[Draft]  Burst Launchers

Quote:==Light Launcher==
The Light Launcher is a winder based Launcher, akin to Metal Fight Beyblade's Light Launcher II. With a standard winder, the Light Launcher will grant five rotations(?) and with a Long Winder, the Light Launcher with grant six rotations. Despite having only one more rotation, the Light Launcher and Long Winder combinations was one of the most popular set ups for the early Burst metagame due to the light weight of pre-God layer System parts. However, due to the release of the God Layer System and Core Discs, the Light Launcher has become outclassed as the heavy weight causes the gears to skip and create poor spin speeds.

As such, the Light Launcher is not a must have but is instead a welcome addition to any blader's collection.
(I don't have a normal Winder, so I assumed the LR Light Launcher from Legend Spriggan is identical. Can someone measure the rotations of a normal Winder for me?)



Quote:==Light Launcher L==
The Light Launcher L is a winder based Launcher designed to work with Left Spin Layers. It is mostly identical to the standard Light Launcher with identical gear ratios and compatibility with the Long Winder, however the insert port for the Winder is located closer to the hand which can potentially cause problems with one's launch if one is accustomed to the winder placement on the standard Light Launcher. Like its right spin counterpart, the Light Launcher L has become outclassed in the current metagame due to heavier parts causing the gears to skip and create poor spin speeds.

As such, the Light Launcher L is not a must have but is instead a welcome addition to any blader's collection.



Quote:==Light Launcher LR==
The Light Launcher LeftRight is a winder based Launcher. Unlike the standard Light Launcher however, the Beylauncher LR is not compatible with standard winders and is only compatible with its own double sided winder. The first mold of the Light Launcher LR released with Legend Spriggan features a standard length winder and thinner prongs than that of future LR Launchers releases, these thinner prongs can cause Beyblades to slip off mid launch and jam. The second mold of the Light Launcher LR released with Spirggan Requiem features a Long Winder and thicker prongs found on other LR Launchers which prevents Beyblades from slipping off mid launch. Like its name suggests, the Light Launcher LR is a Dual Spin Launcher that can be set to Right Spin or Left Spin by inserting the winder into one of the two insert ports. The grips of the winders of both molds features tools to switch the spin setting on Dual Spin Layers such as Legend Spriggan and Spriggan Requiem and like other winder based Launchers, the Light Launcher LR struggles with heavier weights. It is recommended to obtain a second generation mold of the Light Launcher LR for the redesigned prongs and the more powerful Long Winder.



Quote:==Sword Launcher==
The Sword Launcher is a winder based Launcher. Unlike the standard Light Launcher however, the Sword Launcher is not compatible with grips and standard winders and is only compatible with its own double sided winder. The large body of the Sword Launcher functions as a grip that can only be customized with a Beylogger while the winder features a "Control Side" with less teeth which decreases spin speed but reduce resistance and thus reduce the chances of a mislaunch and a "Power Side" with more teeth which increases spin speed but also increases resistance and thus increases the chances of a mislaunch. Of the two sides, the "Power Side" is recommended as there is little discernible difference in resistance between the two. While the winder is shorter than that of the Long Winder, the use of gear multipliers creates identical spin speeds to the Light Launcher and Long Winder combination. However, due to the gear multipliers, the Sword Launcher is fragile and has numerous cases of breaking even with the light weight of early Burst System parts. There are two mold variations of the Sword Launcher, the second mold released with the B-70 Sword Launcher Blue has a guard on the underside of the Launcher to prevent the fingers from colliding with a Beyblade as it is spinning mid launch.



Quote:==Digital Sword Launcher==
The Digital Sword Launcher is a winder based Launcher. Like its predecessor, the Digital Sword Launcher features a large body that functions as a grip that can only be customized with a Beylogger and a unique winder. Unlike its predecessor, the winder does not feature two different sides, the Launcher is Dual Spin and features an electronic gauge to measure launch strength (up to a maximum of 2000). Like the Light Launcher LR, the Launcher can be set to Left Spin or Right Spin by inserting the winder into one of two insert ports and the Dual Spin prongs are made wider than the prongs of the first mold of Light Launcher LR which prevents Beyblades from slipping off mid-launch. The longer winder and the use of gear multipliers makes the Digital Sword Launcher the strongest Launcher in the game at the time of writing, however, those same features makes the Digital Sword Launcher more fragile than its predecessor, making it incapable of using unbalanced Discs and angled launches and suffering from numerous cases of breaking.


