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Hello everyone, 

So I started blading near the end of 2016/beggining of 2017 and I really want to get into the classic format to experience the older days of beys. Im looking to get into Burst Classic, and im attending a tournament on the 6th of this week however I only have about 2-5 beys that are allowed, here are the stocks
Raging Roktavor gravity revolve (my first bey 😁) revolve freespinning ring is off, so the driver is illegal

Jumbo Jormuntor infinity cycle, I’ve used the layer on TT drivers when I first got into beyblade cause im a noob so layers illegal, and I lost the disc so it’s basically just cycle 

Wild Wyvron recolor layer 
Minoboros recolor
Xeno Xcaliber (TT) layer 

Fengriff Boost jaggy (hasbro) u used the layer with tt discs so no layer

I’ve also got the knuckle disc from a hypersphere bey 

Single layer Xcaliber (hasbro) with vertical I think, and xtreme hasbro


I’ll list the part I have that are actually legal just to summarize
Layers
Raging Roktavor
Xeno Xcaliber
Wild Wyvron
Mad Minoboros
Gargoyle (I think it’s legal, cause the rules say turbo exclusives are allowed) 
Sphinx (turbo exclusive) 
Xcaliber single layer gold recolor (hasbro) 

Discs
Gravity
Knuckle
Boost
Vertical

Could you guys give me some tips on how to get started and what I should buy? I’m not looking for anything to expensive, I would like some pure stamina type parts as well as some mixed attack and defense parts.
The good thing with Classic is that there's a lot of parts that are viable enough to see tournament play. Some people will argue the minutia about some of them, but still. I'll give you a good list of things I believe will work and a short description of why, and split them into categories.

Attack Layers:
TT Amaterios- Passable attack power, with more burst resistance than many alternatives.
TT Minoboros- Solid Attack, with more Stamina than most other Attack options.
Hasbro Roktavor- Powerful strikes even when stationary, but is a bit high-risk. Not suggested for mobile uses.
TT Spriggan/Hasbro Spryzen- Attacks can obliterate basically anything no matter what it's on... if it doesn't burst first. The ultimate glass cannon.
TT Valkyrie- The OG of Burst Attack, capable of working both mobile and stationary. Bring multiples if you're going to use this, it wears out really fast.
TT Xcalibur/Hasbro Xcalius- Like Spriggan, but less bursty and more consistent. Can burst opponents as long as it's still spinning, should be mobile Attack though.
TT Inferno Ifrit/Hasbro Ifritor I2- Good 3-pointed aggressive shape gives it enough power to be viable, but be wary: this design has been known to break.
TT Obelisk Odin/Hasbro Odax O2- Decently easy to come across Attack layer, but really needs speed to be effective.
TT Victory Valkyrie/Hasbro Valtryek V2- A staple Attack layer that hits hard and consistently.
TT Xeno Xcalibur/Hasbro Xcalius X2- A lighter hitting Xcalibur, but with added burst resistance and survivability.

