[Product]  B-149 GT Triple Booster Set

(Jul. 25, 2019  4:49 AM)MagikHorse Wrote:
(Jul. 25, 2019  12:04 AM)Rouzuke Wrote: On this set we will get Octa Driver (finally) though I'd assume it'll be nerfed

Why would Octa get nerfed? Octa is terrible to begin with and doesn't need a nerf at all.

By nerf I'd assume probably weaker spring or something like that. But if it still retains the same Burst Resistance vs the original Rare piece copy, then it's a win-win
(Jul. 25, 2019  5:39 AM)Rouzuke Wrote:
(Jul. 25, 2019  4:49 AM)MagikHorse Wrote: Why would Octa get nerfed? Octa is terrible to begin with and doesn't need a nerf at all.

By nerf I'd assume probably weaker spring or something like that. But if it still retains the same Burst Resistance vs the original Rare piece copy, then it's a win-win

Why would it have a weaker spring?

It's rare, sure, but it's terribly bad.
I don't know why sometimes re-releases of parts have worse teeth or weaker springs, but it happens. Who can say why? It is a mystery.
(Jul. 25, 2019  1:50 PM)DeceasedCrab Wrote: I don't know why sometimes re-releases of parts have worse teeth or weaker springs, but it happens. Who can say why? It is a mystery.

For take Balance.
Some time TT realise  teeth is very hard or Spring is very hard after release and they fix it for taking balance in the game.
(Jul. 25, 2019  2:22 PM)marutti Wrote:
(Jul. 25, 2019  1:50 PM)DeceasedCrab Wrote: I don't know why sometimes re-releases of parts have worse teeth or weaker springs, but it happens. Who can say why? It is a mystery.

For take Balance.
Some time TT realise  teeth is very hard or Spring is very hard after release and they fix it for taking balance in the game.

I think it's kind of bad that they're doing that because the original version still exists, so people will just want to buy the original if the recolors are worse. Basically, they're lowering their future sales. If they were making better molds of bad Beys, that would be better game balancing, like Dash Drivers. Also, I'm the kind of person that wants to win, but I don't want to win with an ugly-looking combo if I can help it.
(Jul. 25, 2019  4:35 PM)CitrusNinja3 Wrote:
(Jul. 25, 2019  2:22 PM)marutti Wrote: For take Balance.
Some time TT realise  teeth is very hard or Spring is very hard after release and they fix it for taking balance in the game.

I think it's kind of bad that they're doing that because the original version still exists, so people will just want to buy the original if the recolors are worse. Basically, they're lowering their future sales. If they were making better molds of bad Beys, that would be better game balancing, like Dash Drivers. Also, I'm the kind of person that wants to win, but I don't want to win with an ugly-looking combo if I can help it.

But, if people have better molds, they aren't gonna preserve it for a long time. They are gonna be used sooner or later and when they get worn out (teeth or spring in case of drivers), people have to buy new copies. Or, they might wait for using it in future when the new and weaker molds are used. But, they risk the possibility (decent high) of the better molds becoming outclassed by just newer (and usually heavier) and better designs/ layers/ drivers.
(Jul. 25, 2019  4:50 PM)Ash_Ketchum_007 Wrote:
(Jul. 25, 2019  4:35 PM)CitrusNinja3 Wrote: I think it's kind of bad that they're doing that because the original version still exists, so people will just want to buy the original if the recolors are worse. Basically, they're lowering their future sales. If they were making better molds of bad Beys, that would be better game balancing, like Dash Drivers. Also, I'm the kind of person that wants to win, but I don't want to win with an ugly-looking combo if I can help it.

But, if people have better molds, they aren't gonna preserve it for a long time. They are gonna be used sooner or later and when they get worn out (teeth or spring in case of drivers), people have to buy new copies. Or, they might wait for using it in future when the new and weaker molds are used. But, they risk the possibility (decent high) of the better molds becoming outclassed by just newer (and usually heavier) and better designs/ layers/ drivers.

