(Feb. 28, 2023 12:19 AM)originalzankye Wrote: [ -> ]
I think Standard has gone on for awhile since October and driver campaigns with the release of Bearing Drift and Metal Bearing Drift.
The Issue
- Bearing Drift shuts down too many stamina options from being viable anymore, High Xtend+', Moment/Moment', Xtend+, Bearing', etc.. Even KO resistance can be EXTREMELY annoying with this driver to get out and survive, but attack can still somewhat manage.
While yes it is possible to defeat BDr and MBD it has severely hindered any reason at all to use any other stamina option. On the ideal Bearing Drift being balance tuned, it will shut down and kill them.
It does not take much to look at the Winning Combos and see how much it dominates in Burst Standard.
The Solution:
Instead of simply just banning the driver because I don't believe you can get many to agree on this, having an OPTIONAL ruleset for ranked play where BDr is banned would be ideal.
This not only promotes more diversity in combinations but also allows players to not have to resort constantly to one driver because that is what the meta demands.
I would like anyone who goes to events (or comp testing experience) to let me know what you think :)
Hear me out because I know you are one of those that would understand what I am about to lay down here. I completely agree that simply banning Bearing Drift is not a solution to see diversity on combos. My solution is not to completely ban the part, but instead let the players decide if they don't want to deal with it by introducing a “Ban Phase” in a match. In this way, players would have to risk getting their Combo banned in a match if they decided to go with a popular and powerful combo on Bearing Drift. With a Ban Phase, players will be encouraged to be more creative on their combo-making because for example if you put Bearing Drift on Cyclone, would you consider it as a threat and ban it? The effect of having a Ban Phase is that it will eventually balance out combos if players would want their bearing drift to get through. Unless they want to use their Bearing Drift combo as a decoy to get their opponents to ban it so that they can freely plan their combos on the other beys.
Now I don't want to ruin any existing match types, so I suggest to create a new one which features 5 or more beys since WBO doesn't have a 5G and clearly does not want to be like WBBA. Part of the problem of having less combo diversity is that existing match types only features 3 Combos at most. All the good parts are saturated into 3 Beys and because of that, other parts, not only the Drivers, are overshadowed by obviously better parts. I have come up with a new match type that we will introduce on the coming Beyblade World Cup, particularly the "Dark Horseman" invitational tournament. Conce will use my "DOMINATION" match type and will be featured in the first round of the Dark Horseman, below are the details. DOMINATION match type will introduce a BAN Phase which will somehow make it have a self-balancing mechanic. I also included the thought process at the end to explain more.
DOMINATION Match Type
- Main goal is to dominate your opponent, but the game mechanics makes it hard for you to do that
- The objective is to reach the target number of WINS using different beyblades
- Promotes creativity in building combos
- Features a Ban Phase
Domination Five – D5 (Has the option to go as high as D9, applicable to any stadium)
Rules:
1. Your Lineup should consist of 5 Beyblades with no repeating parts.
2. Your Lineup should have no repeating driver variants. It is considered a VARIANT if they share a common name but varies because of having: –dash, metal-, or high-. Example: Metal Bearing Drift and Bearing Drift
3. You MAY use only ONE spin changing Beyblade. (dual spin blade with dual spin core)
4. If you decided to use ONE spin changing bey, you can also use other dual spin blade/core as long as you pair them with single spin core/blade.
5. A list of your lineup should be submitted at the start of the tournament. Lineup change is not allowed within the tournament. You will be disqualified if you use other bey/parts not on the submitted lineup of beys. (optional but recommended)
6. The Match starts with both players revealing ALL their beys for the judge and opposing players to inspect.
7. After inspection phase, each player will take their take opponent's Beys and choose which Beyblade to ban.
8. Ban Phase: Both players will reveal at the same time which beyblade they chose to ban, then returns the remaining 4 Beyblades respectively. Banned Beys will be handed over to the judge. You cannot use the Banned Beyblade for that match.
9. After the Ban Phase will be the Battle Rounds Phase.
10. A Domination “Match” will consist of the following phases:
a. INSPECTION Phase
b. BAN Phase
c. BATTLE ROUNDS Phase
11. Each “Battle Rounds” will consist of the following phases:
a. INSPECTION Phase
b. BAN Phase
c. BATTLE ROUNDS Phase
i. Bey Reveal Phase
ii. Mode Change Phase
iii. Battle Phase
12. BEY REVEAL Phase
a. For the First Round, both players will reveal their chosen beyblades at the same time. (From his 4 remaining Beyblades)
b. For the succeeding Rounds, the winner of the previous round will pick his bey first before the loser chooses his counter-pick.
c. If the match score gets tied at 2-2 just before the last point, both players will reveal their chosen beyblade at the same time from their 2 remaining Beyblades. This tied scenario before the final point will be called the “Match Point”.
d. In case of a DRAW, the round will not be re-played. Players will move to the next round and will reveal their chosen Bey at the same time. Players cannot choose the Bey that got the draw on the previous round, so they need to pick from their other remaining Beys.
13. MODE CHANGE Phase
a. First, both players should turn around from each other to conceal their mode change.
b. Both players may or may not do a mode change into:
i. high/low mode
ii. spin direction
iii. Removal of +Z/+X attachments
iv. part-specific mode changes like Quattro tip change, S Gear fixed/free, etc.
