May. 25, 2023 9:10 AM
[i]This is “WBO Burst Standard Format"
All players have to read the following Burst Standard rulebook prior to confirming your attendance to ensure that you or your child have the appropriate equipment to compete:
https://docs.google.com/document/d/1mbjw...LOgNQ-c9A/
We will be playing with “P3C1 Ruleset” for the First Stage. You need 3 combos without repeating parts to compete.
[b]There will be no bracket resets under any circumstances so make sure you sign up through WBO to be added and listen during roll call.
All Offical burst products are allowed in this tournament.
Host : Vulcan Eagle
Participant Cap : 32
Stadium:2x B-33 Standard Type stadium
Tournaments can last up to 4 hours
Once the registration concludes, players cannot be added. So Please Be on Time.
Pick 3 Chose 1:
Assemble 3 Beyblade Combos
When a match between two players is announced, each player assembles three Beyblades with no repeating parts in secret.
Once a blader has constructed all three Beyblades, they must announce that they are “set” and present their launcher and Beyblades to the judge for inspection.
After both players have their Beyblades ready, they turn around and present their combinations to their opponent. At this point spin directions or mode changes on parts which affect spin direction can no longer be changed.
Each player is given 30 seconds to identify the Beyblades presented.
Then, each player turns around and makes their final selection of which Beyblade they will use from the three combos they presented to their opponent in secret. They also choose their launcher.
Players then start the first battle of the match using their selected Beyblade and continue until one player scores 3 points and the match is complete.
All matches have a battle limit of ten battles. If a tenth battle is played or a judge calls a second consecutive draw by outspin and:
One player has more points than the other:
Player with more points wins the match.
The score is tied:
Each player selects a Beyblade they have not yet used from their remaining initial selection from their Pick 3, Choose 1 deck. If the players exhaust all three Beyblades this way, each player will be then asked to select one of the three Beyblades in their initial Pick 3, Choose 1 deck."
Finals will follow the regular 3v3 rules and will be out of 3 points
Ranked Format Clause:
#1: Bearing Drift, Metal Bearing Drift Ban
The following Drivers may not be used in this tournament: Bearing Drift, Metal Bearing Drift
#2: Drift, Metal Drift Ban
The following Drivers may not be used in this tournament: Drift, Metal Drift
These 4 drivers are not allowed in this event
Alternate Play Area Clause:
A Beyblade that enters and rebounds from the exit pocket is still considered in play for this event
Challonge:
Spreadsheet:
Prize(s):
All players have to read the following Burst Standard rulebook prior to confirming your attendance to ensure that you or your child have the appropriate equipment to compete:
https://docs.google.com/document/d/1mbjw...LOgNQ-c9A/
We will be playing with “P3C1 Ruleset” for the First Stage. You need 3 combos without repeating parts to compete.
[b]There will be no bracket resets under any circumstances so make sure you sign up through WBO to be added and listen during roll call.
All Offical burst products are allowed in this tournament.
Host : Vulcan Eagle
Participant Cap : 32
Stadium:2x B-33 Standard Type stadium
Tournaments can last up to 4 hours
Once the registration concludes, players cannot be added. So Please Be on Time.
Pick 3 Chose 1:
Assemble 3 Beyblade Combos
When a match between two players is announced, each player assembles three Beyblades with no repeating parts in secret.
Once a blader has constructed all three Beyblades, they must announce that they are “set” and present their launcher and Beyblades to the judge for inspection.
After both players have their Beyblades ready, they turn around and present their combinations to their opponent. At this point spin directions or mode changes on parts which affect spin direction can no longer be changed.
Each player is given 30 seconds to identify the Beyblades presented.
Then, each player turns around and makes their final selection of which Beyblade they will use from the three combos they presented to their opponent in secret. They also choose their launcher.
Players then start the first battle of the match using their selected Beyblade and continue until one player scores 3 points and the match is complete.
All matches have a battle limit of ten battles. If a tenth battle is played or a judge calls a second consecutive draw by outspin and:
One player has more points than the other:
Player with more points wins the match.
The score is tied:
Each player selects a Beyblade they have not yet used from their remaining initial selection from their Pick 3, Choose 1 deck. If the players exhaust all three Beyblades this way, each player will be then asked to select one of the three Beyblades in their initial Pick 3, Choose 1 deck."
Finals will follow the regular 3v3 rules and will be out of 3 points
Ranked Format Clause:
#1: Bearing Drift, Metal Bearing Drift Ban
The following Drivers may not be used in this tournament: Bearing Drift, Metal Bearing Drift
#2: Drift, Metal Drift Ban
The following Drivers may not be used in this tournament: Drift, Metal Drift
These 4 drivers are not allowed in this event
Alternate Play Area Clause:
A Beyblade that enters and rebounds from the exit pocket is still considered in play for this event
Challonge:
Spreadsheet:
Prize(s):