If you're taking a tournament seriously, you're not going to use parts with chipped teeth or parts that are extremely outclassed, because that contradicts using the original release. The metagame is also never going to revolve around recolors because the people that can buy the original versions will buy the originals. A good example is Perfect Phoenix. If the Dead Armor from the green Dead phoenix locks in weaker than the original one, you shouldn't bank on the possibility that people will start migrating over to the green version just because it's newer. The point I'm trying to make is that, no matter what, there will always be people that use the original version of a part if the recolored version is worse, so why try to make the recolors worse for game balancing? It's not like that will ever fix the original release. TT should focus more on making better molds for weaker Beys, especially the GT Bases that are really hollow for seemingly no reason. That would actually be more worth TT's time and money than nerfing all recolors by shortening the teeth on the molds by a millimeter.
(Jul. 25, 2019  5:33 PM)CitrusNinja3 Wrote:
(Jul. 25, 2019  4:50 PM)Ash_Ketchum_007 Wrote: But, if people have better molds, they aren't gonna preserve it for a long time. They are gonna be used sooner or later and when they get worn out (teeth or spring in case of drivers), people have to buy new copies. Or, they might wait for using it in future when the new and weaker molds are used. But, they risk the possibility (decent high) of the better molds becoming outclassed by just newer (and usually heavier) and better designs/ layers/ drivers.

If you're taking a tournament seriously, you're not going to use parts with chipped teeth or parts that are extremely outclassed, because that contradicts using the original release. The metagame is also never going to revolve around recolors because the people that can buy the original versions will buy the originals. A good example is Perfect Phoenix. If the Dead Armor from the green Dead phoenix locks in weaker than the original one, you shouldn't bank on the possibility that people will start migrating over to the green version just because it's newer. The point I'm trying to make is that, no matter what, there will always be people that use the original version of a part if the recolored version is worse, so why try to make the recolors worse for game balancing? It's not like that will ever fix the original release. TT should focus more on making better molds for weaker Beys, especially the GT Bases that are really hollow for seemingly no reason. That would actually be more worth TT's time and money than nerfing all recolors by shortening the teeth on the molds by a millimeter.

Consider archer hercules. It's newer molds were less burst resistant than it's original. The original molds will be costlier as soon as sellers realize this. And, you will have to experiment around to get a balance tuned combo (your old combo might have been tuned well, but less burst resistant due to wearing of teeth). So, you will end up spending an unnatural amount of money. If, people preserved their old archer hercules layers, it will be less useful than before as we have perfect phoenix. TT might be nerfing to reduce the no. of people using meta combos. I'm against the concept of nerfing/ buffing parts and agree with you there.
(Jul. 25, 2019  5:33 PM)CitrusNinja3 Wrote:
(Jul. 25, 2019  4:50 PM)Ash_Ketchum_007 Wrote: But, if people have better molds, they aren't gonna preserve it for a long time. They are gonna be used sooner or later and when they get worn out (teeth or spring in case of drivers), people have to buy new copies. Or, they might wait for using it in future when the new and weaker molds are used. But, they risk the possibility (decent high) of the better molds becoming outclassed by just newer (and usually heavier) and better designs/ layers/ drivers.

If you're taking a tournament seriously, you're not going to use parts with chipped teeth or parts that are extremely outclassed, because that contradicts using the original release. The metagame is also never going to revolve around recolors because the people that can buy the original versions will buy the originals. A good example is Perfect Phoenix. If the Dead Armor from the green Dead phoenix locks in weaker than the original one, you shouldn't bank on the possibility that people will start migrating over to the green version just because it's newer. The point I'm trying to make is that, no matter what, there will always be people that use the original version of a part if the recolored version is worse, so why try to make the recolors worse for game balancing? It's not like that will ever fix the original release. TT should focus more on making better molds for weaker Beys, especially the GT Bases that are really hollow for seemingly no reason. That would actually be more worth TT's time and money than nerfing all recolors by shortening the teeth on the molds by a millimeter.