Defense and Stamina Layers:
TT Deathscyther- High Stamina, decent defendability, but wears out rather quickly and can be bursty. Works well for Stamina, can work as a Staller.
Hasbro Unicrest- Powerful Stamina from the Hasbro side of the coin, and more defendable than some other Stamina options.
Hasbro Yegdrion- Better slopes on this release gives it the chance to keep going without a severe burst risk of its counterpart, moderately hardy.
TT Dark Deathscyther- Once banned for its strength, it has a mix of destabilization potential, strong burst resistance, and defense... though it can still be outspun and isn't invincible.
Hasbro Yegdrion Y2 and equivalents- Stronger slopes give this the potential to shine, with strong Stamina all around.
TT Zillion Zeus- Powerful Stamina and an aggressive shape actually gives this a chance to shine the most on Attack/Stamina hybrids, though its burst resistance isn't impressive without a ' driver.
TT/Hasbro Kerbeus- Decent Stamina, small size and frame. Decently hardy without giving up too much Stamina.
TT Wyvern- More defendable than it looks, small sloped frame is rather effective at warding off blows.
TT Baldur- Despite its aggressive 5-sided shape this thing is actually rather defensive, though it lacks in Stamina.
Hasbro Doomscizor D2- Lacks the destabilization of the TT counterpart, is generally a little more defensive due to the reduction of Stamina power.
TT Gigant Gaia/Hasbro Gainon G2 and equivalents- Solid anti-attack layer that has proven itself to be hardy time and time again, and occasionally tears attackers apart like a Pokemon facing a Rocky Helmet.
Hasbro's Jormuntor J2- A well rounded shape gives it tone of Defense, but my testing seems to be showing a lack of Stamina. Despite this it's nearly unburstable on the right combo, and since it was once banned is still fairly popular.
TT Kaiser Kerbeus/Hasbro Kerbeus K2- Amazingly good defenses, but really hates leaning over where its shape doesn't work nearly as well.
Hasbro Orpheus O2- Its shape looks unbalanced, but don't let that fool you: this thing is incredibly defensive and can beat even some Stamina types at their own game.
Hasbro's Unicrest U2- A bit aggressively shaped, but it can be used for Defense in a pinch and has solid burst resistance on top of it.
TT Dranzer F/Hasbro Dranzer F and equivalents- Decently defendable shape with a bit more aggression than other defensive parts.
TT Driger S/Hasbro Driger S and equivalents- Slight bit of an anti-attack use, but with solid Stamina to it as well.
TT Wolborg/Hasbro Force Wolborg and equivalents- Incredibly tanky despite the gaps, overall a very hardy layer.

Other Layers:
TT Neptune- Good Stamina, but doesn't favor early contact well. Works really well as a staller.
TT Odin- Similar to Neptune, but a little more defendable at the cost of being slightly burstier in my experience. Works as a good staller, occasionally stationary Stamina.
TT Acid Anubis/Hasbro Anubion A2 and equivalents- Round shape and balanced shape excels at both Defense and Stamina, makes Acid Anubis the single most reliable stock combo from the era.
TT Nova Neptune/Hasbro Nepstrius N2 and equivalents- Decent anti-attack shape, but I haven't quite figured out yet what it's best on.
TT Quad Quetzalcoatl/Hasbro Quetziko Q2 and equivalents- Powerful anti-attack shape, can hit back against other types somewhat as well. Terrible Stamina, but has the means to win before then against many things already.
Hasbro Spryzen S2- A true Balance Type layer, with an actual mix of Attack, Defense, and Stamina. You could realistically use it for any of them.
TT Dragoon S/TT Dragoon F/Hasbro Dragoon S/Hasbro Dragoon F and equivalents- The only left-spin layers in the game, giving them some use on Bearing, Drift, Absorb-S, e.t.c., but they're not amazingly consistent and make for terrible equalizers. High risk, but undefeatable should they manage on hanging on for long enough to enter the LAD game.

Attack Drivers:
Xtreme/Xtreme'/Metal Xtreme/Quick'/Jolt/Jolt'/Jolt-S/Hunter-S- Wide rubber flats are just as good as they've ever been, filling in the top spots frequently.
Ultimate Reboot/Ultimate Reboot'- Despite appearances Ultimate Reboot is still plenty viable, and aids immensely in terms of longevity against other Attack types.
Variable/Variable'/Evolution/Evolution'/Evolutional-SP- When worn down properly these drivers have quite a wide window where they can function similar to other rubber flats, but usually with additional Stamina.

