Apr. 02, 2022 3:50 AM
I'm making a community testing thread to get some feedback, and ideally some corroboration among community members about a topic I haven't seen brought up once at all yet.
As many of us all realize by now, DB Beys tend to have multiple parts with "stamps" or mold group codes on them. Up until this point there has been little to point us to significant differences based on group codes. Normally we tend to see differences, if any, based on re-releases of parts being slightly altered (usually because they're not just purely aesthetic recolours).
Vanish Blade seems to buck this trend. It appears as if the Vanishes with the group code A4 tend to perform best compared to A1 and A3. I have yet to try A3, so I can't be sure about how A4 compares, but it is fair to say A4 is preferred over the first two.
The accompanying BeyBase article can be found here. This was not initially found by me alone, but actually Kei and I together when experimenting for a completely different piece. One of his Vanish Blades was managing to just feel "better" and win more frequently in a matchup we were testing. It was an A4.
The A4 Vanish Blade seems to have marginally better opposite spin and same-spin capabilities, and ever so slightly seems to precess later on than certain A1 and A2s. In one case I have a particularly "bad" A1 that tends to perform noticeably worse than the other A1s and A2s. It is possible there are particularly good A1/2/3s that also perform at an A4 level.
Here are some tests, to give you an idea of what I'm talking about. Full tests can be found on the BeyBase article, as this post is mostly meant to start discussion and see if others in the community who have a deep enough pool of varying Vanish Blades can also observe a similar phenomenon.
Floor and ceiling are to accommodate differing judge techniques or perceptions. Floor is a very stringent and draw-heavy perspective where winners are only called when it is incredibly clear, ceilings are less so and rely on replays heavily to determine a victor.
Vanish (A4, Blue) Longinus Over (1 Star) Bearing-3 vs. Devil Valkyrie Over (1 Star) Bearing-3
Floor:
Vanish (A1) Longinus Over (1 Star) Bearing-3 vs. Devil Valkyrie Over (1 Star) Bearing-3
Floor:
Same spin results:
Vanish (A4, Red) Longinus Over (1 Star) Bearing-3 vs. Vanish (A2, Red) Longinus Over (1 Star) Bearing-3
As many of us all realize by now, DB Beys tend to have multiple parts with "stamps" or mold group codes on them. Up until this point there has been little to point us to significant differences based on group codes. Normally we tend to see differences, if any, based on re-releases of parts being slightly altered (usually because they're not just purely aesthetic recolours).
Vanish Blade seems to buck this trend. It appears as if the Vanishes with the group code A4 tend to perform best compared to A1 and A3. I have yet to try A3, so I can't be sure about how A4 compares, but it is fair to say A4 is preferred over the first two.
The accompanying BeyBase article can be found here. This was not initially found by me alone, but actually Kei and I together when experimenting for a completely different piece. One of his Vanish Blades was managing to just feel "better" and win more frequently in a matchup we were testing. It was an A4.
The A4 Vanish Blade seems to have marginally better opposite spin and same-spin capabilities, and ever so slightly seems to precess later on than certain A1 and A2s. In one case I have a particularly "bad" A1 that tends to perform noticeably worse than the other A1s and A2s. It is possible there are particularly good A1/2/3s that also perform at an A4 level.
Here are some tests, to give you an idea of what I'm talking about. Full tests can be found on the BeyBase article, as this post is mostly meant to start discussion and see if others in the community who have a deep enough pool of varying Vanish Blades can also observe a similar phenomenon.
Floor and ceiling are to accommodate differing judge techniques or perceptions. Floor is a very stringent and draw-heavy perspective where winners are only called when it is incredibly clear, ceilings are less so and rely on replays heavily to determine a victor.
Vanish (A4, Blue) Longinus Over (1 Star) Bearing-3 vs. Devil Valkyrie Over (1 Star) Bearing-3
Floor:
- VLN.Ov.Br-3: 1 win (1 OS)
- DvVL.Ov.Br-3: 0 wins
- 9 Draws
- VLN.Ov.Br-3: 3 wins (3 OS)
- DvVL.Ov.Br-3: 1 win (1 OS)
- 6 Draws
Vanish (A1) Longinus Over (1 Star) Bearing-3 vs. Devil Valkyrie Over (1 Star) Bearing-3
Floor:
- VLN.Ov.Br-3: 1 win (1 OS)
- DvVL.Ov.Br-3: 1 win (1 OS)
- 8 Draws
- VLN.Ov.Br-3: 2 wins (2 OS)
- DvVL.Ov.Br-3: 1 win (1 OS)
- 7 Draws
Same spin results:
Vanish (A4, Red) Longinus Over (1 Star) Bearing-3 vs. Vanish (A2, Red) Longinus Over (1 Star) Bearing-3
- VLN.Ov.Br-3 (A4): 8 wins (8 OS)
- VLN.Ov.Br-3 (A2): 2 wins (2 OS)
- Vanish (A4) Win Percentage: 80%