Attack is Useless

Uuuh... Guys, I think Attack types are useless now. The beys can't even burst anymore. The only competetives now is Defense and Stamina. I think.
well, while the meta has always been centred around stamina types, even more so in burst, that is usually never the case. attack is not top tier right now that doesn't mean they are useless.
there is a reason we are getting more aggressive designs and cho-z system in only attack and balance. plus so far all prime drivers are mostly aggressive.
i believe there is hope for attack yet.(praying for a cho-z longinus!!)
(Jan. 13, 2019  11:30 AM)Garvin prime Wrote: well, while the meta has always been centred around stamina types, even more so in burst, that is usually never the case. attack is not top tier right now that doesn't mean they are useless.
there is a reason we are getting more aggressive designs and cho-z system in only attack and balance. plus so far all prime drivers are mostly aggressive.
i believe there is hope for attack yet.(praying for a cho-z longinus!!)

I don't really think the prime drivers really help that much with attack types. Sure, they make them harder to burst, but it doesn't really mean anything if the attack type can't burst the stamina/defense type.
(Jan. 13, 2019  11:30 AM)Garvin prime Wrote: there is a reason we are getting more aggressive designs and cho-z system in only attack and balance. plus so far all prime drivers are mostly aggressive.
i believe there is hope for attack yet.(praying for a cho-z longinus!!)

I have the same thought as you.But I want the flash metal wheel(attack mode),blitz metal wheel(assault mode),variaries(no gimmick) to be redesigned for Burst.Those were top tier for attack.
yeah man, right now if bursting is out the window, then we have to bring in some heavy hitters KO attack like those three sure is the best solution. also if burst stoppers become a thing for defence and stamina(prey to the bey-gods that this doesn't happen) then we need to change the stadiums into smaller and more attack oriented.
I think that while attack type dash drivers help to a degree, they're more KO oriented than they are made out to be?...

Don't get me wrong, I've had some better performance out of Xtreme' over Xtreme, but it usually helps with just burst resistance and inertia of a combo, not burst attack. I've had success with dH Eternal over dH on Xtreme' when facing up against rP Eternal (my dH does not like the launchers, with the prongs sometimes letting it slip and then causing a recoil-affected launch, weakening the launch and making self-KO launches more likely. Sometimes it just happens too, so it's annoying to have to do maybe two or three good launches only to struggle when the recoil throws me off out of nowhere). Additionally, the driver can't help as much against opposite spin matchups when recoil is lowered significantly against smooth layers like hS and CZ-S (which is ovalloid in comparison to Salamander, but still very round). The way Bearing is built also helps these equalizer layers to withstand hits from Xtreme(') unless your weak launch is literally too weak to resist a well timed KO.

However, I have had more success with CZ-V against aH and rP. Salamander is easier to counter with CZ-S I assume, so that doesn't seem like a problem to me (wV couldn't do as much in comparison, but I never got around to replacing my Xtreme due to prices and O2's Xtreme being kind of ugly...)
Xtreme' (and Hunter' to a lesser extent) single-handedly saved Attack in Beyblade Burst.

They increase your KO potential more significantly than bursting, but either way you look at it, Attack is better now than before Xtreme' was released. In the final stage at WBO events in particular, it doesn't matter whether you score a KO or a Burst: both are worth two points.

During my latest trip to Japan back in September/October, stamina was still predominant–and it always will be because there is a higher skill cap to using Attack in Beyblade regardless of how good it is or not–but there was a healthy amount of attack types as well. The format plays a big role in this, though; I saw more of them in their version of Deck Format as well and not as much in regular 1v1 battles (though there was certainly still several instances of Attack in 1v1 battles). It's the same for the WBO.

So, I think it's a bit disingenuous to say that "Attack is Useless" as a blanket statement when really, the context (format, player skill, part availability) plays a huge role in determining how useful Attack is. Looking at things objectively, I personally find it hard to think to myself "Attack is Useless" at this moment. I did back in July, but not now.
Okay. Now, another thing: If the beys cannot burst, why is this generation is called "Burst" anymore?
Attack isn't Useless: Attack is hard. Too many beys have great defense AND great stamina. Attack requires both skill, the right parts and the right opponent beys.
(Jan. 13, 2019  6:01 PM)Geardini1846 Wrote: Okay. Now, another thing: If the beys cannot burst, why is this generation is called "Burst" anymore?

