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Rule Clarifications
BladeStorm


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Post: #61

(Mar 03 2011 06:12 AM)The82ndBlader Wrote:  When both beys are knocked out of the stadium, does the first bey that exits the stadium loses?

Thanks in advance.
Yes.

From the rule book version 3.5:

When is a Beyblade considered knocked-out?
‣ A Beyblade is considered out of play once it exits the play area, not when it touches
the floor/ground outside of the BeyStadium. The moment a Beyblade exits the play
area it is considered out of play.

When the first beyblade exits, it is considered knocked out and that round is finished. If the second bey exits after, it doesn't matter because the round is considered finished already.

Hope that helps.
Mar 14 2011 02:50 PM
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ikmv

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Post: #62

Scenario:

Beys are launched Bey A & Bey B. Bey B is knocked out and touches the ground, simultaneously Bey A is inside the stadium and about 1-2 seconds Bey B touches the ground Bey A disassembles and falls apart.

Does that count for a win for Bey A or an automatic win for Bey B?

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Mar 20 2011 06:31 AM
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DragoonTalon

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Post: #63

Question, the rules say something about paint on beyblades, can spray paint that chips off be counted as the paint allowed for beyblade use?

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Apr 14 2011 11:14 PM
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Kai-V

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Post: #64

(Apr 14 2011 11:14 PM)LDragoDestroy Wrote:  Question, the rules say something about paint on beyblades, can spray paint that chips off be counted as the paint allowed for beyblade use?

Specifications are already clearly written in the Rulebooks. The conditions are there.

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Apr 15 2011 04:09 AM
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Post: #65
(This post was last modified: Apr 23 2011 05:22 PM by Storm Scorpio.)
I think it would be Bey A's victory, since Bey A stopped spinning last, even if its by one or two seconds. Not to mention since B went out of the stadium, by the rules, Bey A would win automatically.

Here's my question: Me and my cousin always plays beyblade at his house. His stadium has two little places that beys get stuck in. This should count as an out, but yet, his favorite bey, Cyber Pegasus has bounced out of these before too. So, what would the rule be? Its called the Pegasus Thunder Whip Stadium.

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Apr 23 2011 05:12 PM
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Kai-V

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Post: #66

(Apr 23 2011 05:12 PM)Storm Scorpio Wrote:  I think it would be Bey A's victory, since Bey A stopped spinning last, even if its by one or two seconds. Not to mention since B went out of the stadium, by the rules, Bey A would win automatically.

Here's my question: Me and my cousin always plays beyblade at his house. His stadium has two little places that beys get stuck in. This should count as an out, but yet, his favorite bey, Cyber Pegasus has bounced out of these before too. So, what would the rule be? Its called the Pegasus Thunder Whip Stadium.

The Pegasus Thunder Whip is illegal. No need to even answer the question ...


Also, I had already answered ikmv's question because he had posted it in another topic too, as well as sent it to me in a private message I think.

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Apr 23 2011 05:25 PM
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Post: #67

Ok say you are using a Gravity Perseus with a LR launcher, You use it in one Battle and you Lose in Right spin. Can you then Switch to Left spin in the Next Battle. I would assume so since it isnt Changing parts or anything put I am curious.

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Post: #68

i asked that in Ask a question get the answer and my response was its legal but im not 2 sure
May 02 2011 08:18 AM
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BladeStorm


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Post: #69

(May 02 2011 08:14 AM)Chupa Chups Wrote:  Ok say you are using a Gravity Perseus with a LR launcher, You use it in one Battle and you Lose in Right spin. Can you then Switch to Left spin in the Next Battle. I would assume so since it isnt Changing parts or anything put I am curious.

Yes, you can.
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Cyber Blader

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Post: #70

What's the ruling on the duotron launcher? Is it legal as long as you only have one beyblade on it? Do you have to put the beyblade on a certain set of prongs?

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May 03 2011 10:40 PM
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Kai-V

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Post: #71

(May 03 2011 10:40 PM)Cyber Blader Wrote:  What's the ruling on the duotron launcher? Is it legal as long as you only have one beyblade on it? Do you have to put the beyblade on a certain set of prongs?

People actually use that bad launcher ? As long as you remain on your half of the stadium, whatever you do should be fine.

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May 04 2011 05:43 AM
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Post: #72

Brad, Kai-V,

There are 2 areas that I would like to see some clarification/changes in the official rules.

#1 "The opposing Beyblade breaking or separating ends the BeyBattle and affords you an automatic win for the BeyBattle." (Standard rules v3.5 - Penalty conditions)

This rule is very clear if it happens inside the stadium. Game over dude, your bey got shredded.

