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Full Version: B-202 Random Booster Vol. 30 (Wind Knight.Mn.Bn-6)
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New Random Booster slated for release on September 10th, 2022, Retail price is 1400 JPY. Contains one of five possible Beyblades, with the prize pull being Wind Knight. It is also possible to create Xiphoid Xcalibur.Xn.Sw'-1 Demon Sword Ver. by putting together specific parts from the other four pulls in the Random Booster.



Possible Pulls:
01. Wind Knight.Mn.Bn-6
02. Prominence Knight.Lg.Sw'-1
03. Devil Xcalibur.Mn.HWv'-2
04. Wind Kerbeus.Xn.Bn-4
05. Xiphoid Belial(1).Kr.Ds'-10

All-new parts include the Knight DB Core (which features a spring gimmick similar to Deep Chaos), the Wind Blade (which can switch between Down Force and Upper Force modes), the Moon Disc (a BU Lock Disc with a round plastic frame permanently affixed), and the Bounce Driver (which has some sort of spring gimmick akin to Nothing or Absorb). High Wave' is there too.

Product Promo Images from TakaraTomy Mall:

Part Promo Images from the official Beyblade Burst Website, with description translations courtesy of DataBeys Project from Twitter:
Wind Kerbeus Actually looks like a Target Promo bey lmao.

best (appearance wise) imo

1. Wind knight
2. Wind Kerbeus
3. Xiphoid belial
4. prominence knight
5. Devil Xcalibur

it's just my opinion yaknow Smile
Aw man this random booster looks on point
Man, for the last random booster this is NOT going out with a bang.

I like Wind Knight, good looks, neat gimmicks, love the disk name, and WOOOOO NEW DRIVER FINALLY. The DB Apocalypse Demon Sword Xcalibur is also pretty cool.
Rest of the rb is eh, wind kerbeus is nice and they finally decided to paint a kerbeus core, devil xcalibur is solid too though is mainly saved by the purple color, a better blade or gear would've been nice. Prominence Knight has good layer parts but is dragged down a lot by the overuse of gold, lack of detail, and ugly green. And do I need to say anything about Belail 1?
Also High Wave not being a orange-yellow is disappointing, that would've been funny.
My initial thoughts on this Random Booster so far. This is by far the worst Random Booster we've had in recent times. A lot of it is just wrong, and it's a shame because the prize bey is beautiful.

Wind Knight .Mn.Bn-6

Like I said, it's beautiful, I love cyan as a colour and this is more vibrant than it's predecessor, it's great!

Wind looks like a very promising blade, round, fairly smooth and presumably decently heavy too. Combine that with any reasonably strong teethed core and I don't see this being bad at all. Switching between Upper and Down Force is a nice feature even if it is negligible most likely.

The Knight Core looks beautiful, and presumably has a springy gimmick which sounds like a Deep Chaos type of situation.

Moon looks like it could be another Tapered, not much to say other than it looking like a DB Polish disk.

6 armour again? Wouldn't 3 be more fitting?

Bounce, from what I understand is that it's just a lamer version of Nothing. It looks like a fusion of Just and Kick, mixed with Nothing's gimmick. What's the point? I assume Bounce is supposed to press down when Wind is switched to "Down Force" mode to increase balance, but it's likely negligible and worthless.

The rest of the brat pack

You already know that I have my issues with a Red Wind recolour since red is an insanely overused recolour colour, and I wanted a yellow Wind instead.

For the other blades, while purple is a lovely recolour for Devil, I don't want another Devil. I wish we had a purple Prominence instead. Speaking of Prominence, the gold doesn't look that good but it's different I guess. Black Xiphoid is nice, yet I don't care for it. For the other cores, the peppermint or prawn coloured Kerbeus looks nice, it would go well with Ultimate I reckon. Gold Knight is meh... and that gold should've been for Wind. Trolling us there TT. Black Xcalibur is okay, but again I surprisingly don't care for it to be honest.

Okay, the worst offender in this set is the black Belial 1 core. First of all, nobody wants another Belial 1 core. Secondly, this is nearly the same colour as the original Dynamite Belial core, only with less paint! What we should've gotten was a purple recolour of Belial at least, but I actually would've liked a purple Dragon core.

The disk we have is 2x Moon, Karma, Legacy and Xiphoid. Most of them are attack disks, and most aren't that good, so the disk selection is mostly boring.

The drivers we got are High Wave', which sounds kinda cool I guess, I like the plum colour for it. A gold Sword', no thank you. If we get a double of Bounce, then we only have one spot for an unknown driver left. Overall underwhelming.