Stamina and Defense Drivers:
Hasbro Cycle- TT's Cycle doesn't tend to work very well, but the Hasbro versions tends to be more stable and can work as a fine Stamina driver.
Defense- A long term staple of Classic Stamina and Defense used all the way back in the days of yore, and still remains a prime choice for any Stamina combo.
Liner/Liner'/Liner-S- This unusual driver may not seem like much, and was often overlooked in the past, but its single wheeled design turns out to make a solid destabilizer against Revolve and is occasionally seen as a means to counter it.
Orbit/Orbit Metal- With Atomic banned in Classic Orbit takes center stage instead, with its usual strong spring lock and powerful stamina, and Orbit MEtal is quite similar to the original.
TT Revolve- Another long-term staple of the format, its same-spin stability is well known, though the Hasbro version tends to be less powerful.
Yielding/Friction- Both of these are rather similar to one another, with their POM construction and slippery grip. This gives both of them this unusual trait of being easier to knock around, but in turn that extra horizontal momentum reduces the layer's impact and improves burst resistance. There's not many alternatives for getting extra burst resistance on a Stamina-focused driver.
Absorb/Absorb-S- Absorb is occasionally seen in Classic as a pseudo-Revolve, as with such low weights it's a lot more calm. Absorb-S in particular is what many would consider the "Hasbro Revolve", and the general go-to for stationary Hasbro Stamina. These are also seen occasionally on Dragoon combos to maximize same-spin Stamina without giving up too much LAD, it's not like right spin usually runs high LAD drivers here.
Eternal/Eternal-S- Another decent Stamina option, akin to Revolve/Absorb-S.
Never- If you have a Never mold that can remain stationary well it has quite strong Stamina to it, which gives it the occasional appearance.

Staller Drivers:
Accel- With Accel' and Metal Accel being banned, Accel serves as a baseline staller option, though Hasbro's Accel is slower than the TT equivalent.
Zephyr- TT's Zephyr is basically an Accel with slightly more Stamina, making it prime material for stalling (though once again Zephyr' is banned). Hasbro's Zephyr is wider and faster, and might work as an anti-staller type tip instead.
Jaggy/Jaggy'/Jaggy-S- Though not as good as Accel and Zephyr, Jaggy can work in a pinch and as far as I'm aware Jaggy' isn't banned either. It will cost you a little in Stamina though.
Reboot/Reboot'- Though Ultimate Reboot is seen on pure Attack, its lesser cousin tends to work better focusing like it was a staller instead, though Ultimate Reboot may still be better overall.

Other Drivers:
Trans/Trans'- Trans excels in flexibility, and may allow you to use a bey as either a staller or a stationary bey. It's among the few staller capable drivers with a legal ' version with a backup plan to boot, and also sees some use on aggressive layers that can work both when moving and immobile to add more options to them.
Hunter/Hunter'- Though not as well suited for pure Attack due to its slower speeds, its high grip and slower speeds can give it some use as a Balance type driver capable of both withstanding opponents and striking back hard.
Unite/Unite'/Merge/Merge'- If unworn, these drivers can all work well as a pseudo-Xtreme off of an angled launch, one that rarely sits still until the end of the match. If worn down these can act as KO Defense tips instead, using the rubber as brakes and occasionally making a counterattack. Plenty of space in-between as well.
Octa- Octa's most known use in Classic is on the Hasbro Roktavor layer as a stationary Attacker, simply blasting opponents away with raw weight and power. This is rather risky, and it's rarely used on Stamina types because of the sheer low burst resistance all this weight has, but it can be used if you're down for the risk.
Drift/Metal Drift- Only ever seen on Dragoon combos, in an attempt to maximize LAD.
Wave/Wave'- Though lacking in the same-spin Stamina of most of the drivers seen here, it can be used much like Destroy would in other formats to provide fair Stamina with a bit of Defense in a pinch, or if you really desire a ' lock.

Disks:
Heavy- Heavy fits its name in Classic, as one of the three heaviest disk options. It's smaller frame that hugs the bottom of the layer gives it a slight boost to burst resistance compared to Gravity, at the cost of a marginal amount of Stamina.
Gravity- Gravity is similar in weight to Heavy, but with a little more OWD. The difference isn't huge however, and Gravity and Heavy are usually rather interchangeable.
Knuckle- A more midweight disk with a well-rounded balance of abilities.
Spread- Spread is similar to Knuckle, though ever so slightly heavier and thus a little more powerful at the cost of burst resistance.
Yell- Despite appearing to be centrally weighted, its distribution is actually decently well spread out and is perhaps a little tankier than other heavy disks.
Ring- A solid Stamina option if you don't think you can handle the sheer weight of Heavy/Gravity.
Bumper- A Rare Bey Get disk, but with decent weight to it. Makes a decent all-around heavy option.
Armed- Despite the lower weight, most of its weight is near the edge and that helps make it one of the best burst resistance focused disks available.
Down- Despite its middling weight, its low center of gravity makes it stronger than it appears and can add stability to both Stamina and Attack combos.
Polish- Despite being a Magnum-Core disk, this thing is unusually heavy and smooth and has plenty of Stamina uses in that.