Quote:==Beylauncher==
The Beylauncher is a string based Launcher, akin to Metal Fight Beyblade's Beylauncher. The standard Beylauncher grants a little over seven rotations from its length of string. Despite the greater number of rotations, the gear ratio means that more distance must be covered for the same number of rotations compared to the Light Launcher, creating slower acceleration. Furthermore, due to the light weight of pre-God Layer System parts, the Beylauncher consistently granted less spin speed than the Light Launcher and Long Winder in the early Burst Metagame. However, due to the release of the God Layer System and Core Discs, the heavy weight has allowed the Beylauncher to grant greater spin speeds than the Light Launcher and become a viable Launcher of choice.



Quote:==Speed Beylauncher==
The Speed Beylauncher is a string based Launcher. Unlike the standard Beylauncher however, the gear ratio are changed so that greater length must be covered for the same number of rotations compared to the standard Beylauncher, creating slower acceleration. To keep seven rotations with the changed gears, the length of the string is increased. Despite the gear ratio, the Speed Beylauncher has less resistance which can create greater launch speeds than the standard Beylauncher for pre-God layer System parts.
I need to know, is the Speed Beylauncher still good with the heavier weights of the current Metagame?



Quote:==Heavy Beylauncher==
The Heavy Beylauncher is a string based Launcher. Unlike the standard Beylauncher however, the gear ratio is changed so that less length must be covered for the same number of rotations compared to the standard Beylauncher, creating faster acceleration. To keep seven rotations with the changed gears, the length of the string is decreased. Due to the greater acceleration and the heavy parts used in the current metagame, the Heavy Beylauncer has become a viable Launcher of choice
I need to know, is the Heavy Beylauncher's gear ratio identical to the Beylauncher LR's? Is the Heavy Beylauncher great with the heavy weights of the current metagame? Does the Heavy Beylauncher feel rougher after extensive use due to the gears?



Quote:==Beylauncher L==
The Beylauncher L is a string based Launcher designed to work with Left Spin Layers. It is functionally identical to the standard Beylauncher with identical gear ratios and thus is a viable Launcher of choice in the current metagame.



Quote:==Beylauncher LR==
The Beylauncer LeftRight is a string based Launcher. Unlike the standard Beylauncher however, the gear ratio is changed so that less length must be covered for the same number of rotations compared to the standard Beylauncher, akin to the Heavy Beylauncher. Like its name suggests, the Beylauncher LR is a dual spin launcher that can be set to Right Spin or Left Spin by releasing a lock on the underside and sliding a lever on the side of the Launcher. The underside of the Launcher also features a tool to switch the spin settings on Dual Spin Layers such as Legend Spriggan and Spriggan Requiem and the prongs are made wider than the prongs of the first mold of Light Launcher LR which prevents Beyblades from slipping off the prongs mid-launch. With the greater acceleration and versatility of the Dual Spin nature, the Beylauncher LR has become a popular Launcher of choice.



Quote:==ProtoLauncher==
The ProtoLauncher is a winder based Launcher. Unlike the Light Launcher however, the mechanism of the Launcher is simplified which makes the prongs free-spinning. The simplified mechanism and free-spinning nature of the prongs creates less resistance creates greater acceleration. However, the ProtoLauncher is incompatible with Light Launcher winders and the winder it is packaged with is very short which creates poor spin speeds. Furthermore, the small size of the Launcher makes it difficult to grasp and makes mislaunches more common.

As such, the ProtoLauncher is outclassed by ever other Launcher in the game and is recommended for collection purposes only.



Quote:==ProtoLauncher II==
The ProtoLauncher II is a winder based Launcher that is functionally identical to the standard ProtoLauncher. However, the ProtoLauncher II has a redesigned three finger grip to help prevent mislaunches.

However, the redesigned grip does little to aid launch stability and the identical mechanism means that the ProtoLauncher II is outclassed by ever other Launcher in the game and is recommended for collection purposes only.



Quote:==ProtoLauncher L==
The ProtoLauncher L is a winder based Launcher designed to work with Left Spin Layers. It is functionally identical to the standard ProtoLauncher with the same issues of grip and weak spin speeds.

As such, the ProtoLauncher L is recommended for collection purposes only.