Energy Layer - Geist Fafnir

(Sep. 07, 2018  5:15 AM)MonoDragon Wrote: Geist Fafnir, like its predecessor Drain Fafnir, is a Stamina Type Energy Layer that features a triangular perimeter and three side profile dragon heads with an "F" along each, meant to represent this Layer's namesake; Fafnir the Nordic Dragon of Greed. As part of the Super Z Layer System, Geist Fafnir features metal in its design; in this case, interspersed between the dragon heads. The inclusion of metal makes this Layer heavier than most God/SwitchStrike Layers and improves Stamina potential by concentrating the weight of the Layer along the perimeter, granting high Outward-Weight-Distribution.

Geist Fafnir also features gimmicks: The first is that this Layer is meant to spin Left, opposite to most other Beyblades. The second is that the "F"s are made of rubber, akin to both its predecessor and the L-Drago II Clear Wheel from Metal Fight Beyblade. The inclusion of rubber aids in this Layer's ability to equalize spin with a Right Spin opponent. The third is that the Layer features an automatic mode change gimmick, akin to Variares from Metal Fight Beyblade.

While the triangular shape and rough perimeter of Geist Fafnir may imply recoil, the Left spin nature of this Layer reduces recoil against a Right spin opponent. When spinning slower than a Right spin opponent, the rubber "F"s of Geist Fafnir allows for spin equalization, where the Layers of two opposite spinning Beyblades work akin to gears and equally distribute their spin, by acting as a cushion against impact, increasing friction between Layers, acting as a "hook" for the other Beyblade to catch into and propel Geist Fafnir faster and reducing recoil to increase the rate of contact. Due to the greater exposed surface area of the rubber, the effect is more prominent than in Drain Fafnir, though the greater weight makes the effect far less pronounced against lightweight opponents.

When against a Left spin opponent, Geist Fafnir cannot equalize spin and the rubber will instead act as brakes. If the opponent has less Burst resistance than Geist Fafnir, then the friction can potentially Burst the opponent. However, if the opponent has greater Burst resistance than Geist Fafnir, the friction of the rubber can cause a Geist Fafnir combination to self-Burst or severely lose Stamina.

At low spin speeds, the rubber blades will extend outwards, creating a perimeter akin to a revered Winning Valkyrie, meant to improve spin-equalization potential at low spin speeds by exposing more rubber. At high spin speeds, Geist Fafnir's rubber blades will retract inwards, creating a rounder perimeter akin to its predecessor, Drain Fafnir, meant to prevent spin-equalization against a slower Right spin opponent by exposing less rubber. However, the large amount of rubber in Geist Fafnir's design makes the gimmick ineffective.

==Use In Stamina Combinations==
Geist Fafnir can be put to use in the Spin Equalization/Stamina Combination Geist Fafnir 0/2/4/5/7/10 Cross/Glaive Atomic/Bearing/Destroy. The heavy weight of 0/2/4/5/7/10 will bolster Knock-Out resistance and the weight distribution of both the Discs and Layer increases Stamina. Atomic/Bearing/Destroy will supply the procession needed to win by Out Spin to improve chances of victory by Spin Finish while the left spinning nature of Geist Fafnir will reduce recoil against a right spinning opponent.

==Overall==
leo Burst got it, he said the teeth aren’t that good, but I’m not sure if absorb just has a weak spring
gF 0/10 Lift Br is quite good u should add it in recommended combos but remember Lift only works with Br.
Can't Hold be used? It has attack power early in battle and towards the end,the free spinning plate can potentially outspin the opponent if a KO/burst is not achieved.Am I right? Please correct me if I am wrong.
(Oct. 06, 2018  10:23 AM)Ash_Ketchum_007 Wrote: Can't Hold be used? It has attack power early in battle and towards the end,the free spinning plate can potentially outspin the opponent if a KO/burst is not achieved.Am I right? Please correct me if I am wrong.

