built around smash attack anyway, so they don't have as much problems against defense as what they used to.
Endurance/Survival types generally outspin defensive beyblades, Wolborg is Endurance, not defensive.
Most attack type beyblades don't require endurance because you should be able to finish the battle in a couple of hits by throwing them out of the arena, or causing enough damage so that you outspin them because you've knocked all of their spin out of them.

If that makes any sense Uncertain

There's a lot of upper attack combinations. o-o;

Also, Defense is very useful. I wonder why people don't bother with it. Defense has always been my specialty and it has served me very well.
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