There's some other disks that have some uses as well (Quarter's highest weight can be used, but its shakiness makes it probably best suited for aggressive anti-attack instead of other types, Infinite can be used as well as a heavy Stamina disk but is a bit weaker than Ring overall, and Magnum is basically a burst resistant three-sided Attack disk you see occasionally), but by and large these are the disks you're going to want to use the most.

I haven't really placed the Hasbro remakes anywhere yet, it's a relatively recent change and I haven't yet adapted to their inclusion fully yet, though I know them well enough to at least understand where they'd likely fit.

Of course you don't need all of these parts either, and this list isn't exhaustive either (there's a lot of things that can be used in Classic, these are just the better options), but keep in mind you'll want at least a really good Attack option plus a more defensive/anti-attack/staller focused bey and a more stamina focused bey. Gargoyle can probably fill the role as a defense or stamina bey if its slopes are any good (one of mine is fine, the other is bad), and Xcalius can be your attacker as well. The issue is looking at your parts, it's a bit hard to find the second defense/stamina/anti-attacker here, as everyhting else I'm seeing is either not fit for that role or just sucks.

To that end, I'd suggest getting a stock Acid Anubis if you can. It's probably the single strongest stock combo for the Dual Layer generation and will serve you well there with minimal customization (like, at most put Gravity on it?), and helps fill in this hole of another defensive/stamina focused bey to help cover what your Gargoyle can't. Beyond that, Dark Deathscyther has been long sought after for being strong enough to be banned for a while if you can find a TT version of that. For anything else, I'd suggest taking a look at the winning combos thread and trying to find Classic tournaments there, see what everyone else is running to get more ideas on what parts seem to be used the most.
Thanks for all the tips MagikHorse I’ll definitely take them into account 👍
Heheh, hopefully I didn't drown you in all that text.
(Nov. 01, 2021  10:45 PM)MagikHorse Wrote: [ -> ]Heheh, hopefully I didn't drown you in all that text.

No worries, the more information the better is how I view it. Thanks again!
(Nov. 01, 2021  4:48 PM)TheRogueBlader Wrote: [ -> ]Hello everyone, 

So I started blading near the end of 2016/beggining of 2017 and I really want to get into the classic format to experience the older days of beys. Im looking to get into Burst Classic, and im attending a tournament on the 6th of this week however I only have about 2-5 beys that are allowed, here are the stocks
Raging Roktavor gravity revolve (my first bey 😁) revolve freespinning ring is off, so the driver is illegal

Jumbo Jormuntor infinity cycle, I’ve used the layer on TT drivers when I first got into beyblade cause im a noob so layers illegal, and I lost the disc so it’s basically just cycle 

Wild Wyvron recolor layer 
Minoboros recolor
Xeno Xcaliber (TT) layer 

Fengriff Boost jaggy (hasbro) u used the layer with tt discs so no layer

I’ve also got the knuckle disc from a hypersphere bey 

Single layer Xcaliber (hasbro) with vertical I think, and xtreme hasbro


I’ll list the part I have that are actually legal just to summarize
Layers
Raging Roktavor
Xeno Xcaliber
Wild Wyvron
Mad Minoboros
Gargoyle (I think it’s legal, cause the rules say turbo exclusives are allowed) 
Sphinx (turbo exclusive) 
Xcaliber single layer gold recolor (hasbro) 

Discs
Gravity
Knuckle
Boost
Vertical

Could you guys give me some tips on how to get started and what I should buy? I’m not looking for anything to expensive, I would like some pure stamina type parts as well as some mixed attack and defense parts.