There is no use of Hold in current metal. Destroy has Taken place
(Oct. 27, 2018  8:11 PM)GodGaia Wrote: Is there an overall comment

I'd say "While an improvement to Drain Fafnir, Geist Fafnir is not better than the currently available left spin layers. This makes it a welcome addition"
This needs a heavy revision, I'll get on that soon
(Sep. 21, 2018  5:06 PM)MonoDragon Wrote: Geist Fafnir, like its predecessor Drain Fafnir, is a Stamina Type Energy Layer that features a triangular perimeter and three side profile dragon heads with an "F" along each, meant to represent this Layer's namesake; Fafnir the Nordic Dragon of Greed. As part of the Super Z Layer System, Geist Fafnir features metal in its design; in this case, interspersed between the dragon heads. The inclusion of metal makes this Layer heavier than most God/SwitchStrike Layers.

Geist Fafnir also features gimmicks: The first is that this Layer is meant to spin Left, opposite to most other Beyblades. The second is that the "F"s are made of rubber, akin to both its predecessor and the L-Drago II Clear Wheel from Metal Fight Beyblade. The inclusion of rubber aids in this Layer's ability to equalize spin with a Right Spin opponent. The third is that the Layer features an automatic mode change gimmick, akin to Variares from Metal Fight Beyblade.

While the triangular shape and rough perimeter of Geist Fafnir may imply recoil, the Left spin nature of this Layer reduces recoil against a Right spin opponent. When spinning slower than a Right spin opponent, the rubber "F"s of Geist Fafnir allows for spin equalization, where the Layers of two opposite spinning Beyblades work akin to gears and equally distribute their spin, by acting as a cushion against impact, increasing friction between Layers, acting as a "hook" for the other Beyblade to catch into and propel Geist Fafnir faster and reducing recoil to increase the rate of contact. Due to the greater exposed surface area of the rubber, the effect is more prominent than in Drain Fafnir, though the greater weight makes the effect far less pronounced against lightweight opponents.

When against a Left spin opponent, Geist Fafnir cannot equalize spin and the rubber will instead act as brakes. If the opponent has less Burst resistance than Geist Fafnir, then the friction can potentially Burst the opponent. However, if the opponent has greater Burst resistance than Geist Fafnir, the friction of the rubber can cause a Geist Fafnir combination to self-Burst or severely lose Stamina.

At low spin speeds, the rubber blades will extend outwards, creating a perimeter akin to a revered Winning Valkyrie, meant to improve spin-equalization potential at low spin speeds by exposing more rubber. At high spin speeds, Geist Fafnir's rubber blades will retract inwards, creating a rounder perimeter akin to its predecessor, Drain Fafnir, meant to prevent spin-equalization against a slower Right spin opponent by exposing less rubber. However, the large amount of rubber in Geist Fafnir's design makes the gimmick ineffective.

==Use In Stamina Combinations==
Geist Fafnir can be put to use in the Spin Equalization/Stamina Combination Geist Fafnir 0/2/4/5/7/10 Proof/Cross/Glaive Atomic/Bearing/Destroy. The heavy weight of 0/2/4/5/7/10 will bolster Knock-Out resistance and the weight distribution of the Discs increases Stamina. Atomic/Bearing/Destroy will supply the procession needed to win by Out Spin to improve chances of victory by Spin Finish while the left spinning nature of Geist Fafnir will reduce recoil against a right spinning opponent.

==Overall==

Geist Fafnir should be a versatile Energy Layer with high potential in Spin Equalization Combinations. However, its aggressive shape creates a Knock-Out risk even against Right Spin opponents and its weight distribution creates poor spin times. Furthermore, Geist Fafnir is outclassed in all aspects by Hell Salamander.

As such, Geist Fafnir is not a must have, but its performance makes it a welcome addition to any blader’s collection.

So turns out this didn’t need that much of a revision
will it lose its ability to spin steal over time?
gF 0/00/10 Wall/Lift Br should be added to recommended combos proof/Cross/Glaive Br is too low on LAD ladder imo
(Jan. 21, 2019  10:12 PM)Rebel Blader Wrote: gF 0/00/10 Wall/Lift Br should be added to recommended combos proof/Cross/Glaive Br is too low on LAD ladder imo
Welcome back Rebel Blader.