Oh and despite having V2 remakes in every DB/BU RBV with unique prizes, we don't have Draciel V2 here... Way to break consistency. As a result we only have five pulls in this booster. What we instead got was a black Xcalibur recolour, a lamer version of Holy Knight Belial. Why not just make this a B-00, assuming this replaced a potential Draciel V2.

Overall

Overall this is the weakest RBV in recent times, it doesn't have the huge stock of competitive parts of RBV27, the reprints of needed parts of RBV28 (even though I didn't care for this booster), or Driger V2 of RBV29. This really has nothing going for it besides the prize and maybe a couple recolours. This really isn't letting the last RBV go out with a bang.
If Knight is spring loaded like chaos, we can probably assume it’ll have similiar stamina to Valkryie1, maybe not on the level of Dragon though. Or maybe the gimmick since it works differently than bound has horrible stamina. Wind literally just looks like Airknight, I don’t know if the blades are gonna be hollow on the bottom and sloped upwards again but if they are I don’t see much stamina coming from it. Moon looks interesting, sort of like xanthus, but with a expand looking shape on it. I doubt this’ll bring destroy’ back because of how low DB beys are in general but maybe this’ll have good LAD with hxt+’ cause the height? And Bounce looks just funny.
The random booster has some good blade+chip choices (aside from using belial1 again), though they could’ve done better with their disk choices. The drivers I can’t say because we don’t know yet.
Overall I guess it looks nice, but it doesn’t look insanely great or anything either.
Oof. Not a fan of the green on Prominence, and while the color of the Devil blade is nice, I'm sick of Belial I's layer. Is there even any functional difference between Devil and Dynamite, other than a potential slight weight variation?

I definitely agree with Jinbee about the red recolors though, I like red but there's been a LOT of it lately. TBH I'm surprised they didn't make the Wind Knight recolor yellow, as a throwback to Garuda.

At least it comes with a Kerbeus core, I guess...
(Aug. 11, 2022  7:47 PM)BladerGem Wrote: [ -> ]Oof. Not a fan of the green on Prominence, and while the color of the Devil blade is nice, I'm sick of Belial I's layer. Is there even any functional difference between Devil and Dynamite, other than a potential slight weight variation?

Devil does not have holes in it's layer.
Yikes the gold Knight and Belial Chips are like Hasbro level of unpainted.
(Aug. 11, 2022  4:50 PM)Diamond Blader Wrote: [ -> ]Aw man this random booster looks on point

Or no let's se the drivers before I vote
Wind Knight is gorgeous and I love how much effort they put into everything (disc, driver, gimmick on core). Truly a great choice.

Additionally, collecting all the parts for a Black Xcalibur is genius and I'm here for it.

However, it only having 5 Beyblades is lame. And another recolour of Devil/Belial1 that don't even match each other is 🙄🙄🙄🙄🙄🙄🙄🙄🙄. They could've given Devil F-Gear (Purple recolour) and made Belial1 core Purple and gold, but noooo. Instead, we get this.

The gold Promenience Knight and Red Kerbeus are OK. A yellow Wind (and blue Moon disc) would've been perfect, but I can't hate it too much. TT makes a lot of strange choices with their recolour choices; like, Kerbeus should've been black and on Ziphoid (so it could go on the recolour from Zest Achilles set) but instead we're now stuck with the strange black and purple forever and ever. A red dragon recolour could've gone on Wind as a throwback to Flare Dragon, too.
(Aug. 11, 2022  6:48 PM)TheRogueBlader Wrote: [ -> ]If Knight is spring loaded like chaos, we can probably assume it’ll have similiar stamina to Valkryie1, maybe not on the level of Dragon though. 
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Yesn't?
Valkyrie1 should have more stamina since the way it works is that is reduces the impact force and doesn't lose much energy on it, Draon would have less shock absorbtion and this would take more of it.
Have in mind that it is kinda like a Belial1 core compared to Savior, sure it would go up and down but not left or right so beysically a quirky Belial1 core. Valk1 has more stamina than Belial1.  (Speaking of which, technically Valk1 should have more stamina than Dragon since it is better than no spring and a shorter spring is closer to not spring but that's a debate for another time)
It's shock absorbtion has more to do with stabilization than KO/Burst res or stamina, which is debatable since it could decrease said characteristic. It can also not defend against smash attacks (remember, same as Belial1) and all right spin attack blades are kinda strong on that department so... yeah...
The "n't" part of the Yesn't comes from it not being released yet.
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My thoughts on the rb are:
Knight and DB apocalypse cool, but it is quite a lame rb tbh. They gave us a new driver and BU Lock disc in exchange for the rb impact itself I feel like.
Wind Knight seems awesome. Fun sounding gimmicks, new tip, fun new disc. Although I know they picked the 6 armor as it's the "stamina" armor from Cyclone Ragnaruk, wouldn't 3 or 9 fit better thematically? I feel like 9 fits very well aesthetically with the aerodynamic, streamlined look Knight goes for, and it's an armor from BU.