14. Battle Phase:
a. In Domination Match Type, WINNING Beyblades are counted instead of points regardless of whether it is a 2pts Burst, a KO, or Outspin.
b. Whenever a player wins a round, the player will hand over his winning bey to the judge and he cannot use it again for the remainder of the match. (just to keep track of the beys that already won)
c. For a Domination Five (D5), first player to win with 3 different beyblades, wins the MATCH. (win with 4 Beys if D6 and up to win with 7 Beys if D9, there will always be one banned bey and 2 beys to choose from when it goes to match point)
d. A “TOTAL DOMINATION” happens when one of the players did not score a single point!
e. A “MATCH POINT” happens when score gets tied before the last point of the match(2-2 tied score in D5). Both players will reveal their chosen bey at the same time from the 2 remaining Beyblades that they have.
Thought process in creating this Match Type Format:
1. Some players are now worried that certain combo, or parts like Bearing Drift, is becoming overpowered and is a candidate for a part getting banned in tournaments. My solution is not to completely ban the part, but instead let the players decide if they don't want to deal with it by introducing a “Ban Phase” in the match. Take note that in this match type, you need to win with at least 3 different beyblades in a Match. A combo becomes EVEN MORE OVERPOWERED if it can get multiple scores/wins in a match (at least in my opinion). With DOMINATION, a blader will be as good as his weakest combo so combo-building will be a huge part of the game. It will separate those bladers who are just riding the success of meta combos from those who actually knows how to build combos, have a wider knowledge on favorable matchups, and knows when to use a counter-combo. Are you really one of the BEST players, or are you only good because you are using the BEST combos?
2. I know that players love the counter-picking mechanic in WBO Deck Format, and Domination also features that mechanic. This time, players need to widen their knowledge on counter-picking since you now have 5 Combos to manage and figure out. Some niche combos might see some action since it probably won’t get banned...or won’t it? For me, the main feature of Burst series is the combo building and this match type will bring out the best of it!
3. Why only one driver variant is allowed? The main features of this format is the Ban Phase and I want it to be impactful! If you will ban a Beyblade with a Bearing Drift combo but your opponent still has a Metal Bearing Drift Combo, then the ban will somehow become irrelevant. I want this format to promote smart combo/lineup building and carefully planned combo synergies. That will not be possible if someone could just use a variant of a banned driver.
4. Why implement a spin changing rule? Personally, I believe it is long overdue that WBO needs to experience this gimmick! Some consider it Overpowered, some don’t. Since you can ban 1 bey, it’s up to the player to decide if it is really a threat or not.
5. Why submit a combo list before a tournament? I marked this as optional, but I highly suggest submitting a combo list before the tournament in order to prevent ILLEGAL or unsportsman-like scouting. I consider it as illegal if a player scouted an opponent’s combo, then directly making counter combos based on what they saw. In this format, a LEGAL scouting is preparing/planning your ban and how you pick based on your scouted opponent’s lineup. You plan your action within the limits of your prepared lineup of combos. Again, the intention of Domination Format is combo building with some decision-making skills because match outcome will vary depending on what you ban, what you pick, and how you built your lineup. Submitting a combo list will also make the matches run faster since players have fixed lineup and doesn’t need to change combos from time to time. Judges will have the list and check them during the Inspection Phase. Anyone caught changing lineup will be disqualified. Since lineups are fixed, only one type of stadium should be used within the duration of a regular tournament.
6. Domination Match Type will be known for its “Ban Feature” and smart combo building, but it actually incorporates some elements of existing Match Types:
WBO Deck Format – Counter-picking by the loser against the winner of the previous match
P3C1 – It’s all about Mind Games! Like in a “Match Point” when both of you are down to your last 2 Beys and choosing which beyblade to use can win the game. Same can be said in choosing which beyblade to ban.
3v3 – The Round 1 Bey Reveal is like the reshuffle part of 3v3 since you have seen all your opponent’s combos and you decide what you feel is best to use for your matchup
WBBA 5G – Winning with 3 different Beyblades and spin change rule
7. Domination Match Type is designed for highly competitive Bladers and is not recommended to be used by beginners. It is ideal for the Final Stages part of a tournament and it is recommended for big events like the BWC where all the experienced and pro bladers gather to test their skills against each other. This is also recommended for experienced communities or play groups wanting to push their limits on Blading. I suggest you try and test this match type by having the same lineups but with different bans in each match to see if you can win matchups depending on what you ban and how you counter-pick. Then you try building specialized lineups to see how it goes. For example, a lineup that targets left-spins, or maybe a more specific one that targets wind combo, etc.
CONCLUSION:
Beyblade Burst has officially ended and at some point, the meta will settle down. This will lead to a stale meta, and OP parts/combos will arise since there will be no new release to counter them. By introducing the new DOMINATION match type that features a Ban Phase and encourages creativity in building a lineup of at least 5 Combos, this will keep the game fresh and interesting. There would be no consensus BEST combo, instead, it will be about having the BEST strategy and knowing how and when to use a surprise or lesser known combo. The BEST blader will be tested based on SKILL and KNOWLEDGE of the game, not because of just riding the best combo.