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Full Version: My LEGO beyblade concept "Foe Hammer"
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Tell me if this needs to go into a pre-written topic.

SUMMARY:

This is a, albeit really off, concept of a beyblade I am currently developing. The Size is ridiculous because I am not god and cannot shrink lego's to a more fitting size. Still, it's worth a good critique despite not being all that serious or hardly functional.

This Beyblade's name originated from a later episode in a fiction I am currently working on. "Foe Hammer" was supposed to be the former name of a beyblade development project until it was turned to "Project Onyx", without the testing volunteer's Knowledge. I will soon share details about the fiction in the later future.

Foe Hammer is a very controversial beyblade, but the actual issues with it's design had sparked huge debates on whether or not it is even legal to use in tournaments. It is barely legal for it's proprietary components. Almost everything in this Beyblade is Proprietary except for the Bit Chip.

Here's the image of my LEGO concept for "Foe Hammer" (side tilted and close-side)

http://s951.photobucket.com/albums/ad355...tilted.jpg

As you can see, it is huge, nothing in this size replicates any realistic scaling, plus, I only have my cell phone to take halfway decent pictures.

Foe Hammer close side view

It looks even bigger up close! This is not technically a finished design, we always have to start somewhere even if that means working over and over at the beginning. So expect things to change POSSIBLY in the future. The recoil will be an issue with this size and thickness, that's why I mostly made this a concept model and not a full-blown blue print.

Foe Hammer Base

Anyone with basic scanning can tell, even with the random blur area's, that the concept model actually includes the small HMS heavy weight disk (I do not care, vocab Nazi's) which was easily affixed to the axis. Even with the customization, "hand launching" was a serious burden on my part, the axis was changed in a total of 40 times. For other detail, there is a "saw" piece attached which represents the base's attack components. There is my foot in the corner, good thing I was wearing socks!

Spinning.

I used my hands, but this is the part you mostly care about; how it spins. Okay it spins very suckishly. The way the beyblade launches is unique, instead of using a conventional Spin Gear, it uses an "external latch matrix", something that allows for a more accurate release motion. I think this COULD work on an actual version, but I am not sure. The launcher attaches by sliding the prongs into the deep holes, it launches using a basic rip cord and gear system. Overall this is just a basic, very gimmicky beyblade with proprietary components. Yet again, this is an element with the story, not every one of them will be like this. In fact this is the only beyblade WITH locked down parts.

COMPONENTS:

Bit: Foe Hammer

Attack Ring: Justice Hammer/External Launch Matrix

Spin Gear: None, since the attack ring also acts as a spin gear, instead there is a tight-clip lock, which is designed to handle impacts without any snapping issues.

Weight: Defense Wide PT10grams. (proprietary clip-on disk)

Blade Base: Hour Glass saw. (Axis screws onto base.)

Anyway, this is my first shot at trying to design a beyblade, I would really love some constructive advice with detail (especially with detail, I am watching on that.).
It would be epic if you could launch that thing..
I used to do this before I got actual beyblades WAYYY back in the day. There was an item in the technic brand of lego that had a bungee cord in it. It was designed for pull back dragsters. BUT there were seperate instructions for a spinning top launcher using the spare wheels and connecting sticks as polls to hold it together. I had some other parts laying around and specifically some satellite dish pieces that I used for the bottom. I simply used a singular thin dot piece for the tips (once I used a cone but that has the same balance issues as the sharp tips in regular beyblade)

They were actually about the size of the early 4 layer system and I did get them to spin quite effectively.
(Jun. 21, 2010  12:27 PM)DeizelMassacre Wrote: [ -> ]It would be epic if you could launch that thing..

Right now I pretty much destroyed this top for a videogame related lego figure. The top spins fine but I was only able to add specific width to a couple parts at a time in order to keep it spinning at a decent rate by hand.
Making Lego Beyblades are going into my level of concern right now and I have Youtube Videos set up on How to Make Lego Beyblades.

No spamming intended!!!
http://www.youtube.com/user/bioniclealek789
This is my channel you can take a look at my videos, and even subscribe because there is more to come.
I've have successful in my work so far, getting 100 views per nearly two days, so you wouldn't be sorry
The reason that I want to make Lego Beyblades are

(I Hate Megablocks + They Made Battle Strikers) = (Lego is supposed to be counter-attcking Megablocks * But, to my view they are not doing anything)
lol, I saw one of your videos once.
"Please do not copy me please do not copy my idea make your own customization this is how I do it just to show you please don't copy..."

Word of advice, don't talk too much or over explain stuff.
And Lego beys work better when you use things that aren't lego, washers etc.
Thank you for the advice but it is not necessary. I destroyed the thing and did not look back.