In Japan, Blader who always win in Tournament buy more than 100 beys when it release and they don't care restock and recolor.
(Jul. 25, 2019  6:54 PM)marutti Wrote:
(Jul. 25, 2019  5:33 PM)CitrusNinja3 Wrote: If you're taking a tournament seriously, you're not going to use parts with chipped teeth or parts that are extremely outclassed, because that contradicts using the original release. The metagame is also never going to revolve around recolors because the people that can buy the original versions will buy the originals. A good example is Perfect Phoenix. If the Dead Armor from the green Dead phoenix locks in weaker than the original one, you shouldn't bank on the possibility that people will start migrating over to the green version just because it's newer. The point I'm trying to make is that, no matter what, there will always be people that use the original version of a part if the recolored version is worse, so why try to make the recolors worse for game balancing? It's not like that will ever fix the original release. TT should focus more on making better molds for weaker Beys, especially the GT Bases that are really hollow for seemingly no reason. That would actually be more worth TT's time and money than nerfing all recolors by shortening the teeth on the molds by a millimeter.

In Japan, Blader who always win in Tournament buy more than 100 beys when it release and they don't care restock and recolor.

That's in Japan, though, where it's a lot easier and cheaper to get Beys. I think this is mostly a problem in the US meta (or at least the NY and PA area from what I've seen) because it's harder to get TT Beys, so people are more picky about what they choose to buy, especially when they want to win.

(Jul. 25, 2019  6:43 PM)Ash_Ketchum_007 Wrote:
(Jul. 25, 2019  5:33 PM)CitrusNinja3 Wrote: If you're taking a tournament seriously, you're not going to use parts with chipped teeth or parts that are extremely outclassed, because that contradicts using the original release. The metagame is also never going to revolve around recolors because the people that can buy the original versions will buy the originals. A good example is Perfect Phoenix. If the Dead Armor from the green Dead phoenix locks in weaker than the original one, you shouldn't bank on the possibility that people will start migrating over to the green version just because it's newer. The point I'm trying to make is that, no matter what, there will always be people that use the original version of a part if the recolored version is worse, so why try to make the recolors worse for game balancing? It's not like that will ever fix the original release. TT should focus more on making better molds for weaker Beys, especially the GT Bases that are really hollow for seemingly no reason. That would actually be more worth TT's time and money than nerfing all recolors by shortening the teeth on the molds by a millimeter.

Consider archer hercules. It's newer molds were less burst resistant than it's original. The original molds will be costlier as soon as sellers realize this. And, you will have to experiment around to get a balance tuned combo (your old combo might have been tuned well, but less burst resistant due to wearing of teeth). So, you will end up spending an unnatural amount of money. If, people preserved their old archer hercules layers, it will be less useful than before as we have perfect phoenix. TT might be nerfing to reduce the no. of people using meta combos. I'm against the concept of nerfing/ buffing parts and agree with you there.

Not all resellers do this. There are many sellers that just have the prices $10-20 higher than the TT price for the first month or two, and lower the price to about $5 more than the original to try to fit into people's budgets more easily. Also, if Takara Tomy really wants to balance the game out by nerfing past releases in newer iterations, then they should literally throw away the original mold and keep producing the original version of the product they want to nerf with the new mold instead of the original. After enough time passes, there won't be any of the originals for resale, which could make people want to store an extra copy with a good mold until they feel that it's necessary, like you described before. Honestly, even though that's the only way to truly nerf a specific part, it's unfair and they should really just focus on making new releases that counter the releases they feel like nerfing. So far, GT is being pretty inconsistent with that and acting as if it was part of its own metagame that doesn't have Cho-Z Beys, considering that Defense and Stamina Beys are easy to Burst for the sake of game balancing. I don't think that this was thought through correctly because this nerf was applied to the two worst Bases: Bushin and Rock.
The new beys are pretty cool. Unlike the official image of the Om Driver which makes it look like gunmetal silver, it's actually translucent black IRL.