It's awesome we got a Xiphoid Xcalibur recolor as a lot of people had been asking for it. What I really didn't want was any of the other parts that came with Xiphoid/Xcalibur. 1 Armor/Xanthus/Sword' are all parts I am not going to use, and they really dilute the entire set. They had to do this to give the full recolor, but unfortunately Sword' just sucks. I can understand the case with the 1 armor since it deserves a few more releases before Burst ends, and even Xanthus as the new BU lock disc, but Sword' I can't find any sympathy for.

Prominence Knight is the worst one for me. Prominence, Legacy, and the 1 armor? Nothing against Legacy, it's just... they'll put in Legacy, but not the 9 armor? The recolor is terrible, I hate it.
Giving us Dynamite and the Belial 1 core again is also pretty disappointing. There are already so many dynamite re-releases, but few gear re-releases. They won't give us the F gear in the final RB, but will just give us another Dynamite? Who even wants the Belial 1 core at the end of BU? We could've gotten either Valkyries, a gold Phoenix, or a recolored Dragon, but we're stuck with a Belial 1 that isn't even a fun crazy recolor, with zero gimmicks.

It's also weird how they are doing the Kerbeus core again. Wasn't it literally the volume right before this one? Bahamut only comes in a RB as itself in the prize bey only, and in a stadium set. Kerbeus on the other hand was included in the prize bey and as a RB bey, and now has another appearance in a new RB? I don't want to complain too much, Kerbeus is a good core, I just wish Bahamut made more appearances and/or that they had chosen other BU beys to represent. Chain Kerbeus already got Chain and Fortress in the Zest set and core alone was included in two beys in the debut booster, but we get near nothing of Gatling.

The issue of this RB is that it's trying to juggle assembling TWO whole beys at ONCE with Wind Knight and the Xiphoid Xcalibur recolor. Every bey comes with both Wind Knight parts AND Xcalibur parts, which REALLY brings every bey down! If beys are only made up of five parts from layer assembly, disc, to tip, that's half of the bey that's not even focused on itself! 
I would've really wanted a High Xtend+ in red, to go with Achilles. That would've been sick, right? Been 10 ish months since Raphael released, would've been an excellent time to rerelease that part. Other requests would be a 9 armor thrown in there somewhere, and something from Gatling (No, Karma doesn't count!).

The only beys I'm really looking for would be Wind Knight, Wind Kerbeus for the blade/core and 4 armor with fun recolored parts throughout, and Xiphoid Belial solely for a fresh Xiphoid and the 10 armor, and ONLY if Xiphoid Belial has a good tip/Bounce (most likely).
(Aug. 12, 2022  3:04 PM)PinkSkulls Wrote: [ -> ]The issue of this RB is that it's trying to juggle assembling TWO whole beys at ONCE with Wind Knight and the Xiphoid Xcalibur recolor. Every bey comes with both Wind Knight parts AND Xcalibur parts, which REALLY brings every bey down! If beys are only made up of five parts from layer assembly, disc, to tip, that's half of the bey that's not even focused on itself! 
I think another issue is that there's only 5 beys in this RB, with one of them being the prize, and two of them being recolors (black Xiphoid Xcalibur and red Wind Knight). We definitely could've gotten more part variety if there was 6 or even 7 beys like most other RBs, but for some reason this one is really lackluster.

Counting through the previous 10 RBs (20-30), 20-24 all had 8 beys, 25-26 had 6, 27 had 7, 28 had 5, and 29 had 6. Out of those 10 alone, that's still an average of 6-7 beys.
I've personally never been a huge fan of Random Boosters, but I definitely think their switch away from the 1 in 8 pull chance out of 8 beys has affected things negatively.
Im excited for this one. It has a good bit of parts ive already worn down quite a bit since i got them. It will be nice to swap them out. Wind Knight looks awesome. Im hoping the driver doesn't hold it back too much. But thats an easy swap

What im looking forward to more than anything is the black Xiphoid recolor. Prime apocalypse was one of my favorite layers esthetically. And now ill get to have what is essentially the BU upgrade. That being said, i hope the last driver is high ultimate reboot '. Its my personal favorite rubber driver and id love to be able to use it with DB/BU without scraping.