However, I have seen several instances where battles were being done on tables, a beyblade gets knocked out of the stadium (intact), and then the tip pops off when it hits the floor. At the tournaments where this happened, the penalty quoted above was enforced and the blader got an automatic loss because his beyblade hit concrete from 4 feet off the ground.

I would like to see this rule amended to something like this:

"The opposing Beyblade breaking or separating inside the stadium ends the BeyBattle and affords you an automatic win for the BeyBattle."


#2 "If a Blader shoots too early or too late, the round immediately ends and the opposing Blader wins the round." (Standard rules v3.5 - Penalty conditions)

Many of our younger bladers frequently launch a bit early. For example they launch on "let" instead of "rip", or on "go" instead of "shoot". Part of the issue here may be less developed auditory/physical processing, and part of it may also be the varying cadence of the round callers.

Late launches have an advantage in stamina and in potentially targeting the opposing bey, but it appears to me that there is no clear advantage to launching early. So my suggestion would be that early launches not be penalized - so our youngest bladers aren't unduly discouraged by a penalty for an action that gives no unfair advantage.

If there are some advantages to launching early, I would be happy to revise my position and are curious as to what the advantage may be.

Thank you for taking the time to read and consider my suggestions!
Jun 03 2011 04:37 PM
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RAW

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Post: #73

Even if there is advantages, I doubt it makes a game breaking difference. However if it does, then why not give the Blader a free re-shoot which is not taken out of their official one. If it happens again then maybe a penalty can take place.

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Jun 03 2011 05:03 PM
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th!nk

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Post: #74

Would be nice to know, while it isn't banned, if I were to host a tourney, could I ban the Rev-Up Launcher? I strongly believe it gives an Unfair advantage to stamina/defence types, basically, it's a PTW in a launcher (doesn't work with left spins, it's impossible to use Attack types at it's full strength, as they just self KO, and Stamina/Defence gets a huge RPM boost compared to opposing attackers with a normal string launcher), and no one uses it correctly with the button or whatever anyway (mostly because the button never really works as it should).

Also, would banning MS and needing clearance by stadium owners for M145 combo's prevent officiality? BB-10 is expensive, and frankly, I don't think it's worth ruining the tourney/my stadium just so people can use horrible combo's/parts, given we've only got two TT attacks, and neither of the owners (myself and Own-Ray) want people using MS in them, at the least.

And with that, I take my leave - it's been an interesting ride, but one can only bang one's head against a wall so many times before they learn - and my head is mighty sore.
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RAW

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Post: #75

Hmmm....My stadium also got very battered at the last tournament, however it's beyblade and fun even at the end of the day it gets ruined, I will just need to save up for a new one, thats life an it was my choice to bring it.

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Jun 03 2011 08:35 PM
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th!nk

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Post: #76
(This post was last modified: Jun 03 2011 08:39 PM by th!nk.)
Except, if a stadium gets broken we don't have a backup, and, frankly, I'm not shelling out 50 bux because some carp wants to use his cruddy combo.

TBH, I need a committee member to answer my questions, s'yeah.

And with that, I take my leave - it's been an interesting ride, but one can only bang one's head against a wall so many times before they learn - and my head is mighty sore.
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Kai-V

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Post: #77

(Jun 03 2011 04:37 PM)Arupaeo Wrote:  #1 "The opposing Beyblade breaking or separating ends the BeyBattle and affords you an automatic win for the BeyBattle." (Standard rules v3.5 - Penalty conditions)

This rule is very clear if it happens inside the stadium. Game over dude, your bey got shredded.

However, I have seen several instances where battles were being done on tables, a beyblade gets knocked out of the stadium (intact), and then the tip pops off when it hits the floor. At the tournaments where this happened, the penalty quoted above was enforced and the blader got an automatic loss because his beyblade hit concrete from 4 feet off the ground.

I would like to see this rule amended to something like this:

"The opposing Beyblade breaking or separating inside the stadium ends the BeyBattle and affords you an automatic win for the BeyBattle."

Any intelligent judge should know that a break must happen in the stadium for it to really count. The ground/concrete caused the Beyblade to shatter, not really what happened in the stadium : if the ground had been foam, nothing would have happened.

What should have been declared is just that the opponent won because of the knock-out.



Arupaeo Wrote:#2 "If a Blader shoots too early or too late, the round immediately ends and the opposing Blader wins the round." (Standard rules v3.5 - Penalty conditions)

Many of our younger bladers frequently launch a bit early. For example they launch on "let" instead of "rip", or on "go" instead of "shoot". Part of the issue here may be less developed auditory/physical processing, and part of it may also be the varying cadence of the round callers.