Lord Spriggan is pretty interesting, you rotate the gap in the middle of the blue thing so change its spin direction so it's compatible with both left and right spin Chips. Also, to those who are saying the blue thing on the Lord Base is a sheet of metal, it's not.
So I guess it is gonna have rubber contact on the red parts, right?
(Jul. 26, 2019  6:36 PM)MasterBlaze Wrote: So I guess it is gonna have rubber contact on the red parts, right?

yeah
(Jul. 26, 2019  6:24 PM)bblader/90 Wrote: Lord Spriggan's underside snapshot: looks like the layer has a kind of built-in Gen Weight to enhance burst resistance. The teeth look pretty good.

[Image: nmg268.png]

In their close-up shot of the underside, it just looked like the blue piece from the top is covering the 幻 Weight spots and there's a rotating piece that serves as the "slope" that the Driver hooks onto.
(Jul. 26, 2019  6:24 PM)bblader/90 Wrote: [Image: nmg268.png]
I think there can be a better picture than that.
I'm not sure why there are people who get triggered with "nerfs" and whatnot, but what I did say was a speculation only, and as much as possible I'd also want Octa to have the same if not better aspects than its original mold. I know it'd probably be just a collection piece, but I'm one of the probably thousands of Bladers who can't: 1)buy it online due to ridiculous prices, 2)unlucky to win it through the app, 3)if got lucky, got no trusted person in Japan to receive it then ship to me, 4)unable to use the dang app cuz Japan just wanted it for themselves and region-locked the carp out of it

I have a lot of accumulated BeyCodes waiting in line to be scanned, but the app just refuses to let me scan them cuz updated Android OS effed up the scanner portion of the app.

Rant aside, it is quite a shame if the blue protrusion of the Lord Base is not metal, which would be the first out of the Spriggan line (besides the single and dual Layer system version) to not have a metal center for weight (however possibly minimal). Combining Judgment and Wizard gimmick for the rubber contact points is smart, at least we have a legit/legal Base for a combo that can spin steal against right spin like the illegal Judgment spin steal testing. A bit worried though that the rubber may be like Judgment where LAD would simply die on a low Driver. Going to hazard a guess that this will easily be combined with Ratchet and Bearing without questions.
(Jul. 27, 2019  9:53 PM)marutti Wrote: Blader will be Britt Demon.
[Image: 9f3yRpK.png]

so Britt Demon huh? they took the naming system to a whole new level with this guy and Dread Bahamut
(Jul. 27, 2019  9:53 PM)marutti Wrote: Blader will be Britt Demon.
[Image: 9f3yRpK.png]

Guess whos gonna have different name In Beyblade Rise Grin
watch then call him brad Damon in the dub lol
(Jul. 27, 2019  10:40 PM)HakaishinLDrago Wrote:
(Jul. 27, 2019  9:53 PM)marutti Wrote: Blader will be Britt Demon.
[Image: 9f3yRpK.png]

so Britt Demon huh? they took the naming system to a whole new level with this guy and Dread Bahamut

He does look like he's possessed by one. Demon Britt, something like a demon from Supernatural may have as a name. Or the writing could be "Dimon" or "Daemon"? Heck, they put Hell, Lord, God in Burst, so I won't really be surprised if Demon came up. Maybe they could put a Leviathan or nephilim as well so we could get more controversial
(Jul. 27, 2019  9:53 PM)marutti Wrote: Blader will be Britt Demon.
[Image: 9f3yRpK.png]

Sounds like Hercule Satan.
(Jun. 27, 2019  12:57 AM)DrPedrão Wrote: Couldn't it be Lord Spriggan instead of Load? Both have the same pronounce in Japanese and Lord sounds way more Spriggan than Load

It is Lord Spriggan.