I'm getting really tired of hearing this so I'm gonna speak my mind. Cho Z Beys burst sometimes I've seen it. This is how it should've been from the beginning it should be rare for a bey to burst not to make it burst right when they contact in the stadium.
(Jan. 13, 2019  8:37 PM)KnightPro Wrote:
(Jan. 13, 2019  6:01 PM)Geardini1846 Wrote: Okay. Now, another thing: If the beys cannot burst, why is this generation is called "Burst" anymore?

I'm getting really tired of hearing this so I'm gonna speak my mind. Cho Z Beys burst sometimes I've seen it. This is how it should've been from the beginning it should be rare for a bey to burst not to make it burst right when they contact in the stadium.

I know
But dash drivers....
From my local tournament, if you have used Chouzetsu Kakusei Layers, you have more chances of Bursting each other (since the Wings easily come out and also easy to push back in).

Dash Drivers do increase Burst Resistance (sometimes to a ridiculous extent when paired with tall-teethed Layers), but with how Bladers equip their Beys nowadays, they do bring back (majorly smash) Attack into the scene aka no more kissing Beyblades.

Some Drivers when worn down also have some Attack potential
(Jan. 13, 2019  8:39 PM)Geardini1846 Wrote:
(Jan. 13, 2019  8:37 PM)KnightPro Wrote: I'm getting really tired of hearing this so I'm gonna speak my mind. Cho Z Beys burst sometimes I've seen it. This is how it should've been from the beginning it should be rare for a bey to burst not to make it burst right when they contact in the stadium.

I know
But dash drivers....

Cho Z Spriggan has Zeta’, yet I have seen it burst a couple of times.
Might have been the case during the God layer era where it was dominated by stamina layers like Sr, mG, dC, and aB.

Dash drivers and burst stoppers have greatly improved the situation. Attack beys have a dramatic reduction in possibility of self-bursts, allowing players to launch them without holding back.

Dash improvements to drivers are reserved to those that are attack type, with some exceptions (Zt’, F’). Even so, none of them have stamina that could rival “true” stamina drivers like O, At, and Et.

Burst stopper beys (ChoA, ChoV, ChoS) are great in their own right - ChoA and ChoV are really great attack types, and when paired with stamina drivers, serve a great role as stationary attackers. They are not unburstable (can still burst even with wings deployed), but are definitely viable.

I have participated in WBBA deck tournaments with two attack types in my deck and have been successful with them. More players are also starting to see attack type’s viability and have started using them.

So no, attack is not useless.
The Tokai Onair B-00 Archer Hercules is an attack type that definitely has a place in competitive battles. There are youtube battles where it took out Dead Hades and Bursted CHO Z Achilles. Attack Types aint dead, these bladers just scared..
Adding Dash/Prime Drivers to the meta will liven things up for Attack users. If only these Drivers were easier to acquire, we'd be having more and more mobile Beys in the Stadium (more breakage, I'd assume, since Bladers won't be holding back with their launches for fear of self-Burst)
I believe that this has been mostly concluded that attack is still in, and it is here to stay.
Attack was useless until Cho-Z Valkyrie was released.

Unfortunately, we still have issues like Bearing left spin being allowed in the meta.
(Jan. 23, 2019  5:40 PM)AirKingNeo Wrote: Attack was useless until Cho-Z Valkyrie was released.

Unfortunately, we still have issues like Bearing left spin being allowed in the meta.


You can actually counter by having at least 2 spin mode changers (that'll automatically be CZ-S and Sr) in your deck, and either a left or right spin with high Burst resistance/LAD (most probably hS/aH will take that spot)

Just because Left Spin Bearing has become quite the strongest standing combo doesn't necessarily mean it should not be allowed in the meta, unless it became a ban to combine Beys with Burst stoppers with Bearing. It all comes down to which Beys are prominent in each tournament. Heck, you can put a limit on Beys that can be used in a tournament if you're the organizer.