Gargoyle isn't the worst defense layer and it's balanced enough for stamina, and gravity would be a good disc.
(Nov. 02, 2021  1:32 AM)SeaBASS90 Wrote: [ -> ]
(Nov. 01, 2021  4:48 PM)TheRogueBlader Wrote: [ -> ]Hello everyone, 

So I started blading near the end of 2016/beggining of 2017 and I really want to get into the classic format to experience the older days of beys. Im looking to get into Burst Classic, and im attending a tournament on the 6th of this week however I only have about 2-5 beys that are allowed, here are the stocks
Raging Roktavor gravity revolve (my first bey 😁) revolve freespinning ring is off, so the driver is illegal

Jumbo Jormuntor infinity cycle, I’ve used the layer on TT drivers when I first got into beyblade cause im a noob so layers illegal, and I lost the disc so it’s basically just cycle 

Wild Wyvron recolor layer 
Minoboros recolor
Xeno Xcaliber (TT) layer 

Fengriff Boost jaggy (hasbro) u used the layer with tt discs so no layer

I’ve also got the knuckle disc from a hypersphere bey 

Single layer Xcaliber (hasbro) with vertical I think, and xtreme hasbro


I’ll list the part I have that are actually legal just to summarize
Layers
Raging Roktavor
Xeno Xcaliber
Wild Wyvron
Mad Minoboros
Gargoyle (I think it’s legal, cause the rules say turbo exclusives are allowed) 
Sphinx (turbo exclusive) 
Xcaliber single layer gold recolor (hasbro) 

Discs
Gravity
Knuckle
Boost
Vertical

Could you guys give me some tips on how to get started and what I should buy? I’m not looking for anything to expensive, I would like some pure stamina type parts as well as some mixed attack and defense parts.

Gargoyle isn't the worst defense layer and it's balanced enough for stamina, and gravity would be a good disc.
Yeah my eternal-s is actually worn down quite a bit, but it’s still legal. So I’ve got my Gargoyle Gravity Eternal-S as a balance type-ish bey, but it’s mainly mobile stamina. I can also switch to Slingschock mode against attack types to dodge/anti-attack.
wait are you looking for what to bring to your tournament
(Nov. 03, 2021  3:19 PM)GodzillaFan101 Wrote: [ -> ]wait are you looking for what to bring to your tournament
Yeah, I am. The classic tournament that was going to happen this weekend got cancelled, so I guess I’ll just have to wait till the next one. But I generally like to test combos for formats, even if they’re not in the near future. Like I have a standard tournament in less than 2 weeks but I’ve been completely obsessed with testing classic stuff. I go on like different testing phases. Sometimes I’m obsessed with testing standard, sometimes limited, sometimes classic, sometimes BGT (hoping it’ll come to life). I do test all 4 generally though.
I wish there was a tournament near me but there are nowhere near me in the us
(Nov. 04, 2021  1:59 PM)GodzillaFan101 Wrote: [ -> ]I wish there was a tournament near me but there are nowhere near me in the us

What does that have to do with anything about this thread. You've been saying this incessantly and if you don't have a tournament near you, don't keep complaining and do something about it instead of whining, like becoming an organiser.
(Nov. 01, 2021  10:36 PM)MagikHorse Wrote: [ -> ]The good thing with Classic is that there's a lot of parts that are viable enough to see tournament play. Some people will argue the minutia about some of them, but still. I'll give you a good list of things I believe will work and a short description of why, and split them into categories.

Attack Layers:
TT Amaterios- Passable attack power, with more burst resistance than many alternatives.
TT Minoboros- Solid Attack, with more Stamina than most other Attack options.
Hasbro Roktavor- Powerful strikes even when stationary, but is a bit high-risk. Not suggested for mobile uses.
TT Spriggan/Hasbro Spryzen- Attacks can obliterate basically anything no matter what it's on... if it doesn't burst first. The ultimate glass cannon.
TT Valkyrie- The OG of Burst Attack, capable of working both mobile and stationary. Bring multiples if you're going to use this, it wears out really fast.
TT Xcalibur/Hasbro Xcalius- Like Spriggan, but less bursty and more consistent. Can burst opponents as long as it's still spinning, should be mobile Attack though.
TT Inferno Ifrit/Hasbro Ifritor I2- Good 3-pointed aggressive shape gives it enough power to be viable, but be wary: this design has been known to break.
TT Obelisk Odin/Hasbro Odax O2- Decently easy to come across Attack layer, but really needs speed to be effective.
TT Victory Valkyrie/Hasbro Valtryek V2- A staple Attack layer that hits hard and consistently.
TT Xeno Xcalibur/Hasbro Xcalius X2- A lighter hitting Xcalibur, but with added burst resistance and survivability.