Late launches have an advantage in stamina and in potentially targeting the opposing bey, but it appears to me that there is no clear advantage to launching early. So my suggestion would be that early launches not be penalized - so our youngest bladers aren't unduly discouraged by a penalty for an action that gives no unfair advantage.

If there are some advantages to launching early, I would be happy to revise my position and are curious as to what the advantage may be.

Thank you for taking the time to read and consider my suggestions!

It depends if they obviously do it on purpose. Usually, in tournaments, we stop the battle, let the player know that they launched too early or too late, and the match is redone. Sometimes, such issues happen just because both players did not know that the judge was going to say : "3, 2, 1 Go~ shoot!", if they were going to say "let it rip", how they were going to say it, etc.



th!nk Wrote:Would be nice to know, while it isn't banned, if I were to host a tourney, could I ban the Rev-Up Launcher? I strongly believe it gives an Unfair advantage to stamina/defence types, basically, it's a PTW in a launcher (doesn't work with left spins, it's impossible to use Attack types at it's full strength, as they just self KO, and Stamina/Defence gets a huge RPM boost compared to opposing attackers with a normal string launcher), and no one uses it correctly with the button or whatever anyway (mostly because the button never really works as it should).

Also, would banning MS and needing clearance by stadium owners for M145 combo's prevent officiality? BB-10 is expensive, and frankly, I don't think it's worth ruining the tourney/my stadium just so people can use horrible combo's/parts, given we've only got two TT attacks, and neither of the owners (myself and Own-Ray) want people using MS in them, at the least.

How do you shoot with the Rev-Up Launcher ? I used to do it well, but now I can barely make things spin, hah. If I can get it right, I will test to see if it really somehow disadvantages Attack types.
There should be two methods of shooting with the Rev-Up Launcher : you can either "rev it up" as it should be, or you launch like with a normal Beylauncher. However, that is the part that I cannot do correctly ...

Ah, I have never heard people complain that their stadiums were severely damaged because of those parts ... I do not know about the combination of M145 with MS, but it is still firm plastic, a few small jumps should not do much.

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Jun 04 2011 04:41 AM
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th!nk

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Post: #78

Many people have complained about MS damages stadiums if launched to high, and both me and the other stadium owner are uncomfortable. Mainly, the only tip I'm concerned about with m145 other than ms, is mf. If we lose a stadium or one of us doesn't feel comfortable, it'll be hard to run the tourney, and I really don't want to risk that for horrible combos (ms, m145mf/ms, neither are very useful).

As for the Rev Up, attack types are extremely difficult to control, it's too powerful, so they don't catch the tornado ridge. Even cs can be hard to control, but it's useable, and stamina types get the biggest boost. It has breaking issues and unreliability as it's downsides, but still, it's a similar kinda effect to using PTW in it's biases :/ Plus, it's right spin exclusive, and as the main attack combo's are left spin, it's even worse for them. Plus, the main right spin attack wheels are hard enough to control as is. Do remember that while the beylauncher appeared before the left version, it was unpopular due to many not knowing it's power/usefulness, so it wasn't a big issue. Plus, it's not a tt accessory fwiw.

It might be fine for hasbro's tourneys as their stadiums are hard to self ko in (as apparently if you can escape the pocket, it's not a ko :/), but with TT stadiums, it's basically impossible to use the full power with attackers.

And with that, I take my leave - it's been an interesting ride, but one can only bang one's head against a wall so many times before they learn - and my head is mighty sore.
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Giraton

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Post: #79

mmm, maby try banning using the rev up launcher as a string launcher, aka you must rev more than once and must use the button, i can do that quite well. at least ban using one rev. it's like using the launcher as a string launcher and acording to many players at "day of beys" should be considered a launcher modification. if this rule was in place i woukld have no prob, i can use the launcher perfectly the way it's supposed to. of cause all of it's down sides it shouldn't be completely banned.

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Jun 04 2011 05:15 AM
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th!nk

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Post: #80
(This post was last modified: Jun 06 2011 10:57 AM by th!nk.)
Lol, it's hard to time it with that, but if someone can post a proper vid AND it's not overpowered/unfair, I have no issue. But, if it's still too powerful to be fair on attack types, I'm still gonna want a full ban. It's the same as banning a stadium for being unfair IMO.

And with that, I take my leave - it's been an interesting ride, but one can only bang one's head against a wall so many times before they learn - and my head is mighty sore.
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Jun 04 2011 05:21 AM
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