Attack wasn't really useless even with the appearance of Bearing. We just lacked enough good parts to make Attack as effective as the Stamina/Defense hybrid domination in the meta.
(Jan. 24, 2019  3:52 AM)Rouzuke Wrote:
(Jan. 23, 2019  5:40 PM)AirKingNeo Wrote: Attack was useless until Cho-Z Valkyrie was released.

Unfortunately, we still have issues like Bearing left spin being allowed in the meta.


You can actually counter by having at least 2 spin mode changers (that'll automatically be CZ-S and Sr) in your deck, and either a left or right spin with high Burst resistance/LAD (most probably hS/aH will take that spot)

Just because Left Spin Bearing has become quite the strongest standing combo doesn't necessarily mean it should not be allowed in the meta, unless it became a ban to combine Beys with Burst stoppers with Bearing. It all comes down to which Beys are prominent in each tournament. Heck, you can put a limit on Beys that can be used in a tournament if you're the organizer.

Attack wasn't really useless even with the appearance of Bearing. We just lacked enough good parts to make Attack as effective as the Stamina/Defense hybrid domination in the meta.
You can’t change CZ-S’ spin direction in between rounds
(Jan. 24, 2019  4:58 AM)CheetoBlader Wrote:
(Jan. 24, 2019  3:52 AM)Rouzuke Wrote: You can actually counter by having at least 2 spin mode changers (that'll automatically be CZ-S and Sr) in your deck, and either a left or right spin with high Burst resistance/LAD (most probably hS/aH will take that spot)

Just because Left Spin Bearing has become quite the strongest standing combo doesn't necessarily mean it should not be allowed in the meta, unless it became a ban to combine Beys with Burst stoppers with Bearing. It all comes down to which Beys are prominent in each tournament. Heck, you can put a limit on Beys that can be used in a tournament if you're the organizer.

Attack wasn't really useless even with the appearance of Bearing. We just lacked enough good parts to make Attack as effective as the Stamina/Defense hybrid domination in the meta.
You can’t change CZ-S’ spin direction in between rounds

Depends on the tournament, I guess. The local tournament I had attended allowed mode/spin changes once per round. I do admit not too many Bladers there used Attack type Drivers, but some did and still placed in the top 3
(Jan. 24, 2019  5:03 AM)Rouzuke Wrote:
(Jan. 24, 2019  4:58 AM)CheetoBlader Wrote: You can’t change CZ-S’ spin direction in between rounds

Depends on the tournament, I guess. The local tournament I had attended allowed mode/spin changes once per round. I do admit not too many Bladers there used Attack type Drivers, but some did and still placed in the top 3
I meant WBO run tournaments
(Jan. 24, 2019  5:04 AM)CheetoBlader Wrote:
(Jan. 24, 2019  5:03 AM)Rouzuke Wrote: Depends on the tournament, I guess. The local tournament I had attended allowed mode/spin changes once per round. I do admit not too many Bladers there used Attack type Drivers, but some did and still placed in the top 3
I meant WBO run tournaments

Ahhh I see. So that's where we'd hit a snag on viability of Attack types. They'd better produce more of the kind like Destroy' or Xtreme', though they might have some major issues as you've mentioned, with Bearing users on left spin, especially when Attack types are the only Drivers (aside from Absorb possibly) that use Rush launch to be effective
Ok ill debunk all this.
1. The Beyblades Do burst, but they have gimmicks to not burst because the idea isn’t to burst ALL the time. See as Beyblade grows, the most competitive it is.
2. You need attack, if you just have let’s see Geist Fafnir 0Bump Atomic. It’s gonna be a good combo, but some attack type combos can win with lad, like stuff like Chouzetsu Achilles 12 Destroy Dash, it’s a great combo and attack type combo, see you still need attack because if you use Cho z Achilles 12 Gaurd, it’ll be a stamina battle practically and that’s boring and fafnir would win because Atomic would have that lad. It’s pretty much balanced but for them most parts defense has the edge tbh. Also one thing else, if you are going against a weaker person like a 7yr old using cho z Spriggan, expect for the burst stopper not to come out that much or at all, to me it’s balanced