Defense and Stamina Layers:
TT Deathscyther- High Stamina, decent defendability, but wears out rather quickly and can be bursty. Works well for Stamina, can work as a Staller.
Hasbro Unicrest- Powerful Stamina from the Hasbro side of the coin, and more defendable than some other Stamina options.
Hasbro Yegdrion- Better slopes on this release gives it the chance to keep going without a severe burst risk of its counterpart, moderately hardy.
TT Dark Deathscyther- Once banned for its strength, it has a mix of destabilization potential, strong burst resistance, and defense... though it can still be outspun and isn't invincible.
Hasbro Yegdrion Y2 and equivalents- Stronger slopes give this the potential to shine, with strong Stamina all around.
TT Zillion Zeus- Powerful Stamina and an aggressive shape actually gives this a chance to shine the most on Attack/Stamina hybrids, though its burst resistance isn't impressive without a ' driver.
TT/Hasbro Kerbeus- Decent Stamina, small size and frame. Decently hardy without giving up too much Stamina.
TT Wyvern- More defendable than it looks, small sloped frame is rather effective at warding off blows.
TT Baldur- Despite its aggressive 5-sided shape this thing is actually rather defensive, though it lacks in Stamina.
Hasbro Doomscizor D2- Lacks the destabilization of the TT counterpart, is generally a little more defensive due to the reduction of Stamina power.
TT Gigant Gaia/Hasbro Gainon G2 and equivalents- Solid anti-attack layer that has proven itself to be hardy time and time again, and occasionally tears attackers apart like a Pokemon facing a Rocky Helmet.
Hasbro's Jormuntor J2- A well rounded shape gives it tone of Defense, but my testing seems to be showing a lack of Stamina. Despite this it's nearly unburstable on the right combo, and since it was once banned is still fairly popular.
TT Kaiser Kerbeus/Hasbro Kerbeus K2- Amazingly good defenses, but really hates leaning over where its shape doesn't work nearly as well.
Hasbro Orpheus O2- Its shape looks unbalanced, but don't let that fool you: this thing is incredibly defensive and can beat even some Stamina types at their own game.
Hasbro's Unicrest U2- A bit aggressively shaped, but it can be used for Defense in a pinch and has solid burst resistance on top of it.
TT Dranzer F/Hasbro Dranzer F and equivalents- Decently defendable shape with a bit more aggression than other defensive parts.
TT Driger S/Hasbro Driger S and equivalents- Slight bit of an anti-attack use, but with solid Stamina to it as well.
TT Wolborg/Hasbro Force Wolborg and equivalents- Incredibly tanky despite the gaps, overall a very hardy layer.

Other Layers:
TT Neptune- Good Stamina, but doesn't favor early contact well. Works really well as a staller.
TT Odin- Similar to Neptune, but a little more defendable at the cost of being slightly burstier in my experience. Works as a good staller, occasionally stationary Stamina.
TT Acid Anubis/Hasbro Anubion A2 and equivalents- Round shape and balanced shape excels at both Defense and Stamina, makes Acid Anubis the single most reliable stock combo from the era.
TT Nova Neptune/Hasbro Nepstrius N2 and equivalents- Decent anti-attack shape, but I haven't quite figured out yet what it's best on.
TT Quad Quetzalcoatl/Hasbro Quetziko Q2 and equivalents- Powerful anti-attack shape, can hit back against other types somewhat as well. Terrible Stamina, but has the means to win before then against many things already.
Hasbro Spryzen S2- A true Balance Type layer, with an actual mix of Attack, Defense, and Stamina. You could realistically use it for any of them.
TT Dragoon S/TT Dragoon F/Hasbro Dragoon S/Hasbro Dragoon F and equivalents- The only left-spin layers in the game, giving them some use on Bearing, Drift, Absorb-S, e.t.c., but they're not amazingly consistent and make for terrible equalizers. High risk, but undefeatable should they manage on hanging on for long enough to enter the LAD game.