All and all i cant wait to get this set in the mail.
Bit late, but here's the part images

Original Post has been updated with the part promos and their descriptions.
nice, I like it
Need more left spin cores and damnit
I have like 9 roar blades from rb’s nothing really much to customize around left spins
All right spins basically.
i'm kinda on the edge about Bounce, them main thing we can hope for is that it has a niche use, and also, the shape doesn't look too awful, but i can agree with originalzankye about the fact that it needed a Yielding type shape for the springloaded tip
Not sure how i feel about the Bounce Driver, it is basically if Just and Nothing/Absorb made a child. Knight Core i'm iffy about too, gimmick is a bit weird, hopefully it has good teeth though.
So we've finally got to see more of Wind Knight Mn.Bn-6 on top of the rest of RBV30.

The remaining drivers were a second Bounce (totally called that one), and... Destroy'. Okay while admittedly better than Accel', Fusion', Survive' etc., it is still a lame choice to be perfectly honest, it's not even an amazing recolour. Oh yeah and the second Bounce driver is on the red Wind pull, so two rare parts in one!

As for Knight, firstly let's discuss the BU core. Knight's lock can freely nudge side to side, acting like Deep Chaos as expected which is kind of a neat, very new gimmick for a BU core. However, that wasn't what threw me off, Knight, while having slightly above average teeth features FOUR BU locks on the core on each side. That's kinda ridiculous. I don't know the effectiveness of these stoppers, but four of them for a stamina type?

Wind looks a lot lighter than expected when seeing the video, the plastic parts are thinner and more hollow, but to be honest I don't mind. For one, DB blade's weight doesn't seem to matter when the shape is good, but I was also worried about having to deal with a round heavy circle, so thank goodness. Anyway the way the gimmick changes is pretty cool, I was thinking it would just be "remove piece and flip it around".

Moon, well not much to say here, it just seems like a DB version of Polish and my thoughts haven't changed here. From the test battle, which are admittedly unreliable, Moon seems to be good at recovering Bounce's balance, and slide for a long time, so that's good.

Bounce is basically what we thought it was, Nothing with a Just tip. It performs as expected in terms of it's balance, but Moon's recovery surprised me, and I doubt it was the driver's ring doing that, since it doesn't reach low enough.

Overall... besides the cool prize Bey, I don't like this RBV, it's just so mediocre. It's a poor way to potentially end the Burst's line of RBV in my humble opinion. The selection is really boring for the most part, and the driver selection is not interesting for me, minus High Wave' in that colour. The layer choices are okay at best, but aren't that appealing or special. I'll probably give this a pass besides the prize bey itself.
(Aug. 26, 2022  2:00 PM)DeltaZakuro Wrote: [ -> ]Not sure how i feel about the Bounce Driver, it is basically if Just and Nothing/Absorb made a child. Knight Core i'm iffy about too, gimmick is a bit weird, hopefully it has good teeth though.

The Knight core feels like an enigma to me, like... surely if it has good teeth, then they wouldn't have given it four BU locks on each side, right? Even if the teeth aren't good, four BU locks seems like a lot, especially considering this is a stamina type with a very round design.

I'm also a little apprehensive about the "Deep Chaos" gimmick. I feel like it could cause issues with the burst lock system, similar to what certain chips with staggered/asymmetrical teeth suffered from (GT Ashura and GT Fafnir come to mind).
Giving my brief thoughts on this:
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Wind is cool, the way to change the mode caught me off guard. Might not have the intended effect but cool nonetheless.
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Knight got me in the clickbait. It is literally the reverse of Deep Chaos' gimmick: The blade goes upwards when hit, not downwards.
Why is that so important? It isn't. However, it does make me unable to see any use for it other than against upper attackers at same spin (yes spin matchups change how upper attacks work just as much as any other attack) which, if Ultimate counts, only 1 blade is part of that group.
The amount of BU locks were a surprise, but since they are essentially extra teeth, I don't think it will pose much of a threat. Besides, not like beys burst anymore anyways.
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Moon is more Polish than Expand than I expected, which makes me more confident for DB Jerk. It may or may not be good, I'm no meta expert, but it does look kinda nice.
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Bounce, or as I like to call it: "JustNothing", looks like can be destabilized way too easy and the ring around it suffers from Just Syndrome (does not make contact, or at least doesn't look like it). Honestly I'm just mad they didn't call it JustNothing, fusions are a thing now and yet they haven't made anything besides BearingDrift.
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6 is a bad pick imo, 9 is way better for the stock. 9 is aerodynamic-ish and even debuted on Valkyrie, which is Knight's inspiration. It is also better so there's that
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The other combos are alright, and the red/gold recolor isn't that bad tbh.
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