Attack Drivers:
Xtreme/Xtreme'/Metal Xtreme/Quick'/Jolt/Jolt'/Jolt-S/Hunter-S- Wide rubber flats are just as good as they've ever been, filling in the top spots frequently.
Ultimate Reboot/Ultimate Reboot'- Despite appearances Ultimate Reboot is still plenty viable, and aids immensely in terms of longevity against other Attack types.
Variable/Variable'/Evolution/Evolution'/Evolutional-SP- When worn down properly these drivers have quite a wide window where they can function similar to other rubber flats, but usually with additional Stamina.

Stamina and Defense Drivers:
Hasbro Cycle- TT's Cycle doesn't tend to work very well, but the Hasbro versions tends to be more stable and can work as a fine Stamina driver.
Defense- A long term staple of Classic Stamina and Defense used all the way back in the days of yore, and still remains a prime choice for any Stamina combo.
Liner/Liner'/Liner-S- This unusual driver may not seem like much, and was often overlooked in the past, but its single wheeled design turns out to make a solid destabilizer against Revolve and is occasionally seen as a means to counter it.
Orbit/Orbit Metal- With Atomic banned in Classic Orbit takes center stage instead, with its usual strong spring lock and powerful stamina, and Orbit MEtal is quite similar to the original.
TT Revolve- Another long-term staple of the format, its same-spin stability is well known, though the Hasbro version tends to be less powerful.
Yielding/Friction- Both of these are rather similar to one another, with their POM construction and slippery grip. This gives both of them this unusual trait of being easier to knock around, but in turn that extra horizontal momentum reduces the layer's impact and improves burst resistance. There's not many alternatives for getting extra burst resistance on a Stamina-focused driver.
Absorb/Absorb-S- Absorb is occasionally seen in Classic as a pseudo-Revolve, as with such low weights it's a lot more calm. Absorb-S in particular is what many would consider the "Hasbro Revolve", and the general go-to for stationary Hasbro Stamina. These are also seen occasionally on Dragoon combos to maximize same-spin Stamina without giving up too much LAD, it's not like right spin usually runs high LAD drivers here.
Eternal/Eternal-S- Another decent Stamina option, akin to Revolve/Absorb-S.
Never- If you have a Never mold that can remain stationary well it has quite strong Stamina to it, which gives it the occasional appearance.

Staller Drivers:
Accel- With Accel' and Metal Accel being banned, Accel serves as a baseline staller option, though Hasbro's Accel is slower than the TT equivalent.
Zephyr- TT's Zephyr is basically an Accel with slightly more Stamina, making it prime material for stalling (though once again Zephyr' is banned). Hasbro's Zephyr is wider and faster, and might work as an anti-staller type tip instead.
Jaggy/Jaggy'/Jaggy-S- Though not as good as Accel and Zephyr, Jaggy can work in a pinch and as far as I'm aware Jaggy' isn't banned either. It will cost you a little in Stamina though.
Reboot/Reboot'- Though Ultimate Reboot is seen on pure Attack, its lesser cousin tends to work better focusing like it was a staller instead, though Ultimate Reboot may still be better overall.

Other Drivers:
Trans/Trans'- Trans excels in flexibility, and may allow you to use a bey as either a staller or a stationary bey. It's among the few staller capable drivers with a legal ' version with a backup plan to boot, and also sees some use on aggressive layers that can work both when moving and immobile to add more options to them.
Hunter/Hunter'- Though not as well suited for pure Attack due to its slower speeds, its high grip and slower speeds can give it some use as a Balance type driver capable of both withstanding opponents and striking back hard.
Unite/Unite'/Merge/Merge'- If unworn, these drivers can all work well as a pseudo-Xtreme off of an angled launch, one that rarely sits still until the end of the match. If worn down these can act as KO Defense tips instead, using the rubber as brakes and occasionally making a counterattack. Plenty of space in-between as well.
Octa- Octa's most known use in Classic is on the Hasbro Roktavor layer as a stationary Attacker, simply blasting opponents away with raw weight and power. This is rather risky, and it's rarely used on Stamina types because of the sheer low burst resistance all this weight has, but it can be used if you're down for the risk.
Drift/Metal Drift- Only ever seen on Dragoon combos, in an attempt to maximize LAD.
Wave/Wave'- Though lacking in the same-spin Stamina of most of the drivers seen here, it can be used much like Destroy would in other formats to provide fair Stamina with a bit of Defense in a pinch, or if you really desire a ' lock.

Disks:
Heavy- Heavy fits its name in Classic, as one of the three heaviest disk options. It's smaller frame that hugs the bottom of the layer gives it a slight boost to burst resistance compared to Gravity, at the cost of a marginal amount of Stamina.
Gravity- Gravity is similar in weight to Heavy, but with a little more OWD. The difference isn't huge however, and Gravity and Heavy are usually rather interchangeable.
Knuckle- A more midweight disk with a well-rounded balance of abilities.
Spread- Spread is similar to Knuckle, though ever so slightly heavier and thus a little more powerful at the cost of burst resistance.
Yell- Despite appearing to be centrally weighted, its distribution is actually decently well spread out and is perhaps a little tankier than other heavy disks.
Ring- A solid Stamina option if you don't think you can handle the sheer weight of Heavy/Gravity.
Bumper- A Rare Bey Get disk, but with decent weight to it. Makes a decent all-around heavy option.
Armed- Despite the lower weight, most of its weight is near the edge and that helps make it one of the best burst resistance focused disks available.
Down- Despite its middling weight, its low center of gravity makes it stronger than it appears and can add stability to both Stamina and Attack combos.
Polish- Despite being a Magnum-Core disk, this thing is unusually heavy and smooth and has plenty of Stamina uses in that.

There's some other disks that have some uses as well (Quarter's highest weight can be used, but its shakiness makes it probably best suited for aggressive anti-attack instead of other types, Infinite can be used as well as a heavy Stamina disk but is a bit weaker than Ring overall, and Magnum is basically a burst resistant three-sided Attack disk you see occasionally), but by and large these are the disks you're going to want to use the most.

I haven't really placed the Hasbro remakes anywhere yet, it's a relatively recent change and I haven't yet adapted to their inclusion fully yet, though I know them well enough to at least understand where they'd likely fit.

Of course you don't need all of these parts either, and this list isn't exhaustive either (there's a lot of things that can be used in Classic, these are just the better options), but keep in mind you'll want at least a really good Attack option plus a more defensive/anti-attack/staller focused bey and a more stamina focused bey. Gargoyle can probably fill the role as a defense or stamina bey if its slopes are any good (one of mine is fine, the other is bad), and Xcalius can be your attacker as well. The issue is looking at your parts, it's a bit hard to find the second defense/stamina/anti-attacker here, as everyhting else I'm seeing is either not fit for that role or just sucks.

To that end, I'd suggest getting a stock Acid Anubis if you can. It's probably the single strongest stock combo for the Dual Layer generation and will serve you well there with minimal customization (like, at most put Gravity on it?), and helps fill in this hole of another defensive/stamina focused bey to help cover what your Gargoyle can't. Beyond that, Dark Deathscyther has been long sought after for being strong enough to be banned for a while if you can find a TT version of that. For anything else, I'd suggest taking a look at the winning combos thread and trying to find Classic tournaments there, see what everyone else is running to get more ideas on what parts seem to be used the most.
Would Spryzen S2 Limited Variable and Yegdrion Spread Edge be good things to pick up? I’m thinking about some mixed attacker combos for Spryzen s2 and some stamina/defense combos for yegdrion. I also get the spread disc as well and it’s just 11 bucks for both these beys combined. Plus I really like the green Spryzen recolor 
I don’t actually know for sure about the drivers from the pictures, here’s the links to where I’m buying them
Spryzen https://www.amazon.com/Beyblade-Burst-Ev...LETOP_GAME

Yegdrion https://www.amazon.com/Beyblade-BEY-Single-TOP-Y1/dp/B01JLYZEMO/ref=sr_1_10?
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